4.8.1

Details

  • Filename
    PopulationDensity.jar
  • Uploaded by
  • Uploaded
    Feb 17, 2015
  • Size
    56.00 KB
  • Downloads
    408
  • MD5
    6bc6fbcc6473f3152c32a27a648d1b0d

Supported Bukkit Versions

  • 1.8.1

Changelog

4.8.1 Updates

  • Added a config option to disable entity thinning as part of lag reduction.

4.8 Updates

  • UUID migration. When your players log in, they'll get new uuid-based player data files. If they haven't changed their names yet, their old data will hop over into the new file. Otherwise if they've already changed names, PD will try to guess their home regions using first their bed spawn location if they have one, or their current location. It's not perfect, but it will work well for most cases. :)

4.7.1 Updates

  • Entity thinning for lag reduction now takes sheep and rabbit colors into account.
  • Lag reduction will now run automatically when your server lags.

4.7 Updates

  • Region post design (block types, not shape) is now customizable.

4.6 Updates

  • Reworked anti-lag feature.

4.5 Updates

  • /RandomRegion is back. It's not advertised by the plugin. If you want your players to know about it, the easiest option is to use one of the many customizable post signs (see config file).
  • Horses and wolves (dogs) now respawn in the new player area in addition to other animal types.
  • Posts are built in the wilderness before players get there, to ensure they can find a post when they want one.
  • Made animal, villager, and item thinning much less aggressive (monster thinning is unchanged).
  • Added an option to adjust the post protection area's size. Beware - if it's larger than the post platform, it's possible new players could be "trapped" if they're up on mountainside or deep in a ravine, because they're unable to build or break their way out.

4.3.2 Updates

  • Fixed error messages in log when trying to break a sign in a world which is not the managed world.

4.3.1 Updates

  • No functional changes, just necessary compatibility changes for CraftBukkit 1.8.

4.3 Updates

  • Players may now build/break much closer to the region post, so they won't be stuck when the post lands in an unlucky spot.
  • Made wood and resource score minimums for the new player area configurable.

4.2 Updates

  • Fixed a problem with teleporting to and from the city ("spawn") when it's in a different world from the managed world.
  • When players teleport to a region post, log into your server for the very first time, or respawn at a region post, nearby monsters will disappear to prevent ambushes.

4.1 Updates

  • Added colors to the most common messages.
  • Added tutorial video links to some error messages, for new players who don't read signs on posts.
  • Players are now allowed to break logs, leaves, and tall grass around region posts for a smoother new player experience.
  • Took another shot at fixing the "brand new players sometimes fall out of the world" problem.

4.0 Updates

  • Redesigned some commands, and added aliases to make them easier to remember.
  • /VisitRegion is shortened to /Visit, and can be used with an online player's name.
  • /InviteToRegion is now /Invite, and /AcceptRegionInvite has been replaced with /Visit <player>.
  • /RandomRegion removed. Nobody was ever very happy with it, and all the suggestions for making it better involved creating ongoing work for administrators (which is backward because this plugin is designed to be low-maintenance), like manually maintaining a list of "suitable" regions for /randomregion to take players to.
  • /NewestRegion isn't advertised to players anymore. Some admins didn't like established players "raiding" the new player area, and outside of that it's mostly used by admins anyway.
  • Added aliases for common commands which can be roughly mapped to PopulationDensity commands, like
  • /tpa (/visit)
  • /sethome and /home (/sethomeregion and /homeregion)
  • /spawn (/spawnregion).
  • If you have conflicts, you can resolve them using your commands.yml file (see Bukkit wiki). This change makes the transition to your server from another easier for new players.
  • Reworked the text on signs to give new players hints about how the system works. For example, "You are in Redstone" is now "Redstone Region".
  • Replaced the text-crowded command-teaching signs with punchable signs. These give the player a link to a video which does a MUCH better job of not only educating players about the commands, but also answering the most common new player questions (so admins and other players don't have to answer them over and over and over again).