6.2

Details

  • Filename
    PreciousStones.zip
  • Uploaded by
  • Uploaded
    Sep 24, 2011
  • Size
    258.62 KB
  • Downloads
    165
  • MD5
    ba19294e861945c3331a752204fdf465

Supported Bukkit Versions

  • CB 1185

Changelog

6.2


  • Admins now have /ps visualize [radius], to visualize fields in a block radius, /ps visualize will have the same functionality as everyone else (only visualize the fields the player is standing in.
  • Added visualize-on-rightclick flag. Fields with this flag will be able to be visualized by right-clicking on the block with a tool while sneaking.
  • Added visualize-on-place flag. Players will be shown their field visualization when the field block is placed.
  • Added config: visualization.spread-divisor - used to define how much white space there is in the visualization, the lower the number the more space
  • All allowed players not just the owner are now able to see the full field details on right click
  • Added an index collection that holds the source fields for all chunks affected by pstones allowing for constant time pstone lookups, huge performance improvement.
  • A byproduct of this new index is that lookups for fields of any size are equivalent. A 500x128x500 field will have the same performance impact as a 20 radius field.
  • Added cuboids!!!!! Fields with the cuboid flag will start using the new cuboid selection method.
  • Added config: cuboid.defining-blocktype* - the block type to use during the cuboid defining process
  • Added config: cuboid.visualization-blocktype - the block type that will show when you visualize a cuboid field
  • Added iConomy 6 support
  • Added slow-repair flag - slowly removes 25 damage from single item in the players inventory (starts with armor), but only if the item id is in a whitelist (coded by Freezy)
  • Added slow-feeding flag - slowly adds 1 food to the players belly (coded by Freezy)
  • Added remove-mob flag - removes a mob within a field if that mob targets a player. Allows for players to initiate attacks as well as be chased without safety (coded by Freezy)
  • Fixed prevent-mob-damage (coded by Freezy)
  • Added protection from endermen