UploadedApr 6, 2018
Supported Bukkit Versions
- CB 1.7.9-R0.2
- CB 1.7.9-R0.1
Transfered all guns into their own YML files. You can now modify default guns
Fixed sounds overlap which cuts sounds off.
Fixed closeby checker. The system now uses the difference in angles instead of absolute if X/Z is positive method.
Fixed entity modeler. Entities now have a cylindrical collision box.
Fixed Headshot models. It will now count as a head shot if you actually hit the head.
Fixed visible ammo system so the currect amount of bullets are displayed.
Fixed hotbar message. The amount after reloading will be correctly displayed, instead of staying at 0.
Fixed scopes! The slowness effect will now be applied to give a better zoom!
Changed ammo system to get current amount of ammo from a gun by checking the lore instead of visible amounts.
Changed PKP to hold 100 bullets
Changed colors for lore from GOLD to GREEN.
Changed sway of RPG to allow for more accuracy, seeming more 'immersive' for long-range firefights
Change Particle effect for bullet trails to be FIREWORK_SPARK, which feels cleaner
Delayed sounds to add to immersion
Changed Ghasts so they can no longer be head shot (though they are giant heads, allowing it makes them too easy to kill)
Added Giants support
Added option to disable gun lore info
Added option to disable gun lore help
Added support for chatcolors for gun lores
Added "ChargingHandlers". Charging handlers allow more specifications to be applied to guns.
Added BoltActionCharger to M40. Sounds for the bolt-action now play when shooting
Added BreakactionCharger to HenryRifle. Sounds for the breakaction are now applied
Added PistolCharger for Enfield revolver. You now have to cock the gun every time you fire and have to reload each bullet individually.
Added PumpactionCharger to Remmington to allow for better modeling of shells
Added RapidFireCharger to AK47, M16, MP5K, and PKP. Bullets now fire must faster for those guns.
Added ability to customize shots/shooting time for custom guns
Added ability to swap shooting and reloading controls
Added option to disable auto update.
Fixed spas-12 firing limit. Even in automatic mode, it takes around one second for the second shell to chamber. No more rapid-fire shotguns
Fixed AA-12's firing limit. The minimum delay has been raised to 0.29 seconds which more accuratly models the real world counterpart.
Added delay for Enfield revolvers
Added more sounds to HenryRifle
Fixed sound for M40
Fixed ViaBackwards support. (Sound enum did not accounbt for VB)
Added option to enable/disable crafting menu and the shop menu
Added debug option in config
Fixed invalid gun error.
Addded enableInteract.Chests to the config to allow/disallow users from opening chests.
Added Kevlar Vests.
//For developers/server owners: The kevlar vest must be put on the head in order for the models to work.
//Also, there is a issue where the vest moves with the head, so armor may come off the body to follow the head. This is known and there will be a fix for it.
Added some ViaBackwards/ViaRewind support. To do this, if you have this VR, most guns,ammo, and the kevlar vest will be removed. Only 4 guns can exist due to the way 1.8 works.
Added more to messages.yml for translations
//1.8 is buggy.
Fixed resourcepack pack applying issue.
Fixed bullet reloading issue for 1.8 and 1.9+
Fixed issue with firing bullets on 1.8
Fixed gun-recreation on 1.8.
Fixed incorrect version checks.
Fixed key getter
Fxied RP link
Added setter so resourcepacks will be set when a player clicks on a gun
Added 1.8 semi-supoport. A new resourcepack with 4 guns have been added to support 1.8
Fixed issue with item replacer resetting the wrong item
Added item replacer if item is not a gun
Fixed error on shift when using 1.8
Fixed updater time-out error.
Added framework for Kevlar vest.
Added support for custom reload times
Added methods to the API that return the gun/ammo/misc instance for the itemstack.
Quickfix-Stopped crossahairs from being dropped
Soft fixes problems with 1.9
Added spas correctly.
Added fix for reloading-glithc on quit
Fixed config not loading all values
Fixed gun textures for Dragunov and Mouser
Fixed Github updater
Added support for Parties
Added support for disabling friendly fire
Added better checks for damage
Fixed explosion Radius
Added item drops for explosions
Fixed "closeEnough" distance checks
Added SVD Dragunov
Added explosion drops
Added dust to blocks
Added check to make sure users can't spam-fire bullets.
Added support for stairs.
Bugfix: Fixed NPEs
Fixed explosion radius
Fixed valid ammo types
Fix ammo desc
Added Zoom-scope to all guns that is a SNIPER weapontype
Fixed inventory size to match amount of items
Fixed bullets moving forever after going through stairs
Added customizable grenade damage in config
Added correct returns for /give
Fixed ammo bug for /give
Fixed gun lore for shops
Fixed ingreedient requirement
Fixed console error
Added shop when using /QA shop
Added prices to guns
Added optional explosion block-damage.
Added /qa listItemIds
Fixed NPE if gun was not registered
Replaced the sub-Commands giveAmmo and giveGun to include all items under the new subcommand "give"
Added system to now include new ammo types.
Added ability to add new ammo to the game
Added ability to change a gun's ammo type to the custom ammo
Fixed problem where good hoes turn into guns.
Added github updaters
Fixed NPE if gun does not have displayname.
Added ping if player got headshot. Should make it easier to detect if double damage occured.
Fixed ammo for RPGS
Re-Added hotbar messages.
Fixed error regarding ammo
Swapped system to support no visible item amounts by default. Should fix a lot of problems in the future.
Fixed problems relating to no-visible item amounts system.
Removed hotbar messages until I can fix the hoybar error
Added hotbar messages for bullet count.
Added customizable particle effects
Fixed the config. Added more commetns
Added BulletTrailSpacing to configure the space between particles
Fixed ammo craft-no-name bug
Fixed no-open-door-with-ammo bug
Added feature to prevent hoppers from creating duplicate guns
Added fix for displaynames not showing for custom guns
Added fix for dropping items creates more ammo bug.
Added Fix for Data-specific materials for ingredients: if the data for ingredient is 0, accept all data types.
Added ability to open doors and trapdoors, and activate buttons and levers even if the player is holding a gun
Added ability to add non-guns to crafting bench
Added more accurate gun sounds for firing and reloading
Added ability to create custom non-gun weapons
Added ability to change displaynames and lore.
Removed message if user is running a 1.8 server. Although the clients may crash, if the user is only on 1.8 for paperspigot, the rest of the plugin should still work on the most part.
Added helpful-hints for how to use guns.
Shift-RightClick can now active automatic firing.
Added ability to add automatic weapons through custom guns. Add the "isAutomatic: true" line to the gun file to make it automatic.
Fixed bug where rightclicking when shifting snaps gun back to main hand
consoles can now issue commands
Fixed giveammo issue
Fixed shotgun spread.
Fixed itemfact issue.
Added support for pre1.11 servers by removing localisednames.
Added last argument for giveGun/Ammo. Now you can give it to other players.
Added F to reload
Added ability to remove visible bullet counts
Fixed resoucepack issue (Hopefully)
Fixed ammo counts
Fixed item duplication.
Added /qa override in case the resoucepacks are not working
Fixed shotgun reloading.
Fixed item durability.
Reduced lag caused from bullets.
Added more to QualityArmory api class.
Fixed problem where rightclick was disabled
Fixed rightclick ammo error:
Added matertial variable to new items: Now you can modify the material for each gun.
Added failsafes in case a custom gun cannot be loaded.
Added material id systems to support guns with different materials.
A lot of code cleanup.
Added the ability to create custom gun!
Added example of custom gun.
Fixed aiming util.
Added semi- 1.8 and 1.9 support.
Fixed particles for older updates.
Fixed offhand item removal.
Added weapon UUIDs. This should remove the remainder or item duplication bugs.
Ironsights will now be always enabled.
IronSights have been changed to onShift by default. To use the old rightclick system, change the IronSightsOnRightCLick value in the config,
Fixed duplication glitch, hopefully for the last time. (Minecraft, it really would be useful if you always send packets!)
Added ability to disable particles for bullets
Fixed issue with duplicating items when single-placed.
Fixed issue with ammotypes breaking the plugin.
Added ironsights to most guns. By default, you can right click any semi-automatic weapon to view ironsights. This can be disabled in the config.
Added custom material type support.
Fixed problems where guns could be duplicated though dropping, shiftclicking, right clicking, dragging, dieing, swapping items, or off-hand-toggling when reloading.
Fixed issue with duplicating ammo. Some ammo, however, may disappear if you trry to merge two large stacks. This does not have anything to do with the plugin, but the way bukkit/spigot handles 'merging' tools.
Fixed textures and models for the Enfield, Henry Rifle, and MouserC96.
Recreated the M40 rifle. With the addition of ironsights, the model of the scope needed to change, as the old model only had a flat texture for the lense.
Removed the ability to swap guns to the offhand (due to duplication glitches posted above).
Changed the reload key to Q [Drop] if ironsights are enabled.
Automatic fire has been added for weapons that do not have iron sights. Must have iron sights enabled to enable this feature. Currently, this is just the MP5K and the AK47.
Added sounds to bullet fire. Now you should be able to hear where the bullet went instead of having to look at the particle trail.
Added checks so you can't shoot the entity you are riding.
*Added semi-support for NewItems. In the resoucepack, have added a gold_hoe_EXAMPLE.jspon file. This will add all the textures to the golden hoe, so you can merge the two resoucepacks without conflicts.
Implemented a system to disable reloading if a user dies.
Implemented system to 'break' reloading guns if they are glitched. Even if a new update will change something so guns can be duplicated, the guns should no longer work.
Fixed gun lists for commands. They now support guns with spaces in their names.
Reduced gun class sizes.
*Added framework for new gun additions. New gun or more gun customization to come in the next update.
Added Henry Rifle
Fixed shotgun reloading
Actually Fixed issue with WG.
Fixed issue with resoucepacks
Added crafting sounds
Fixed ammo crafting glitch
Added fix for sounds: The console wont print out an error if you're on 1.8 or lower
Made mistake with WG. Fixed in this update.
Added worldguard support
Added warnings if users are on 1.7 or 1.8.
Disables textures if the users are on 1.7 or 1.8
Added sending resoucepack on item given to users. Only sends resoucepack to users onJoin if they have a gun in their inventory. Reduces the amount of users who may recieve an annoying message on joining (expecially if they don't even have access to those guns.)
Custom resoucepack support.
Added /qa craft
Fixed unlimitedAmmo system.
Added pickup glitch
Added ability to combine ammo
Quick fix to remove resoucepack message on join.
Added help message if the user sent an invalid command.
Fixed bullet path detection
Fixed headshot detection
Fixed texturepack, removed damage bar from items
Added QualityArmory class so other plugins can access ItemStacks
Added ability to toggle whether leaves, doors, water, or halfslabs block bullets
Added slab detection. No longer will half slabs block bullets if the bullet is above the bounding box.
[OPTIONAL]Added gun degradation.
Added customizable durability for specific guns
[OPTIONAL]Added ability to toggle if guns have unlimited ammo
Added ability to log the shooter when entity is damaged
Fixed Texture link
Fixed resoucepack to accept users that are already online, remove players when they quit, and send the request two seconds ever joining the server