4.9.1

Details

  • Filename
    PopulationDensity.jar
  • Uploaded by
  • Uploaded
    Mar 16, 2015
  • Size
    63.38 KB
  • Downloads
    395
  • MD5
    37eadd4a73e917545e1f14633d449bd1

Supported Bukkit Versions

  • 1.8.1

Changelog

4.9.1 Updates

  • Added /RegionList.
  • Major performance update. PD hasn't really been a performance problem for servers, but I streamlined it anyway. The slash commands are now much faster, and you'll find that PD takes up an even tinier slice of your TPS, even when executing its scheduled new player area scans.

4.9 Updates

  • Now you can customize all messages displayed by the plugin in a new messages.yml file.
  • Monsters with nametags or player gear won't be removed when players teleport in or respawn nearby.

4.8.1 Updates

  • Added a config option to disable entity thinning as part of lag reduction.

4.8 Updates

  • UUID migration. When your players log in, they'll get new uuid-based player data files. If they haven't changed their names yet, their old data will hop over into the new file. Otherwise if they've already changed names, PD will try to guess their home regions using first their bed spawn location if they have one, or their current location. It's not perfect, but it will work well for most cases. :)

4.7.1 Updates

  • Entity thinning for lag reduction now takes sheep and rabbit colors into account.
  • Lag reduction will now run automatically when your server lags.

4.7 Updates

  • Region post design (block types, not shape) is now customizable.

4.6 Updates

  • Reworked anti-lag feature.

4.5 Updates

  • /RandomRegion is back. It's not advertised by the plugin. If you want your players to know about it, the easiest option is to use one of the many customizable post signs (see config file).
  • Horses and wolves (dogs) now respawn in the new player area in addition to other animal types.
  • Posts are built in the wilderness before players get there, to ensure they can find a post when they want one.
  • Made animal, villager, and item thinning much less aggressive (monster thinning is unchanged).
  • Added an option to adjust the post protection area's size. Beware - if it's larger than the post platform, it's possible new players could be "trapped" if they're up on mountainside or deep in a ravine, because they're unable to build or break their way out.

4.3.2 Updates

  • Fixed error messages in log when trying to break a sign in a world which is not the managed world.

4.3.1 Updates

  • No functional changes, just necessary compatibility changes for CraftBukkit 1.8.

4.3 Updates

  • Players may now build/break much closer to the region post, so they won't be stuck when the post lands in an unlucky spot.
  • Made wood and resource score minimums for the new player area configurable.

4.2 Updates

  • Fixed a problem with teleporting to and from the city ("spawn") when it's in a different world from the managed world.
  • When players teleport to a region post, log into your server for the very first time, or respawn at a region post, nearby monsters will disappear to prevent ambushes.

4.1 Updates

  • Added colors to the most common messages.
  • Added tutorial video links to some error messages, for new players who don't read signs on posts.
  • Players are now allowed to break logs, leaves, and tall grass around region posts for a smoother new player experience.
  • Took another shot at fixing the "brand new players sometimes fall out of the world" problem.

4.0 Updates

  • Redesigned some commands, and added aliases to make them easier to remember.
  • /VisitRegion is shortened to /Visit, and can be used with an online player's name.
  • /InviteToRegion is now /Invite, and /AcceptRegionInvite has been replaced with /Visit <player>.
  • /RandomRegion removed. Nobody was ever very happy with it, and all the suggestions for making it better involved creating ongoing work for administrators (which is backward because this plugin is designed to be low-maintenance), like manually maintaining a list of "suitable" regions for /randomregion to take players to.