pTweaks
Hello,
Unfortunately, I have long lost interest in Minecraft and have no plans to update this plugin any further, so I highly suggest finding a replacement. It was a good run, but I think it's time to call it quits. We appreciate all the support over the years, and are truly grateful for it. Best of luck,
Cheers.
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pTweaks is a server optimization tool. This plugin will redefine how your server loads, stores and manages chunks. pTweaks will prioritize chunk loading so the ones that need loaded get done first. When a large number of chunks are being loaded consecutively the plugin will start to unload unused chunks at a higher rate to keep performance on the server higher. pTweaks has a smart chunk loading algorithm so that chunks in a players surroundings stay loaded while under normal use so never again will you take a few steps and all the chunks start to unload behind you. pTweaks stops your server from using resources it doesn't have to use. pTweaks also adds mob handling. You are able to set limits of Monsters and Animals in each world. When things get out of hand pTweaks also offers a kill command to kill all living entities. pTweaks also offers a command to check your ram limits, performance, and allocations. pTweaks is an anti lag plugin.
Your server will be able to run longer, and smoother without the need of a restart. This being pTweaks already clears all unused data that would normally be removed with a server restart. Java dumps are already cleared and Chunks have a longer life span, meaning ram usage and CPU intensity will drop. Mob handling is now a possibility, enable or set the amount of mobs/animals spawning in your world(s) to massively drop resource usage, Limiting mobs is like turning down view distance improvement wise. Helps reduce performance therefor stopping lag.
The lifetime is how long the chunk is loaded into memory, and the prune is the cycle rate. Depending on your server size and CPU power you may want to customize these settings. Larger servers with more free ram may want to make prune higher to keep chunk loading and unloading from happening less often, while smaller servers may want to keep the default settings or make prune lower. The prune is the cycle of when all the unused chunks get unloaded. So having this higher makes more chunks stay loaded longer, while having it lower makes them unload faster. Both have benefits but generally i don't suggest editing it. SpawnChunkRadius is the static (initial) loading of chunks when a player joins your server, so the amount of chunks loaded around him, don't suggest editing this.
ChunkEdits:
ChunkEdits is a 100% customized chunk loading algorithm to enable quicker loading of chunks, and priority packets. So chunks load in a fashion better fitted for the player and the server. This algorithm isn't perfect, and currently being recoded.
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Monster Limiter:
This is a fully custom feature. You can enable or disable this in the config. Limit the amount of Mobs or Animals spawning in your world, or disable spawning all together. Change if you want spawning in one world and not the other, you can also simply use the kill command to butcher all living mobs/animals in the current or all worlds. You can see all commands by typing /pTweaks in game.
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Chunk Persistance:
This is a fully custom feature, that can be turned off in the config. This does a whole lot and is the main backbone of the plugin. Change how many chunks are loaded on player join or how long chunks stay loaded after people leave them. Makes chunks with no activity loaded at certain intervals to save tons of CPU power. The clear cycle is changed to make less disc writing. Chunks with lots of visitors will stay loaded longer, and not have to render again and again. This adding lots of performance to your server.
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Ram Check:
Check the amount of ram being used, the free ram, and currently loaded ram. This gives you the ability to check server performance and debug bad plugins by seeing which are taking up the most resources by adding one and testing, adding another and using the command again. This command will soon also have TPS and other performance tracking abilities.
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Packet Auto Save:
Instead of writing every chunk to the disc every 2 seconds. This changes it to a custom time that you want, Default is 50ms This saves the server from writing about 14KBps to the disc (10 writes, 3 reads per chunk, on a 3 person server). As well as saves about 2 calls to deflate every 2 seconds. (per chunk)
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TNT Edit: (Suggested)
Basically all this does is after the first explosion, shadows the rest of them by duplicating the same explosion so the effects of say 500 TNT are the same as the effects of a single tnt block going off. This is not bullet proof, and it will still be possible to cause server lag by making the server render too many packets, but this is not possible unless doing thousands of blocks with a plugin like WorldEdit.
- Download pTweaks
- Stop your server
- Put pTweaks.jar in your Plugins directory
- Start Your Server
- Edit Config's to your liking or leave default
- Reload
- Done!
/pTweaks
Permission: pTweaks.pTweaks
This command will bring up most ingame settings, and information. You can also enable or disable mob spawning from ingame.
/ram
Permission: pTweaks.ram
This will show current ram usable, and information
VIDEOS:
Thanks too @Torrent for the video
Thanks too @BrandonHopkins for the video
Lag Test 3,000 TNT / With and Without pTweaks (356MB server)
Please consider donating to help support development of this plugin!
Everything helps.
1) Cyberpwn $5
Right now, thanks to Ptweaks, my server is only using 701MB RAM.
@Phaze_One
This question is too hard for me to answer on that information. Try default, it should work fine. Lots more updates coming.
Thanks for your work, I really appreciate it! As far as chunk persistance, what settings do you recommend for a 72 slot 3gb RAM server? This is a hosted server not one at my home if that info helps at all.
A new dev build has been uploaded with some small improvements and tested against 1.4.2R0.2
@CosmicVoyager
Please answer the questions in the ticket for further debugging as im not able to recreate this issue.
Error occurred while enabling Ptweaks v6.1 (Is it up to date?)
CraftBukkit 1.4.6-R0.1 beta
http://dev.bukkit.org/server-mods/ptweaks-remove-all-server-lag/tickets/9-error-occurred-while-enabling-ptweaks-v6-1-is-it-up/
@Xileforce
I added spigot compatibility two updates ago. Unless something changes should be fine.
@Slaand
Should be soon!.
@MadeOke
No this works as saving to the disc, and not saving the world.
does Packet Auto Save , auto saves the world? and i have problem with npc citizens2 dissapearing
I have similar question with Xileforce :)
Nice work! Wait for 6.0 update :)
hey mrchasez do you know if this interferes with the async chunkloading in spigot?
@mrchasez
Thank you.
nice work, (: it works für 1.4.6
@deleted_8591593
Glad to hear. Better updates coming.
@mrchasez
You're awesome! Been running it for about an hour now, no issues. Thanks!
@deleted_8591593 @LosTxDream @GumbyDammit
Uploaded a dev build to our build site.
Please click "Latest Dev" and download.
Thanks
@mrchasez
Look so much better! lookin forward to the 1.4.6 update too! c:
@LosTxDream
See comment #621
hi, when will the latest dev build page be finished? i want to update my server on 1.4.6
@mrchasez
But we are all bound to the clients. It's easy to say don't use 1.4.6, but what's the point of running 1.4.5 on an empty server? And really, is there that much difference between 1.4.5-R1.0 and 1.4.6-0.1?
Page was fully redone.