QuickShop 4.4
Details
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FilenameQuickShop.jar
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Uploaded by
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UploadedMay 17, 2013
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Size126.04 KB
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Downloads107,816
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MD54cc049f0237fbc288824b4aef96e8f05
Supported Bukkit Versions
- CB 1.5.2-R0.1
Changelog
Changelog
Donate if you like it? =]
4.4
- Fix for sign dupes (I think)
- Fix for display items disappearing (I think)
4.3
- Fix for NPE
- Check for unloaded worlds
- Correct soft-depend to softdepend
- Improved shop detail in logs
- Fixed a bug where players could destroy others signs
- Fixed a bug where locked shops could be destroyed by others
4.2
- Improved config comments about limits
- Improved display item handling
- Possible fix for some SQLITE_BUSY issues
- Small optimization for chunk loading
- Fix for display items under half steps, signs, etc
- Safely delete shops on boot if they're invalid
- Fixed a NPE bug on some shops
4.1
- Fixed an NPE error caused by shops with no display items (Eg, shops with blocks ontop of them)
- Fixed an introduced by hopper protection in 1.4.7 etc.
4.0
- Added config option: Whole number prices only (For item based economies)
- Hopefully fixed MySQL connection issues
- Don't log dupe removal
- MySQL improvements, revamped database
- Allow shops to be created on any InventoryHolder block (Chests, Furnaces, dispensers, etc) if configured to do so (Regen your config for this!)
- Remove display items that have blocks on top of the shop (Neater)
- Stop NoLagg/Spigot merging display items
- Check player distance on purchase when they enter the # of items to buy
3.9:
- Handles people who update Bukkit before QuickShop
- Print stacktrace on conversion errors
- Listen for PlayerTeleportEvent as well
- Fail shop purchase/creation if the player is too far away somehow
3.8.2:
- Somehow apparently works on 1.5 when 3.8.1 doesn't
- Fix for missing obfuscated field with forge
- Fix some database writes not being async
3.8.1:
- Improved item names (Thanks, Daenara!)
- Added limits permissions (You will have to regenerate your config to see it)
- More stable database handling
- Removed the need for NMS... Should work on all versions
- This will require a CONVERSION, which will be done automatically and will take time!
- Moved MsgUtil to Util (API)
- Moved ShopManager to Shops (API)
- Now works on obfuscated cores
3.7.1
- Forge compatibility
3.7
- Fixed shop.onLoad() and shop.onUnload() being called multiple times
- Throw ShopPreCreateEvent immediately before asking to create a shop
- Fix a NPE when clicking non-quickshop signs
- Tidied NMS code
- Added optional fee to change the price of a shop (Thanks mitchej123!)
- Remove "Sign dupes" (Who cares? It's a sign...)
- Display remaining stock on signs (May require you to click the shop for it to update)
- Possible fix for MySQL connection timeouts
- Removed support for < 1.4.5, added support for Libigot (and other bukkit branches.. possibly forge?) that use 1.4.7+ ONLY
- Some more possible NPE fixes
- Added shopIterator
- Added MySQL/SQLite exporter to convert to and from MySQL and SQLite. Usage: /qs export
- Give ops quickshop.create.* by default
3.6
- Delete display items if shop creation failed
- Removed conversion debugging
- Display more details when a shop fails to load or convert
- Fix MySQL reporting shops table doesn't exist - It does.
- IMPORTANT Players NO LONGER have permission to CREATE shops by default! (Because of the poll results)
- IMPORTANT Players STILL have permission to USE shops by default.
- New way of handling NMS code
- Support for Libigot
- Delete invalid shops again
- Some fairly big internal display item changes
- Shop.java is now an interface! ChestShop now implements Shop.
- Support for 1.4.7 (Untested, though!)
3.5.1
- Fixed ShopCreateEvent and ShopPurchaseEvent's cancelling event in API
3.5
- [API] Changed Shop to an interface, and added ChestShop which implements Shop
- Added naming for heads
- Tried to fix some bugs in converting shops at 2.9 and 3.4.
3.4.2
- Fixed prices being truncated (Rounded down) when using MySQL
3.4
- Important: Fixed a dupe glitch with unlimited buying shops and anvils
- Added spout item name support and tidied up item names - Thanks mikenon!
- Reworked database queries - they should be safer now
- MySQL support for those who have SQLite issues (Note: Manual conversion is required currently)
- Expire transaction messages after 7 days to save database space
- Fixed locked database error when fetching player messages
- Items are now stored in the database differently (again). This will take a moment to convert (Again).
- Fix for admins hitting chests with items in creative (Instabreak meant the shop would ask for a price, then be destroyed, making price request useless)
- Fix for /qs reload
3.3 (Unreleased)
- Improved debugging
- Fix enchanted books, they can now be sold and bought safely
- Fixed /qs setowner not using messages.yml
- Increased debug info for database errors
- /qs refill and /qs empty commands added for admins to restock shops
3.2 This version is for MC 1.4.6, and WILL NOT WORK for 1.4.5 (1.4.5 is http://dev.bukkit.org/server-mods/quickshop/files/43-quick-shop-3-2a/)
- Added economy option in config.
- Native Satoshis support (Untested!)
- Tidied up lots of code
- Fixed potion names (Such as Invisibility potion)
- Converted /qs unlimited to toggle unlimited state instead
3.1
- Check a player has enough room in their inventory before purchase.
- Fix conversion issue if a database had no records!
3.0
- Never officially released
- Merged move, join, quit and click listeners into PlayerListener
- Minor optimization: Only delete a players messages if they had some
- Possibly fix bug from lazy admins doing lazy economies because they're lazy.
2.9 This requires bukkit b2543+ (AKA 1.4.5-R1.0) DO NOT USE FOR 1.4.6!
- Fix for bukkit breaking everything...
- Possible fix for creating a shop causing the chest to open
- By default, players now have the following permissions. If this is not intended, remove them from your players!
- quickshop.create.sell
- quickshop.create.buy
- quickshop.create.double
- quickshop.use
- quickshop.find
- Use NBT tag system for all shops - Unlimited shops for books etc will keep data
- A fix for the shop menu being sent whenever a chest opens
- Heavily modified the database API
2.8 This requires bukkit b2512 or higher!!
- Update to new scheduler system (If it doesn't work on your version of bukkit, update!)
- Fixed an item dupe involving mobs picking up items (Partially, the dupe is fixed, some other minor issues are caused til bukkit updates)
2.7
- Performance tweaks
- More API methods for shops
- Cleaned up shop menus
- Warn players when their double chest shop buying price is > selling price
- Call ShopCreateEvent and ShopPurchaseEvent when appropriate
- Converted /shop to a proper alias instead of a separate command
- Major API cleanup
- Fixed signs in all builds of bukkit facing the wrong way
- Added /qs reload command. Permission: quickshop.reload
2.6 - Compiled against bukkit build 2457 (Mc 1.4) (The old versions worked on 1.4 anyway...)
- Changed API around
- Fixed a bug with loading chunks
- Further optimized database
- Strip colorcodes from player messages when they enter a price
- Chunk issues introduced in 2.5 fixed
- Handle checking if a player can create a shop very differently: Now throws a dummy chest open event. If they can open it, the shop can be created.
- Removed unused dependencies (From above)
- More detailed messages on missing vault / missing economy plugins
- Commented config more, removed unused options
- Preserve NBT data
2.5
- Fixed some bugs with herochat
- Fixed not dropping enough items on the floor when making an oversized purchase
- Optimized database not to run the buffer until it's given a query
2.4
- Improved /qs find: Now checks the item contains it rather than starts with it.
- Improved /qs find: Variable distance, use item data name (E.g. RED_WOOL) instead of material (E.g. WOOL)
- Metrics instead of Metrics lite (No change though)
- Tidied up some debugging code, add fixed dupes to qs.log
- Reduced aggressiveness of item watchers
- Fixed /qs price being able to change a price below 0.01 each.
2.3
- Added /qs find <item>. Permission node is *quickshop.find*
- Added metrics. Yay!
2.2
- Fix for player-just-purchased messages (Woops.)
- Removed unused debugging codes
- Timestamps on qs.log
- Ensure a shop hasn't changed after a person has tried to buy - Prevents scams.
- Doublechest support! Needs quickshop.create.double perm node
- Buy & Sell shop support via doublechests! (They share the same inventory)
- Fix for /qs price not saving on restart
- Inform players how many items they have when trying to sell items
2.1
- HeroChat compatibiltiy
- Signs are protected from being destroyed if shop.lock is true in config
- Signs can't be broken by creative players accidently anymore
- Fixed missing towny: true in config
- Nicer exiting from logging
- Logwatcher shutdown fix
2.0
- Optionally log transactions to qs.log
- Reordered shop messages
- Added message system for offline players who had items bought
- Tweaked default messages (You may want to delete your current messages.yml unless you've modified it)
- More currency formatting
- Changed queries from HashSet to List, which should fix issues with creating/deleting shops in the same spot quickly (And other jerky SQL errors)
- Added "average nearby price" to shops
- Let players buy from themselves any amount, even if they dont have the cash (You dont need money to pay yourself)
- Fixed /qs price usage details and help section
- Fixed signs
1.9
- API Methods (isShop(), setPrice())
- Command for changing shop price
- Localization for different languages (messages.yml)
- Bugfixes
- Unlimited shops are now 10k, it looks nicer
1.8
- Huge API changes (Well...)
- ShopManager for API
- Fixed a bug with MultiWorld that would cause shops to wipe (And database errors!)
1.7
- Check economy response for success (Added compatibility) Hopefully fixes someones mistake between #MineConomy and #Vault.
- Cleaned up code, tiny optimisations
- Updated chatlistener comments
1.6
- Fixed a bug where shops weren't removed on break
- Fixed a bug where shops signs did not change after using /qs buy | sell
- Fixed a bug where shops weren't giving money if they were unlimited BUY shops
1.5
- Added Debug command
- Limit which signs we try to change/update
- More verbose debugging
- Changed chunk system. Should be a HUGE increase in efficiency.
1.4
- Fixed a serious dupe and deleting of items with buying/selling.
1.3 (Unreleased)
- Sped up chunk loading by half (Still is very slow)
- Null checks
- Missing rare nullcheck on chat (ASync :S)
- Added /qs clean command (Deletes shops with 0 stock)
1.2
- Bunch of API Changes
- Fixed NPE if a player destroys a shop without interacting with it (@Sneak-only)
- Multiple minor optimisations
- LWC Support (Can't create a shop on locked chests)
- Fix a potential item dupe
- Deleted duplicate listener
- Teleport items back if they're too far instead of moving them back
- Fixed item dupe where the item would fall under the chest
1.1 Changes:
- Cleaned up unused code
- Fixed leaves (Possibly others too) showing up as slabs
- Much improved signs, especially when shops are placed closely in a tight space!
1.0b Changes:
- Compiled in JRE 6 (I think)
1.0 Changes:
- Wooo! 1.0!
- Added /shop alias for /qs
- Added Residence support - thanks @T00thPick1
0.9 Changes:
- Display number of shops loaded on load
- Merged buy/sell creation actions
- Added getRemainingSpace(), matches(), buy(), sell() methods
- Added support for buy shops
- Tidied up listener code
- Delete display items on chunk unload
- Added shop bypass permission for snooping staff if chests are locked
- Added /qs buy and /qs sell to change the type of shop you're looking at from Buy <-> Sell
- Reordered permissions Important - You will have to redo the permissions.
- Changed permission nodes Moved a bunch of permissions around, check the project page for the new ones!
- Added permissions list to plugin.yml
0.8 Changes
- Validate enchantments before applying them when loading the shops
- Added SetOwner command (quickshop.setowner permission node)
- Added SetOwner method (API)
- Fixed ChatListener to be thread safe (Is now Sync instead of ASync)
- Removed Always-Chat config option (Can't use this any more)
- Fixed NPE if shop owner was offline (Maybe?)
0.7 Changes:
- Compiled against latest Minecraft Bukkit 1.3 builds
- Check the world is the same before comparing distance
- Removed debugging "WG Blocked"
- Fixed crash if you /qs unlimited'ed while not looking at a chest
- Made locked chests unbreakable
- Updated to Async chat handler, REQUIRES BUKKIT 2284 +
- Stop creative players from destroying shops if they don't own the shop
0.6 Changes:
- Fixed locked chests
- Optionally disable paying unlimited shop owners
- Signs are now automatically placed near a shop
- Clicking a sign instead of a shop shows the menu anyway
- Option to disable autosign
0.5 Changes:
- Added /quickshop unlimited command
- Added quickshop.unlimited permission node
- Added unlimited shop
- Added sneak-only to create a shop option
- Added item blacklist
- Added bypass permissions for blacklist (quickshop.bypass.ITEM_ID)
- Remove a players shopping cart if they quit
- Automatically update config file *Note, remotes comments
- Remove display item if we find an invalid shop
0.4 Changes:
- Still process the event if cancelled (@Hogging AntiSpam/mute plugins)
- Stop ItemWatcher and BufferWatcher tasks (reload friendly) on disable
- Moved database variables around to make sense
- Added warnings system ('QuickShop doesn't lock your chests for you' if set in the config)
- Friendlier names
- Changed 'X just purchased' message
- Added total value of chest when clicked on
- Added option to send message to chat if it's not a number
- Don't cancel events if we didn't use it
- Make sure the shops still there when confirming number to purchase/price
- Save new config options
- Fixed item dupe: Forgot to delete items from world if the shop was found to be invalid (E.g. removed by WorldEdit) thanks @Spearhartt
0.3 Changes:
- Moved lock-shops to shops.lock in config
- Attempt to hook into PreciousStones, Lockette, WorldGuard, Towny and GriefPrevention
- Added options to disable hooking into plugins (above)
- Readded delete shops on reboot
- Fixed NPE when deleting items
0.2 Fixed:
- Forgot to check world is loaded when using display items.
0.1 Fixed:
- Initial (Official) release.
* Mobs may pick up display item stacks and fight using them. (Players cannot pick up the items the mobs drop though!)
* Some people are receiving: //[SEVERE] java.lang.UnsatisfiedLinkError /tmp/sqlite-3.7.2-libsqlitejdbc.so /tmp/sqlite-3.7.2-libsqlitejdbc.so failed to map segment from shared object: Operation not permitted// - I have no idea why and what the effects are. If you receive this, please send me your java version, database backend, etc - And any side effects it is causing. Thanks :)