HeroStronghold v1.1.7
Details
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FilenameHeroStronghold.zip
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Uploaded by
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UploadedAug 6, 2012
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Size182.88 KB
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Downloads1,175
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MD5b2d8ff279e6a2cca55f458ba5985b08d
Supported Bukkit Versions
- 1.3.1
Changelog
- New Effect Warehouse Distributes any items in it's chests to regions in need inside your super-region. (teleports seeds to your wheatfarm for example).
- Updated to 1.3
- New built-in housing effect super-regions can now have effect "housing". This means that players can't be added to the super-region unless their are enough regions with housing inside it. To give a region housing, add "housing: 1" to the region file. For example, if I add "housing: 3" to shack.yml, shacks will count as housing for 3 people.
- New built-in power-drain reagent For region files you can add power-drain: 1. This means that on upkeep, it will drain one power from a super-region. For example, if I add power-drain: -1 to a shack.yml, it will add one power to the super-region it's in during upkeep.
Changes from 1.1.6
- members can no longer destroy the region they are a member of
- fixed groups.yml not being loaded properly
- fixed a few bugs when generating the default configs for the first time
- added events and api methods to increase the accessibility of herostronghold for future effects and plugins
Changes from 1.1.5
- New EffectFood causes players in super-regions to go hungry if the super-region has effect "food" and doesn't have a region in it with effect "food"
- New /hs listall <superregionname>
- Super-regions now start with their daily power (as opposed to max power)
- You can now require super-regions to have 15 members before creating a parent super-region (evolving a village to town) by adding "population: 15"
- Money now properly transfers from child to parent super-regions on evolution
- PlayerInRegionEvent now properly triggers multiple times if in multiple regions
Changes from 1.1.4
- New EffectEvolve and evolutions.yml. documentation available on the effects list page
- New EffectDenyMobSpawn
- EffectConveyor belt now caches destination regions and moves items directly to them if the chunk isn't loaded.
- fixed a bug with conveyors sometimes deleting their storage minecarts
- added validation for super-region names. Names can be no longer than 15 characters and must not include invalid filename characters.
- fixed a bug where it would not add new regions to some region lists for sorting
Changes from 1.1.3
- added (but not finished testing) groups.yml to limit the number of regions (not super-regions yet) that a player can build
- added a description: field for all regions and super-regions. Descriptions will show up when you do /hs info
- Re-added denyliquid (which will work with & without reagents). Stops liquid from flowing into the region.
- denyblockbuild and denyblockbuildnoreagent now stop people from pushing blocks into your region using pistons. Pistons inside the region still work
- Fixed a rare bug where it would not recognize you were in a region when you do /hs addmember
Changes from 1.1.2
Made it so that regions.yml and super-regions.yml are split into files for each region and super-region under RegionConfig and SuperRegionConfig folders.
- Fixed a bug where it would make a shack.yml folder by default
- Fixed a bug with periodicupkeep throwing a NullPointerException
- If you run this version the old regions.yml or super-regions.yml files, it will generate default configs for you.
- If you run this version with your regions.yml and super-regions.yml files, it will migrate your regions to the new format.
regions.yml and super-regions.yml are no longer used.
- Minor optimization for Conveyor Belts
- Bugfix for upkeep costs sometimes not working under the new inventory removeItem() method.
- charters aren't stored properly and are wiped if the server is reset
please report any if you find them. (in the forums tab under bugs)