Effects List
Effects List
Format: effectname (description) example Always replace X with a positive integer
- shootarrow.X (automatically shoots players who don't belong to the HeroStronghold if they walk within range. X = arrow damage multiplier * 10. Upkeep will occur whenever an arrow is shot.) Example: shootarrow.10 means it will shoot arrows that deal normal damage.
- periodicupkeep.1 (simply makes a chance for upkeep to occur every 2 seconds. the 1 holds no value)
- scheduledupkeep.X (causes an upkeep to occur every X seconds).
- teleport.1 (when you stand ontop of the chest and are a member of the region, it will teleport you to another teleporter owned by the same person. The 1 has no value. You must put a sign on top of the chest with [Teleport] on the first line, and the region id of the other teleporter on the second line.)
- powergenerator.X (every X seconds, causes upkeep to occur for each super-region containing the powergenerator. Each containing super-region gains 1 power)
- siegeweapon.X (must be built with no blocks directly above it. must have a sign over the chest with the name of a super-region you want to destroy. must be built within 100 blocks of that super-region. every X seconds, has an upkeep, launches 4 tnt straight up, drops a 30s-fuse TNT on the super-region, and reduces the super-region's power by 1. TNT won't do anything to the super-region if it has denyexplosion).
- denyblockbuild.1 (simply denies non-members from building in the region. works for both regions and super-regions)
- denyblockbreak.1 (denies non-members from destroying blocks in the region. works for both regions and super-regions)
- denymobspawn.1 (denies mobs from spawning in the region. Also works with denymobspawnnoreagent)
- denyplayerinteract.1 (denies non-members from opening chests, doors, or using any placed block. works for both regions and super-regions).
- denyusecircuit.1 (denies use of buttons, switches, pressure plates)
- denyusechest.1 (denies use of chests, furnaces, and dispensers)
- denybucketuse.1 (denies non-members from filling or emptying buckets in the region. works for both regions and super-regions)
- denyfire.1 (denies firespread and flint and steel from non-members in the region. works for both regions and super-regions)
- denyexplosion.1 (denies priming tnt and explosions of any kind inside the region. works for both regions and super-regions)
- powershield (for super-regions only, cancels tnt explosions and reduces power by 1. does not reduce power if denyexplosion is also affecting that area).
- denycreeperexplosion.1
- denytntexplosion.1
- denyghastexplosion.1
- denyfriendlyfire.1 (denies pvp between members of the region. works for both regions and super-regions)
- denypvp.1 (denies all pvp inside the region. works for both regions and super-regions)
- deny_noreagent (any denysomething can be active even if there are no reagents or power, or money in the region or super-region if you add noreagent to the end of the effect).
- mancannon.X (launches whoever stands in the region into the air. X is the force with which it launches you)
- landmine.1 (explodes if a non-member walks into the region. the 1 holds no value)
- repair.1 (makes it so members can repair tools by clicking on an iron block in the region using a the tool they want to repair. Repairs cost iron/diamond/gold/etc depending on the tool and the durability remaining).
- port.1 (lets members use /hs port regionid (/hs port 37 for example) to teleport from anywhere to the region. config options are added to config.yml when run for the first time. Stop your server before editing these options).
- gainstamina.X (gives you X food every 2 seconds)
- gainhealth.X (gives you X health every 2 seconds)
- gate.1 (makes it so you can right-click a sign labeled [Gate] to replace all fences in the region with air, or put all fences back. (open/close) http://www.youtube.com/watch?v=LNB_i5DmXeI)
- control (for super-regions only. Gives you herostronghold.admin permission for regions within your super-region.)
- conveyor.X X is for the item id you want to move. See http://www.youtube.com/watch?v=y-IR4ZTV2BI
- evolve.X Tutorial for Evolution X is the number of successful upkeeps needed to evolve. What the region evolves into is set in evolutions.yml like so:
shack: house
- periodicfarm.X (spawns one mob of a certain type during upkeep. Values for X indicate the mob type:
- Cow
- Pig
- Sheep
- Chicken
- Squid
- Wolf
- Snowman
- Spider
- Zombie
- Skeleton
- Mushroom Cow
- Slime
- Enderman
- Magma Cube
- Ghast
- Pig Zombie
- Blaze
- Villager
Comments