ProtocolLib
ProtocolLib
ProtocolLib has, for the most part, moved over to Spigot! If you need support, head over there!
Certain tasks are impossible to perform with the standard Bukkit API, and may require working with and even modify Minecraft directly. A common technique is to modify incoming and outgoing packets, or inject custom packets into the stream. This is quite cumbersome to do, however, and most implementations will break as soon as a new version of Minecraft has been released, mostly due to obfuscation.
Critically, different plugins that use this approach may hook into the same classes, with unpredictable outcomes. More than often this causes plugins to crash, but it may also lead to more subtle bugs.
Links
Development builds of ProtocolLib can be found here: https://ci.dmulloy2.net/job/ProtocolLib/
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Support
Please create a issue with as much information as possible if you experience a problem that has not already been reported. Comments with a huge stack trace will be deleted.
If you need help with the API, please use the issue tracker. If your question cannot be made public for whatever reason (including security bugs), send me a personal message instead.
For server operators
Just download ProtocolLib from the link above. It doesn't do anything on its own, it simply allows other plugins to function.
FAQ
- Why do I get FieldAccessExceptions when I try to read or write from packets?
Quote:The reason for these exceptions is because ProtocolLib is not using the packet format as described on the Wiki, it's using the in-memory representation of these packets. Often, the in-memory representation will use integers instead of shorts and bytes, and store more complex objects (like ItemStacks) directly.
You can figure out the in-memory representation from the Minecraft source code, or just use PacketWrapper where I've done all that work for you.
Examples
Source code for a bunch of example programs that use ProtocolLib can be found at this thread on the main support forum.
You may also be interested in PacketWrapper, a library that makes it possible to modify a packet without having to decompile the Minecraft source code.
Finally, for the more advanced users who want to use ProtocolLib if present, but still fall back on their own packet listening system, I recommend taking a look at this thread. I explain where and how to inject code into CraftBukkit in order to intercept sent and received packets yourself.
Maven repository
If you're using Maven, you'll be able to automatically download the JAR, JavaDoc and associated sources from the following repository:
<repositories> <repository> <id>dmulloy2-repo</id> <url>https://repo.dmulloy2.net/content/groups/public/</url> </repository> <!-- And so on --> </repositories>
You can add it as a dependency like so:
<dependencies> <dependency> <groupId>com.comphenix.protocol</groupId> <artifactId>ProtocolLib</artifactId> <version>4.5.0</version> </dependency> <!-- And so on --> </dependencies>
Commands
Protocol
Main administrative command. Supports the following sub-commands:
- config: Reload the configuration file.
- check: Check for new versions on BukkitDev.
- update: Check for new versions and automatically download the JAR. The server must be restarted for this to take effect.
- timings: Toggle measuring the amount of CPU time spent by each plugin. See here for more information.
- listeners: Display what plugins are using ProtocolLib, and the packet types they are intercepting.
All of these commands require the permission protocol.admin.
Example:
/protocol update
Packet
Add or remove a debug packet listener. This is useful for plugin authors who just wants to see when a packet is sent, and with what content.
Sub commands:
- add: Add a packet listener with a given packet ID.
- remove: Remove one or every packet listener with the given packet IDs.
- names: Print the name of every given packet ID.
Parameters (in order):
- Connection side: Either client or server.
- Multiple ID ranges: Can be a single packet ID like 14, or a range like 10 - 15. Defaults to 0 - 255 if not specified.
- Detailed: If TRUE, prints the full packet content.
Example:
/packet add client 10-13 true
For 3.0.0 and above, you should specify the protocol, sender and name instead:
/packet add play server chat true
In 3.4.0-SNAPSHOT and above, you can also display the packet before its modified by any packet listeners:
/packet add play server chat compare
Remove all listeners:
/packet remove client /packet remove server
Note that this command should rarely be used on a production server. Listening to too many packets may crash the server.
Filter
The filter system (introduced in 2.4.1) uses the built in JavaScript interpreter in JVM 6 (Rhino) to extend the packet command with filtering capabilities - it is now possible to, say, only print entity metadata packet events (packet add server 40) for a given entity ID:
> packet add server 40 true Added listener ListeningWhitelist{priority=MONITOR, packets=[40]} > filter add entity_filter 40 Enter filter program ('}' to complete or CANCEL): function(event, packet) { > return packet.a == 1000; >} Added filter entity_filter.
This should be much more convenient than having to compile a test plugin and reload the whole server. Note that this feature is disabled by default for security reasons. To enable it, add "debug: true" to config.yml.
Configuration
A small set of configuration options are available:
Global section
Option | Default |
Description |
---|---|---|
auto updater.notify | true | Inform any player with the permission protocol.info when a new version of ProtocolLib is out. |
auto updater.download | true | Automatically download and install the newest version of ProtocolLib. The installation will take effect when the server restarts. |
auto updater.delay | 43200 | The number of seconds between each check for a new update. |
auto updater.last | 0 | This simply records the last time (in seconds since 01.01.1970) an update check was performed. Set it to 0 to force a new update check. |
metrics | true | If TRUE, ProtocolLib will publish anonymous usage data to mcstats.org. Set it to FALSE to opt-out. |
background compiler | true | If TRUE, ProtocolLib will try and improve performance by replacing reflection with compiled code on-the-fly. |
ignore version check | None | Force ProtocolLib to start for a specified Minecraft version, even if it is incompatible. |
suppressed reports | None | If any error or warning report is present in this list, they will not appear in the console or the log. |
For more information, take a look at the default configuration file.
Tutorial for developers
See this page for more information.
Compatibility
One of the main goals of this project was to achieve maximum compatibility with Minecraft. And the end result is quite good, it should be resilient against future changes. It's likely that I won't have to update ProtocolLib for anything but bug and performance fixes.
How is this possible? It all comes down to reflection in the end. Essentially, no name is hard coded - every field, method and class is deduced by looking at field types, package names or parameter types. It's remarkably consistent across different versions.
(note that the below list hasn't been updated in ages and ymmv)
Plugins that appear to be compatible
Plugins known to be compatible
- SpoutPlugin
Plugins using ProtocolLib
- Orebfuscator
- TagAPI
- DisguiseCraft
- VanishNoPacket (v3.18.5 and earlier)
- BkCommonLib
- CraftBook
- ChairsReloaded (3.0.2 and earlier)
- Scavenger
- TabAPI
- Individual-Signs
- ItemRenamer
- RandomCoords
- AntiCommandTab
- Sneaky
- Spy
- Statues
- Seasons
- Safe Command Block
- PlayerHider
- Phantasma Chat Filter
- Ghost Hunt
- ReMap
- AttributeHider
- uCars
- uPlanes
- PropHunt
- Portable-Horses
- ClickEdit
- RageBan
- ReChat
- PlayEffect
- FakePlayers
- PlayerCountMessage
- Vampire
- Murder
- NoSpy
- PingNachricht
- NoCheatPlus
- ScoreboardStats
Inactive projects
Please let me know if you want me to add your plugin to this list. :)
Privacy
This plugin uses BStats to generate and publish anonymous aggregate usage statistics, but you can easily opt-out by setting metrics in config.yml to false.
If enabled, the following is sent every ten minutes:
- Metrics revision version (currently 6).
- Server's GUID
- Players currently online (not max player count)
- Server version string (the same version string you see in /version)
- Current version of ProtocolLib
- The name of every plugin that registers a packet listener in ProtocolLib.
Donating
If ProtocolLib has made your life significantly easier or you're feeling particularly generous, consider donating! It's a great way to support the many hours I've spent maintaining this plugin and keeps me motivated. Don't donate if you can't afford it.
I would like to thank everyone who has donated to ProtocoLib on BukkitDev. I really appreciate it. :)
Note: Create an issue if you're having problems. I generally don't check the BukkitDev comments.
Mind updating your maven repo?
I can't resolve profile.getUUID() as it stands
hello,
i have this error with version 1.8 of spigot http://pastebin.com/2GWHJF0p
@killyouslow
The 1.8 protocol build? Use ProtocolLib - Spigot 1.8 Compatible.
@CommodoreAlpha
MCPC+ was renamed to Cauldron, so you should use ProtocolLib - Cauldron.
@DanSpedey
It's too early to tell. Very little of Sponge has actually been implemented, so I can't say just how feasable or easy it would be to port it.
It's a promising project, but it's not given that it will become the new leading Minecraft server implementation. Other projects may get there first.
Sorry if this is a silly question, but which build number on your Jenkins offered the special MCPC+ support again?
Better yet what Protocol Lib build # off the jenkins server should i use for Spigot 1.7.10?
any help is always appreciated =]
Thanks
Will this plugin support Sponge?
@erik75125690
Unfortunately, that error occurs while attempting to print an error ... Could you try the latest build of ProtocolLib on my Jenkins server instead?
@joserobjr
PacketWrapper isn't fully compatible with the Spigot 1.8 protocol builds.
However, if you look in the source code (Java Decompiler), you'll see that the "online" boolean has been changed to an integer field (index 0), where 0 is ADD_PLAYER and 4 is REMOVE_PLAYER.
Unfortunately, I can't link to the source code due to the DMCA mess.
http://gyazo.com/364b8556957252f22cf8a3e8b2247676 every minute I get this spammed 1-5 times in chat...
I need a little help...
I'm using PacketWrapper to send PlayerInfo packets but it stopped working after I updated to ProtocolLib-Spigot-3.6.0-SNAPSHOT...
That section:
@xBlueXFoxx
You mean disappearing render side?
1.8 bug. You can't resend a entity while its visible, or send a despawn packet and a spawn packet within 2 ticks without making the entity invisible.
@aadnk Here is the only packet I can see when a player use a potion http://puu.sh/bx2E4/80e9927004.png
Using the cheat, flood the server with [11:29:08] [Netty IO #1/INFO]: [ProtocolLib] Received PacketPlayInFlying[3, legacy: 10] from Likaos: { x = 0.0, y = 0.0, z = 0.0, stance = 0.0, yaw = 0.0, pitch = 0.0, g = true, hasPos = false, hasLook = false }
I should check for it to detect the antipotion hack, thanks ;)
Ps: The cheat Mod is obsfucated :/
Seem to be getting an issue where horses are disappearing, I've sat here isolating plugins for the past half hour to figure out it's Protocollib or a plugin that's using it, will edit with more detail if I get some.
Only happens on 1.8 client (it doesn't delete the horse, only makes them invisible upon getting on them.) Recreated on ProtocolLib 3.4.0 (latest) Latest Spigot 1.8 protocol hack.
Hey so I have this class https://github.com/Civcraft/AttrHider/blob/master/src/com/civpvp/attrhider/AttrHider.java and what is meant to happen is it changes the packets that clients shouldnt be able to see like health, potion effects, armor, ect and it works correctly. The problem is when groups of players get near each other this error is thrown: https://github.com/Civcraft/AttrHider/issues/2
@likaos
Thanks for the donation. :)
Sorry for being so absent, but I have a lot going on right now at work and school, and not to mention that 1.8 was just released.
Have you tried intercepting and printing every client packet?
You can remove irrelevant packets like so:
Alternatively, you could look into decompiling the cheat mod (JD-GUI).
My crash report :
Hello, sorry for posting it here but I have a question about protocollib client packet listener, I'm trying to catch a special case of cheat (called AntiPotion) here is the link http://dev.bukkit.org/bukkit-plugins/protocollib/forum/70347-anti-potion-hack/?unread
I dont know how I can catch this client packet, I've tried all listener without any succes, is there a way to found it ?
Does protocollib listen ALL clients packets or some are missing ?
Thanks for your hard work, gave you a coffee :p
@libraryaddict
Ah, I see. Well, I can add a new ListenerOption for skipping this verifier.
Alternatively, I could have added your plugin to the exception list. But it's probably better if plugins can elect to disable the verifier at any time.
@aadnk
That the plugin adding the packetlistener doesn't have ProtocolLib in depend: in its plugin.yml
@libraryaddict
Hm, what message is printed to the console? A plugin verifier error, perhaps?