QuickMeta
Many advanced resource packs(Such as the Conquest Pack)now include textures for blocks with specific metadata or in certain biomes. These textures are hard to get access to unless you have the give command, but even then they don't work on certain blocks, and often times you can't change the biome they're in. This plugin aims to make it easy to change the MetaData or Biome of a block.
The plugin has three tools it adds to the game. They are the Biome Tool, The Meta Tool, and the Living Entity/Mob Tool. These tools are bound to the stick by default(This can be changed in the config file created upon first startup of the plugin). You can also disable this plugin in certain worlds(Available in the configuration file), and disable the tools from being used on certain blocks.
Features
- Highly configurable.
- LightWeight(Designed with server efficiency in mind).
- Survival Ready(Can easily be configured for a Survival Server).
- Change MetaData of Specific Blocks.
- Change Biome of specific Column.
- Copy and Paste block ID and MetaData to make building faster.
- Allow users to create advanced furniture without WorldEdit.
- Allow use of special textures in Resource Packs(Like Conquest).
- Change Blocks with color meta(Like Wool)without having to break it.
- Set your own custom tools in the configuration file.
- Disable the tools in certain worlds.
- Disable the use of the tools on certain blocks.
- Show block ID and MetaData with Meta Tool.
- Copying and Pasting Biomes.
- Living Entity/Mob Cycler for Changing Mob Types.
- Cycle through Horse Types.
- Cycle through Villager Types.
- Cycle through Skeleton Types.
- Cycle through Wolf Collar Colors.
- Supports PlotMe.
- Supports WorldGuard.
Be sure and leave Feature Requests in the comments! Most of the ideas come courtesy of a small build team working on an adventure map, using this tool!
Commands
/quickmeta - Displays the plugin information.
/quickmeta reload - Reloads the plugin config file.
/mt - Gives the player, that executed the command, the Meta tool.
/bt - Gives the player, that executed the command, the Biome Tool.
/bt select [BIOME] - Execute this when holding the BiomeTool to set it to a specific biome. If you leave the [BIOME] blank it will give you a list.
/et - Gives the player, that executed the command, the Living Entity/Mob Tool.
/et select [MOB] - Execute this when holding the Mob Tool to set it to a specific mob. If you leave the [MOB] blank it will give you a list.
How-To
Meta Tool Cycle: Right or Left click a block with the Meta Tool to cycle through it's meta IDs.
Meta Tool Copy: You can Shift+Left click a block to copy it's Block ID and Meta ID. You can then Shift+Right click any other block to paste the exact block in that position.
Meta Tool Paintings: You can Left click a painting to cycle through the available kinds. Once you get to the end of the available paintings it should loop back to the beginning. We do not have right click enabled on paintings, because there is currently no bukkit method of right clicking an entity. There is a way of getting around that, but the other method could cause lag.
Biome Tool: Right click with the tool in hand to cycle through the available biomes. Then Left Click any block to change that Column(Y Axis) to that biome type. You can also hold the biome tool in hand and use the biome command(See "<b>Commands</b>") to set a specific biome to the tool.
Biome Tool Copy: You can Shift+Left(<b>or Shift+Right</b>) click a block to copy that columns biome to the biome tool. You can then just left click(No Shift)another block like you would normally with the biome tool to set it to that biome.
Living Entity/Mob Tool: Right Click with the tool in hand to select a mob type, and then left click a mob to change it into that type.
Living Entity/Mob SubType Tool: Shift Left click a mob to cycle through it's meta(<b>This includes Villagers, Horses, Wolves, Skeletons, and soon ocelots</b>).
Permissions
Please refer to this page to see the entire permissions list.
Config
To see how the configuration file works please refer to this page.
Resource Packs
- Conquest
- Halcyon Days
- A'therys Ascended
- Chivalry
- Have a Resource Pack that can use these tools? PM Lecraeman, and send him a link!
Is it possible to use this plugin on 1.8? Because Monsterfish's Conquest Resourcepack still has biome-specific metadatas added in, so would that be possible?
@mr_T_creations
Due to the changes Mojang made to the structure of meta data in 1.8, this type of plugin is no longer feasible to maintain. If you would like to keep using it, you will have to stay on lower, supported versions of Minecraft.
I am having trouble running this with the latest version of PlotMe, and WorldGuard 5.9 and 6.0
Any ideas of how I could fix this, or if you could update it to work?
I hope this would gets an WG6 update.
@MrAdminGuy
I posted the new build, and now just need to wait for the Bukkit team to accept it.
@Qwertyness
Thank you! I forgot about it at the time of the post, but there was a time that I was looking for a copy perm. That perm would make me a happy camper!
@MrAdminGuy
I could make the MetaTool's copy and cycle functions under different permissions as this should solve your issue. I'll release a new build as soon as I can.
I have implemented this in my server to implement survival meta cycling tool. I must say that I really like the plugin. Great job! Unfortunately, I can not use it for survival, as you advertised, because of one basic loop hole. Using the meta cycler copy feature, you can replace any block with any other. For example, you can copy a diamond block then "paste" to change dirt into diamond blocks.
Because of this, I am making it a strictly administrative tool. Thank you for the work, but please fix this issue.
@Qwertyness
Excellent, thanks for the info. c:
I would very much like this for my server
@Gahshunk292
That would be something you'd have to look at on the WorldGuard project page or wiki. I don't have control over their perm system unfortunately ;)
EDIT: Sorry, I misunderstood you a bit. Basically, a player has to have build permissions within the region to be able to use QuickMeta within it. You can however do this with the existing WorldGuard perms/build flags on the regions.
@Qwertyness
Oh, awesome. Also, is there any way to make OPs exempt from being unable to use it in a worldguarded region? Or a perm, maybe.
@Gahshunk292
You can add the double tall plant Material names to the block blacklist in the configuration to prevent players from modifying that block with the Meta Tool.
Material names can be found here
Question. Can you prevent it from being used on double_tall plants? Achieving a certain data value will make the map crash, regardless of how it was done, including WorldEdit. Obviously, I wouldn't want that to happen to players who aren't allowed to have World Edit.
About to post a new version to fix a couple of bugs. It will include fixes for the following:
Sorry for missing these! Hopefully it will be approved soon.
New version posted and awaiting approval!
Full list of changes:
Please inform us if you find errors once its approved! We will fix them ASAP!