Unfortunately, I have long lost interest in Minecraft and have no plans to update this plugin any further, so I highly suggest finding a replacement. It was a good run, but I think it's time to call it quits. We appreciate all the support over the years, and are truly grateful for it. Best of luck,
pTweaks is a server optimization tool. This plugin will redefine how your server loads, stores and manages chunks. pTweaks will prioritize chunk loading so the ones that need loaded get done first. When a large number of chunks are being loaded consecutively the plugin will start to unload unused chunks at a higher rate to keep performance on the server higher. pTweaks has a smart chunk loading algorithm so that chunks in a players surroundings stay loaded while under normal use so never again will you take a few steps and all the chunks start to unload behind you. pTweaks stops your server from using resources it doesn't have to use. pTweaks also adds mob handling. You are able to set limits of Monsters and Animals in each world. When things get out of hand pTweaks also offers a kill command to kill all living entities. pTweaks also offers a command to check your ram limits, performance, and allocations. pTweaks is an anti lag plugin.
Your server will be able to run longer, and smoother without the need of a restart. This being pTweaks already clears all unused data that would normally be removed with a server restart. Java dumps are already cleared and Chunks have a longer life span, meaning ram usage and CPU intensity will drop. Mob handling is now a possibility, enable or set the amount of mobs/animals spawning in your world(s) to massively drop resource usage, Limiting mobs is like turning down view distance improvement wise. Helps reduce performance therefor stopping lag.
The lifetime is how long the chunk is loaded into memory, and the prune is the cycle rate. Depending on your server size and CPU power you may want to customize these settings. Larger servers with more free ram may want to make prune higher to keep chunk loading and unloading from happening less often, while smaller servers may want to keep the default settings or make prune lower. The prune is the cycle of when all the unused chunks get unloaded. So having this higher makes more chunks stay loaded longer, while having it lower makes them unload faster. Both have benefits but generally i don't suggest editing it. SpawnChunkRadius is the static (initial) loading of chunks when a player joins your server, so the amount of chunks loaded around him, don't suggest editing this.
ChunkEdits is a 100% customized chunk loading algorithm to enable quicker loading of chunks, and priority packets. So chunks load in a fashion better fitted for the player and the server. This algorithm isn't perfect, and currently being recoded.
This is a fully custom feature. You can enable or disable this in the config. Limit the amount of Mobs or Animals spawning in your world, or disable spawning all together. Change if you want spawning in one world and not the other, you can also simply use the kill command to butcher all living mobs/animals in the current or all worlds. You can see all commands by typing /pTweaks in game.
This is a fully custom feature, that can be turned off in the config. This does a whole lot and is the main backbone of the plugin. Change how many chunks are loaded on player join or how long chunks stay loaded after people leave them. Makes chunks with no activity loaded at certain intervals to save tons of CPU power. The clear cycle is changed to make less disc writing. Chunks with lots of visitors will stay loaded longer, and not have to render again and again. This adding lots of performance to your server.
Check the amount of ram being used, the free ram, and currently loaded ram. This gives you the ability to check server performance and debug bad plugins by seeing which are taking up the most resources by adding one and testing, adding another and using the command again. This command will soon also have TPS and other performance tracking abilities.
Packet Auto Save:
Instead of writing every chunk to the disc every 2 seconds. This changes it to a custom time that you want, Default is 50ms This saves the server from writing about 14KBps to the disc (10 writes, 3 reads per chunk, on a 3 person server). As well as saves about 2 calls to deflate every 2 seconds. (per chunk)
TNT Edit: (Suggested)
Basically all this does is after the first explosion, shadows the rest of them by duplicating the same explosion so the effects of say 500 TNT are the same as the effects of a single tnt block going off. This is not bullet proof, and it will still be possible to cause server lag by making the server render too many packets, but this is not possible unless doing thousands of blocks with a plugin like WorldEdit.
- Download pTweaks
- Stop your server
- Put pTweaks.jar in your Plugins directory
- Start Your Server
- Edit Config's to your liking or leave default
This command will bring up most ingame settings, and information. You can also enable or disable mob spawning from ingame.
This will show current ram usable, and information
VIDEOS: Thanks too @Torrent for the video
Thanks too @BrandonHopkins for the video
Lag Test 3,000 TNT / With and Without pTweaks (356MB server)
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1) Cyberpwn $5
I have tested with spigot and did not get those results. You need a lot more testing to make such a claim. Others use it with spigot and get improvements. Could be a conflict or a specific setting in Spigot. It's hard to tell without any errors.
Sorry the plugin isn't working for you! Best of luck mate.
this appears to have issues with spigot. Causes tps to drop a lot, once removed my server remains on 20 tps.
Crashes usually have logs regardless of what plugin it is. So you can contact the developer of the plugin(s) causing you issues.
My server runs exactly the same ammount of time without the need of a restart (3 hours) with and without this plugin... I wonder if any of my other plugins is causing the crashes :S
LOL! Really awesome plugin Oo good work!
This is a great plugin! my TPS went from 17 to 20!!! :)
@benneht Yes. Shouldn't have any issues.
@t9to Really depends on your setup. However with that many GB's maybe not. Depends on the CPU.
Does this work with Spigot?
Just wanted to make a pretty good feature suggestion was wondering if you can make the plugin do automatically /ptweaks kill after its reach 5000 entities <
- example :D
Do I need this plugin on 10gb ram and 6 core Intel xeon 2ghz. Can you give me good config for my host?
I must ask, what would be the perfect config for 1½GB RAM server?
Sounds like a plan.
I'd rather not even try testing it xD sorry :(, If your plugin is already managing chunks, and even more efficiently, there is no need for me to schedule unused chunks unloading at the same time.
I will try your plugin combined with clear lag, but without /lagg clearchunks scheduled every 20 min.
I am not sure about the unload chunks command. Everything else in clearlagg should have no issues working together with pTweaks. But i could see how if the plugin has code to unload chunks there could be issues. I'd appreciate if you tested for us!
Do you recommend using this toghether with clear lag? My server has around 30 plugins on it and 4GB ram...
note: I currently have clear lag's /lagg unloadchunks command scheduled every 20 minutes.
Its working for me .. Hmm
Is this a question, comment or what do you want to tell us? :)
Can you provide some error logs for example?
When does pTweaks get's updated for 1.6.2 Spigot? Because de latest build and spigot don't work together.