Ports v0.3.1
Details
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FilenamePorts.jar
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Uploaded by
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UploadedDec 24, 2012
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Size36.61 KB
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Downloads975
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MD54490b192d0cd9e921beff440b9ca3155
Supported Bukkit Versions
- CB 1.4.5-R1.0
Changelog
v0.3.1
Bugfixes:
- Fix NPE during save operations when the arrival locations of one or more ports are in unloaded worlds
v0.3
All pre-existing port data from Ports v0.2 will be unusable with Ports v0.3. If you have a large number of ports set up, you can use the sql2yaml Ruby script to convert the database to the new format. If you need help, please feel free to private message me on BukkitDev.
If you don't require any of the new features introduced in v0.3, you may continue to use v0.2 as it is still compatible with the latest version of CraftBukkit.
- Removed SQL backend in favour of YAML
- Added per-port permissions support
- Added configuration options for controlling the frequency of port ticks and notifications
- Added localisation options for customising messages and/or translating them into other languages
- Added ticket system
Bugfixes:
- Various performance improvements
- Players are now automatically ejected from vehicles when they enter a port
v0.2
- Added /port rename command
Bugfixes:
- Fall distance will now reset when players teleport, meaning players will no longer receive fall damage after teleporting
v0.1.3
- Updated for CraftBukkit 1.1-R6
v0.1.2
- Players' tickets are now revoked if they teleport out of a port's activation zone
- Players can no longer use ports whilst inside a vehicle (this was never the intended behaviour and it caused a whole bunch of bugs)
- MySQL now works properly as the database backend
Bugfixes:
- Fixed a whole bunch of OptimisticLockExceptions
- Fixed a glitch caused by players leaving then entering a port within the same tick
v0.1.1
- Fix ports only teleporting one person at a time
v0.1
- Initial release
All pre-existing port data from Ports v0.2 will be unusable with Ports v0.3. If you have a large number of ports set up, you can use the sql2yaml Ruby script to convert the database to the new format. If you need help, please feel free to private message me on BukkitDev.
If you don't require any of the new features introduced in v0.3, you may continue to use v0.2 as it is still compatible with the latest version of CraftBukkit.