PvpTraining
PvpTraining
Introduction
PvpTraining is a pvp plugin which provides an easy to use kit system.
Features
- Many kits included
- Most classes copied from mcpvp.com/kits
- 3 pre-created classes
- KitBuilder
- Stone pressure plates over gravel will explode if moved over
Very important information
- Sorry, but I do not have enough time to continue this project.
- If you want to use this pluin working with all Minecraft Versions, choose v5.0
- If you want to use all the functions, use latest version
Commands
- /kitpvp help
- A few cool commands
- /kitbuilder [kit]
- Very easy to use builder for classes
- NOTE: KitBuilder is in ALPHA stage. Not final yet!
/kitpvp chest- Adds a refill chest to the chest currently looking at
- /kitpvp set [class]
- Sets [class] to your current inventory; includes potion effects (made to infinite), armor,...; icon will be current held item
- /class <class>
- Selects <class>
- Alias: /kit <class>
- /class
- Opens kit selector
- Alias: /kit
- /<class>
- Selects <class> if shortcuts enabled
- /kitpvp icon [class]
- Sets icon of [class] to current held item
- /kitpvp abilitie add [class] [abilitie]
- adds abilitie to class [class]
- /kitpvp abilitie remove [class] [abilitie]
- removes abilitie from class [class]
Permissions
- kitpvp.class.*
- Access to all classes
- Only OP by default
- kitpvp.class.CLASS
- Acess to the class CLASS
- kitpvp.edit
- Acess to /kitpvp
- The following permissions has everyone by default
- kitpvp.settings.fireball
- Required in order to launch fireballs
- kitpvp.settings.switch
- Required in order to switch places
- kitpvp.settings.plate
- Required in order to let stone pressure plates explode instantly if placed over gravel
- kitpvp.settings.sponge
- Required in order to get launched if moving over sponge
Example configuration
cooldown: 0 #cooldown between kit selections list: #can be edited ingame, shouldn't be done - Endermage classes: endermage: icon: PORTAL #icon can be set ingame with /kitpvp icon [class] description: Teleport people to you #description is visible under the kit's name in kit selector inventory: null #removed for better view armor: null #removed for better view potions: [] # removed for better view soups: true #wether inventory should be filled with mushroom soups abilities: #list of abilities enabled for this class; Only works if abilitie is enabled in settings/classes/<ability> - endermage #endermage abilitie, can be changed ingame with /kitpvp abilitie - stomper #list of all abilities in settings/classes settings: one-kit: true #one kit per life classes: stomper: true #wether stomper is enabled or not; same with all other entries, removed for better view show-all-classes: true #wether all classes or only classes with access to should be displayed in selector sponges: enabled: true #wether sponges are enabled or not hight: 2 #multiplier stomp: radius: 5 #stomp-radius death-msg: true #stomped by - messages shortcuts: true #enables /<kit> instead of /class <kit> netherstar: true #wether netherstar is enabled or not endermage: cooldown: 0 #cooldown of endermage gui: name: 'Your kits:' news: true #no longet usable
Kits
- Kits not listed here are still buggy and not recommend to use!
- Or I have forgotten them ;)
- Switcher
- Snowball: Switch places
- You do not have to execute /kitpvp abilitie add <class> switcher
- Everyone can do this because of permissions; see above under Permissions
- Hulk
- Right click player with air to carry him
- Stomper
- Stomp people near you
- don't take much fall damage
- Monk
- Blaze rod: Switch held item with random inventory item
- Could be buggy
- Viper
- 33% chance to poison your enemy
- Snail
- 33% chance to slow down your enemy
- Cannibal
- 33% chance to give hunger to your enemy
Thor- Stone Axe: strike down lightning
- Endermage
- Portal: teleport player(s) to you
- Kangaroo
- firework: jump
- Turtle
- get a maximum of 1 heart of damage while sneaking
- while sneaking you can't do damage
- Phantom
- feather: fly for 5 seconds
- Berserker
- Gain strength when killed a player
- Reaper
- Wood Hoe: curse your enemy
- Poseidon
- Gain swiftness and strength while moving in water
- Tank
- When killed a player, killed player will explode
- Pyro
- One hit your enemy with your iron axe if they are on fire
- Fisherman
- Fishing rod: pull entities to you
- Grappler
- Fishing rod: grapple to locations
- Archer
- if you shot an arrow and arrow hits enemy, you will get back an arrow
Flashredstone torch: teleport away, weakness and slowness after teleportation
- Santa
- snowballs do 1.5 hearts of damage
LevitatorTorch: levitate blocks and shoot them awaylittle bit buggy
- Neo
- projectiles can't hit you
- projectiles are catapulted away
- TODO: shoot them back
- Rider
- Saddle: ride on almost every entity: players, pigs
- Yes, you can ride on players
Buyable Kits
You can buy kits ingame with this manual:
- Install any shop plugin
- If a player buys a kit, following things should be done:
- Console should perform the command used to give permissions
- For example: /permission add %player% kitpvp.class.%clickedKit%
- Please adjust command for your permission plugin
- Please adjust permission kitpvp.class.%clikedKit% to for example kitpvp.class.stomper
- Kit should be successfully bought
Tutorials
- English
- German
- Portuguese
Thanks
- Thanks for more than 7,000 Downloads!
- Thanks @SnowGears for allowing using his code!
- Check out his GrapplingHook Plugin: http:dev.bukkit.org/bukkit-plugins/grappling-hook/
- Thanks @MrLAgaming98 for a video tutorial in english
- Thanks @SkillerPlaysMC for a video tutorial in german
- Thanks @AbsintoJ for a video tutorial in portuguese
Hi , im new to all this how do i get all the kits or can someone give me there kits pls!
Guys can i get a config file that has all the kits eg Hulk and Thor but all becausemine doesnt have it thanks
Pls Fix the kangaroo
How would raise the height of Kangaroo? And also put the settings to change the cooldown of all kits I do not want monk with cooldown! Thanks for your attention!
BEST PLUGIN EVER, But can you add some more classes too? That would make it even better.
Feather Flyings not Working
Nevermind
Also i cant add an Abilite!
@GUNNGaming
Try to download another version or other permissions plugin, like bPermission or GroupManager. Sry for my bad english, i'm brazilian so i don't speak english very well.
How Do U add a class like Hulk or Kangaroo from the list above?
Hey great plugin,
I have a few permission questions... Unless players are OP, they can't see or use any kits. They cannot even use /kitpvp I use PermissionsEX for my perms, and have 3 kits currently. My permissions.yml is shown at: http://pastebin.com/1Y3KJKLp Is there anything I am doing wrong? Please help asap!
Thanks
GUNN
@TitaniumBoy2000
kangaroo cooldown is removed :)
Ehm... sorry for my bad english ... is the Kangaroo cooldown remove?? - TitaniumBoy2000
So you going to add it in? :) Please fix hulk and rider It crashes my server when 2 players hulk / rider at the same time
@xXDragonBearsXx
Thanks
@TitaniumBoy2000
I know. It was buggy so I removed it.
In the config is the "Dwarf" kit but it does not work pls fix it - TitaniumBoy2000
Better kangaroo code Please add it in :) -
ArrayList<Player> kanga = new ArrayList<Player>();
@EventHandler public void onInteract(PlayerInteractEvent event) { Player p = event.getPlayer(); if (p.getItemInHand().getType() == Material.FIREWORK) { if (event.getAction() == Action.LEFT_CLICK_AIR
event.setCancelled(true); if (!kanga.contains(p)) { if (!(p.isSneaking())) { p.setFallDistance(-(4F + 1)); Vector vector = p.getEyeLocation().getDirection(); vector.multiply(0.6F); vector.setY(1.2F); p.setVelocity(vector); } else { p.setFallDistance(-(4F + 1)); Vector vector = p.getEyeLocation().getDirection(); vector.multiply(1.2F); vector.setY(0.8); p.setVelocity(vector); } kanga.add(p); } } }
@EventHandler public void onMove(PlayerMoveEvent event) { Player p = event.getPlayer(); if (kanga.contains(p)) { Block b = p.getLocation().getBlock(); if (b.getType() != Material.AIR
kanga.remove(p); }
} }
@EventHandler public void onDrop(PlayerDropItemEvent event) { if (event.getItemDrop().getItemStack().getType() == Material.FIREWORK) { event.setCancelled(true); } }
@EventHandler public void onDamage(EntityDamageEvent event) { Entity e = event.getEntity(); if (e instanceof Player) { Player player = (Player) e; if (event.getEntity() instanceof Player && event.getCause() == DamageCause.FALL && player.getInventory().contains(Material.FIREWORK)) { if (event.getDamage() >= 7) { event.setDamage(7); } } } }
@liuzp1
What?
@macrubig
if your kit hulk is not working do the following where it will have the kits to let true or false and add this geito:
hulk: true
Anger work: D
Kangaroos Shift boost should go forward :)