Quester 0.6.3
Details
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FilenameQuester.jar
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Uploaded by
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UploadedJan 3, 2013
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Size230.68 KB
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Downloads11,301
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MD56aa05a3a3cee29ec005ee8202b521132
Supported Bukkit Versions
- CB 1.4.6-R0.3
Changelog
v0.6.3
Additions
- added option to take more quests at once
- only one quest can be progressing at a time
- starting new quest while having one already, will make current quest inactive and new quest current
- cancelling current quest will try to continue first quest from inactive list
- added '/q quests' to display all taken quests (currently progressing one is green)
- players with 'quester.admin' perm can do '/q quests <player>'
- added '/q switch [ID]' to switch currently progressing quest (uses ID from /q quests)
- added optional [ID] argument to '/q progress' (uses ID from /q quests)
- added optional [ID] argument to '/q cancel' (uses ID from /q quests)
- added config option to limit maximum amount of taken quests ('max-amount' under 'quests')
- added ID option to quest/questnot command
- 'i:<ID>' instead of the name (example 'i:5')
- added special location argument 'block'
- represents the location of targeted block
- added 'loc-label-block' option into config under 'commands'
- added shift-click behavior for NPCs/Signs
- they will not try to turn in current quest on shift-rightclick, but will start selected one instead
- added permissions 'quester.use.quests' and 'quester.use.switch'
- few new strings in local.yml, some changes were made too (delete local.yml to see changes)
- most npc interction strings are now translatable
Changes
- file profiles.yml of v0.5.5 and older is, from now on, incompatible
- moved version info from "/q" to "/q ver", only admins are allowed to view it now
- quest description now changes '%p' to player's name
- condition that is not met is displayed instead of error message now
- changed ability to view other's profiles from mods to admins
- made permission 'quester.admin' pass every permission check (ultimate quester permission)
Fixes
- fixed "not enough resuorces" message being inappropriately displayed
- fixed item/exp/money objectives taking items/exp/money second time on quest complete
- fixed item event not working properly
- fixed exception when adding block event
- fixed message event not saving in raw format
- fixed explosion event and lightning event command parsing
- fixed exception when adding spawn event
- some more little fixes
Let me know if you find bugs, typos, anything that should not be as it is.