QualityArmory
QualityArmory is meant to be a replacement for Crackshot, as it's last released update was for 1.8. What this plugin aims to do is add guns into minecraft without affecting the base game. All 3D gun models are loaded onto select items and data values in such a way as to make sure you should never see those textures unless you are given a gun.
Features:
- Adds new guns, such as P30, M16, M40, MP5, AK-47, Remmington, HeneryRifle, an RPG, and many more.
- Does not replace existing items in the game.
- Built-in resoucepack distributor; players will see the guns without you needing to change your server resoucepack.
- Built-in auto-updater, allowing for improvements and new guns to be synched with the server on reloads.
- Includes an API to allow other plugins to add guns
- Supports 1.9 - 1.15
Conflicts
There is a known conflict with EssentialsX, as it has a value to make players invulnerable after teleporting. However, it also stops damage for players who get shot at. To fix this, change teleport_vulnerability from 4 to 0 in the EssentialsX config.
Commands:
- /QA give <Gun>, gives the player a gun if they have permission "qualityarmory.give"
- /QA listItemIds, prints the materials and data for all guns.
- /QA giveAmmo <Ammo>, gives the player a stack of ammo if they have permission "qualityarmory.give"
- /QA craft, gives the player a gun if they have permission "qualityarmory.craft"
Creating custom guns:
Creating custom guns is as easy as Crackshot. To learn how to create new guns, visit the Wiki HERE.
Plans for the future:
- Include features that CrackShot and CSP already has such as:
- --Grenades,
- --Landmines,
- --and some gun attachments.
- Include turrets.
- Include throw-able objects (such as axes)
- Include more guns and ammo.
Permissions:
- qualityarmory.*
- Inherits qualityarmory.admin
- qualityarmory.admin
- qualityarmory.give
- qualityarmory.create
- qualityarmory.reload
- qualityarmory.createnewitem
- qualityarmory.getmaterialused
- qualityarmory.debugmessages
- qualityarmory.getopengunslot
- Inherits quailityarmory.default
- qualityarmory.default
- qualityarmory.craft
- qualityarmory.shop
- qualityarmory.usegun
API:
You can view the API and how to use it here:
https://github.com/ZombieStriker/QualityArmory/wiki/QualityArmroy---API
This plugin does update automatically:
This plugin checks for updates and will download updates. If you do not want this plugin to automatically update, all you need to do is edit one line in the "config.yml" file. Just change the one variable in there to false (or, if you run into any problems, copy the code below)
AUTO-UPDATE: false
How to Install
- Drop this plugin into you plugins folder
- Find/Create a plugin that will allow you get to your world
- Restart your server
This plugin uses bStats:
bStats is a metrics service that allows me to to see how many servers use my plugins, how many players they have, and which countries use my plugin the most. All information is anonymized, so no information can be directly linked to you, and instead is added to the average of all severs that use the plugin.
Support
For an easier management, I don't review comments on CurseForge or DevBukkit. For support please join my discord server.
In reply to ZombieStryker:
In reply to BoxedSarcasm:
In reply to ZombieStryker:
[17:03:17 ERROR]: [QualityArmory] Plugin QualityArmory v1.1.29 has failed to reg
ister events for class me.zombie_striker.qg.Main because org/bukkit/event/player
/PlayerResourcePackStatusEvent does not exist.
I get this error
In reply to lol_rey_123:
how do you reload the resource pack after you left the server and rejoined
In reply to ObsidianDragon_1:
In reply to ZombieStryker:
In reply to ObsidianDragon_1:
In reply to ZombieStryker:
Hey! Cool plug in, even though the recouse pack sometimes doesn't work. But I#m the only one on the server so it could be my fault.
Anyways. Is it possible to get the weapons with commands? I use essentials on my server and really want to put the weapons into an essentails kit. If you don't use Essentials: You can enter the ID and any specified tags like name and lore. So do i have to put every single tag in there like the weapon Id, lore and something like that? Or is it even possible?
I could solve the Problem with command blocks too, if i would know what data tags I have to type in.
The last option is a chest like an Ender chest wich stands only on one point so they can go there, grab the weapons and go to the battlefield, but I did not find a plugin wich can manage this yet, so if you have Ideas, don't hesitate to say it.
Sorry for my english, I hope you'll get it anyway.
Thanks, Grederg!
Edit: I just found a method for the chest thing with overwriting the NBC Tags with a command block so it never goes out of weapons. But this is a really anoying method for me so i'd prefer to put it in a kit.
In reply to Forge_User_66420602:
I ran server on local host but all guns are diamond hoes. Does it matter with the texture pack requesting/downloading if i run this on 127.0.0.1?
In reply to Forge_User_51999446:
The weapon is copied through the frame,minecart,hopper please fix it
In reply to v1told:
make support for npc to use it please that would be great
In reply to nacinkc09:
In reply to ZombieStryker:
Hi, displayname is not working, please fix it. Why can't I add my cartridges?