PrisonMine
Prison Mine 1.3
Tired of a tedious and complicated process of creating refillable mines on your prison server? Tired of different plugins not working together? Tired of people going straight for the diamonds, the location of which they remember? I have good news for you.
With PrisonMine, all you need to do is set up an area, set up the block ratios using an easy-to-remember command, and now you can set it to a randomized pattern using one command, any time you want, anywhere you want. Reset the mine manually through a command, let the timer decide when the reset should occur, or make the mine reset itself once it is mined out to a certain extent! Or let your players reset the mine by clicking a button, for a price that you set.
PrisonMine + Tutorials + Commands + Permissions + Configuration + Source ![]() + Issues + Development Builds Optional Dependencies: + Vault + WorldEdit | PrisonSuite 1.3 PrisonMine 1.3 |
Features
The plugin is packed the features; all of them are listed on the Commands page, but here's a quick glimpse:
- Select a region with ease, either with built-in commands or with a World Edit wand
- Add a custom block ratio - all materials supported
- Reset the mine with one command or with a click on a sign!
- Multiple generators – control the way your mine is to be reset
- Set up an automatic reset timer for each of the mines
- Link mines together and make them share the same timer
- Teleport players out of the mine before it resets
- Permissions support
- Per-mine permissions!
- Customizable messages to be broadcasted to players
- Plugin update notifications
Tutorials
The most up-to-date tutorial was made by Koz4christ
Tutorial in Portuguese by AbsintoJ.
Outdated tutorial: Plugin Showcase: Mine Reset by MarchOfTheForsaken
Disclaimers
Statistical Data Collection
This plugin utilizes Plugin Metrics, a tool used to collect anonymous data that will help me in the development of the plugin. Only basic information about the server is collected, no personal data is compromised. The full description of Plugin Metrics can be found on Bukkit Dev forums.
Development Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
@Sidcooks
I am sorry, I am not very familiar with Multicraft. What do you mean by "now install or show up"?
Did you install PrisonSuite? It's a required dependency.
Hey, So I have Multicraft, with essentials, vault, and tree assist, but this plugin will not install or show up, how do i fix this?
CraftBukkit Update Notice
The latest version of PrisonMine (PrisonMine 1.21) should work normally with CB 1.4.7-R1.0 (Recommended Build #2624). Please, report any issues in the comments or on github.
@SimFl
Good to hear.
@bitWolfy
@bitWolfy Sorry, it was my fault, i recreate the sign after server restart and it worked.
@SimFl
The price goes into the third argument on the first line of the sign. Like so:
If the third argument is a number, the plugin assumes that you want to have the reset option on. Why else would you have a number there?..
I tried to build a sign for the mine reset. It works fine with using <M:id:R> -> Push the button -> mine reset. But i want this sign to be paid. So where i had to put the price for the reset. I found no description in the wiki. And after taking a look at the code the price is get from this line of code price = Double.parseDouble(data[1]); But doesn't contains data[1] a "R" an could never been parsed to a double?
@Max820h
Tried what? Did not work how? What other signs? What exactly did you put in?
Honestly, if you want support, you'll need to provide more information than that.
Which economy plugin are you using? Do you have Vault installed? Did Vault properly interface with PrisonSuite on startup (should have sent this message to log: "Vault found, using it for the economy")? What syntax did you use for the first line of the sign?
Come on, man, give me something better then "it does not work".
@bitWolfy
I tried that and it didnt work and some other signs dont work when i put the <M:...> in :/
@kittenchunks
It is a deprecated command that is set to be removed in one of the upcoming versions. The only reason it is still around is because it is useful for debugging purposes. You should NOT give access to this command to anyone.
All debug commands fall under the prison.mine.debug permission, though.
@lyrow
Your comments are painful for me to read because of the level of grammar that would better suit a five year old.
As per your issue, could you send me your mine's data file? Repeating the steps you took does not result in an error for me.
Is there a permission for the /mine tp command?
The plugin work for me in other version... when de bukkit is 1.4.5... I select the position with /prison hpos1 and /prison hpos2 , save the mine with /mine save [name] , select mine with /mine edit [name], edit the ores with /mine add 21 50 and /mine add 73 50 (lapis-azuli and redstone) and after i put /mine trigger time toggle and /time trigger time 1:0:0 . The first reset is ok, takes 1 hour to reset... but after first reset, the mine don't stop of reset..
@lyrow
You are not making any sense. Could you tell me the exact steps you are taking in order to set up a mine? The mine's data file will also be helpful.
I do not know what you are doing, but the plugin works for me, and it works for both of my testers for more then 10 minutes.
this work until the 10 minutes... with more of this don't... i don't know... but when the time of reset finish, the mine reset 19518090x .... and never stop :/
@lyrow
The time should be in HH:MM:SS format. Try this:
I'm sorry, i put: /mine trigger time toggle and /mine trigger time 3600 It do the mine reset in 1 hour, right? But, when going 1 hour, the mine reset, and reset, and reset, 2 times for second... what i need do? D: . In console don't appear no error..
@Darkbro100
I am happy that the problems with the variables have been resolved.
As for the other issue that you are having - this is actually a bug. I fixed it in the latest development version of the plugin, available here.
@bitWolfy
EDIT: Everything works now. Just one slight problem. If a normal user breaks a sign in a worldguard'ed area it says "Sign successfully removed!" and then we have to redo the signs. Any fixes?
@bitWolfy
I have a mine trigger enabled. <PTIME> works just fine. But when I try <NTIME> it just says as <NTIME> instead of reverting to the cooldown.
@Darkbro100
How does <NTIME> not work for you? What does it show?
Remember that time variables will only be parsed if the mine to which they belong has a time trigger enabled.