Effects List

Effects List

Format: effectname (description) example Always replace X with a positive integer

  • shootarrow.X (automatically shoots players who don't belong to the HeroStronghold if they walk within range. X = arrow damage multiplier * 10. Upkeep will occur whenever an arrow is shot.) Example: shootarrow.10 means it will shoot arrows that deal normal damage.
  • periodicupkeep.1 (simply makes a chance for upkeep to occur every 2 seconds. the 1 holds no value)
  • scheduledupkeep.X (causes an upkeep to occur every X seconds).
  • teleport.1 (when you stand ontop of the chest and are a member of the region, it will teleport you to another teleporter owned by the same person. The 1 has no value. You must put a sign on top of the chest with [Teleport] on the first line, and the region id of the other teleporter on the second line.)
  • powergenerator.X (every X seconds, causes upkeep to occur for each super-region containing the powergenerator. Each containing super-region gains 1 power)
  • siegeweapon.X (must be built with no blocks directly above it. must have a sign over the chest with the name of a super-region you want to destroy. must be built within 100 blocks of that super-region. every X seconds, has an upkeep, launches 4 tnt straight up, drops a 30s-fuse TNT on the super-region, and reduces the super-region's power by 1. TNT won't do anything to the super-region if it has denyexplosion).
  • denyblockbuild.1 (simply denies non-members from building in the region. works for both regions and super-regions)
  • denyblockbreak.1 (denies non-members from destroying blocks in the region. works for both regions and super-regions)
  • denymobspawn.1 (denies mobs from spawning in the region. Also works with denymobspawnnoreagent)
  • denyplayerinteract.1 (denies non-members from opening chests, doors, or using any placed block. works for both regions and super-regions).
  • denyusecircuit.1 (denies use of buttons, switches, pressure plates)
  • denyusechest.1 (denies use of chests, furnaces, and dispensers)
  • denybucketuse.1 (denies non-members from filling or emptying buckets in the region. works for both regions and super-regions)
  • denyfire.1 (denies firespread and flint and steel from non-members in the region. works for both regions and super-regions)
  • denyexplosion.1 (denies priming tnt and explosions of any kind inside the region. works for both regions and super-regions)
  • powershield (for super-regions only, cancels tnt explosions and reduces power by 1. does not reduce power if denyexplosion is also affecting that area).
  • denycreeperexplosion.1
  • denytntexplosion.1
  • denyghastexplosion.1
  • denyfriendlyfire.1 (denies pvp between members of the region. works for both regions and super-regions)
  • denypvp.1 (denies all pvp inside the region. works for both regions and super-regions)
  • deny_noreagent (any denysomething can be active even if there are no reagents or power, or money in the region or super-region if you add noreagent to the end of the effect).
  • mancannon.X (launches whoever stands in the region into the air. X is the force with which it launches you)
  • landmine.1 (explodes if a non-member walks into the region. the 1 holds no value)
  • repair.1 (makes it so members can repair tools by clicking on an iron block in the region using a the tool they want to repair. Repairs cost iron/diamond/gold/etc depending on the tool and the durability remaining).
  • port.1 (lets members use /hs port regionid (/hs port 37 for example) to teleport from anywhere to the region. config options are added to config.yml when run for the first time. Stop your server before editing these options).
  • gainstamina.X (gives you X food every 2 seconds)
  • gainhealth.X (gives you X health every 2 seconds)
  • control (for super-regions only. Gives you herostronghold.admin permission for regions within your super-region.)
  • evolve.X Tutorial for Evolution X is the number of successful upkeeps needed to evolve. What the region evolves into is set in evolutions.yml like so:
shack: house
  • periodicfarm.X (spawns one mob of a certain type during upkeep. Values for X indicate the mob type:
  1. Cow
  2. Pig
  3. Sheep
  4. Chicken
  5. Squid
  6. Wolf
  7. Snowman
  8. Spider
  9. Zombie
  10. Skeleton
  11. Mushroom Cow
  12. Slime
  13. Enderman
  14. Magma Cube
  15. Ghast
  16. Pig Zombie
  17. Blaze
  18. Villager

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