v0.11b

Details

  • Filename
    PlotMe.jar
  • Uploaded by
  • Uploaded
    Jan 1, 2013
  • Size
    169.68 KB
  • Downloads
    6,790
  • MD5
    bcc9aef559e1b9e0d4cfb1ece0230214

Supported Bukkit Versions

  • CB 1.4.6-R0.3
  • CB 1.4.6-R0.2
  • CB 1.4.6-R0.1

Changelog

v0.11b

Additions

  • Added an auto-update feature in the config.yml. By default it is set to false. If you set it to true, when server starts it will check if a new update is available and download it for you. It will be updated on the next server restart.

v0.11

Fixes

  • Removed errors on home, tp and move commands when invalid inputed data (e.g.: "/plot home:")
  • Updated Metrics
  • Tweaked the display of biomelist to be ordered top to down and accross.

Additions

  • Added language support.
    • Each language is to be placed in it's own "caption-language.yml" in the PlotMe folder. The first time you will run the server, it will create the caption-english.yml. Just copy it into your own language. In the config.yml, you can set the language.
    • For example the config "Language: russian" will try to read from "caption-russian.yml".
    • Note: You can rename every commands except the reload command. This is in case it fails to load your language file. Any errors will be displayed in your server log.
    • Note2: If you use a special language (e.g. Russian or Greek), make sure you save the file as UTF-8 without BOM. The english file is already in this encoding so unless you manually change it, there shouldn't be a problem. If someone needs more than UTF-8, you can try to save it as UTF-16 but I haven't tried it.
  • Added defaultWEAnywhere config which will make your WorldEdit users WorldEdit anywhere by default, as long as they have the permission plotme.admin.weanywhere
  • Added command allowWorldTeleport for interworld teleportation. If enabled, the TP, Auto and Home commands will either use your first plotworld by default to teleport to or accept an additionnal [world] argument
    • /plotme tp <id> [world]
    • /plotme home[:#] [player] [world]
    • /plotme auto [world]
  • Public plots : By adding * to the allowed list of a plot or setting * as owner, anyone can break or place blocks on the plot.
  • Group plots : Two elements are needed to achieve this.
    • First add to every group the permission "plotme.group.nameofthegroup". This does not need to be the same name, preferably use a public name. For example the group "Admin12345" could have permission "plotme.group.admin".
    • Second, set the plot owner or add to the allowed list "Group:nameofthegroup". For example here I'd add "Group:admin".
    • Since permissions are inheritted, say you have Guest, Vip and Admin groups. You only need to give to each their own "plotme.group.something". Setting a plot to "Group:Guest" will allow Guest, Vip and Admin to build on the plot.

Please submit me any issues you have with this build. I tested it a lot but I could have missing something.
The whole economy hasn't been tested, so if you run with economy please test localy prior to updating your live server.