This plugin is mainly designed as an API but if you use it standalone on your server it will act as a new health system!
To use the API just drop the plugin into you're java build path.
PlayerBar.getHealth(player) Will return the health of a specific player.
PlayerBar.getMaxHealth(player) Will return a player max health.
PlayerBar.getMessage(player) Will return the message displayed on a player's bar.
PlayerBar.hasHealth(player) Will return if the player has a bar or not.
PlayerBar.setHealth(player, health, livingEntity, killAble) Will set a player's health, if the player wasn't hit by anything set the livingEntity as null and if the player wont die from the event set the killAble as false.
PlayerBar.updateBar(player, livingEntity, killAble) Will update the bar for a player, leave the livingEnitty as null if the player wasn't hit by something and set killAble as false if the player can't die from the specific event.
PlayerBar.setMainDisplay(player) Will display the bar of a specific player on everyone's screen.
Metadata You can get a players "playerBarHealth" metadata to get his health, if you don't want to use the plugin API it'self!
If you change the damage of the EntityDamageByEntityEvent the damage taken should decrease the player health.
event.getAttacker() Returns the entity which attacked the player, if none will return null.
event.getHealth() Returns the player health after being changed.
event.getMaxHealth() Returns the player max health.
event.getPercentage() Returns player's ..% health.
event.getPlayer() Returns the player triggering the event.
Use "HealthUpdateEvent" to trigger the event!
Increase Health After Time: true - Set to false if you don't want players to regen hp.
Increase If Player Has Hunger: true - Set to false if you want players always to regen hp.
Health Type: bar - Sets the type of bar which will be used ( bar, normal, text ) [ Keep in mind to restart the server if you change this and you use v0.4! ]
Update Time: 5000 - Set the amount of times for the players to gain hp ( milliseconds ).
Health Increased After Time: 1 - Set the health regenerated every update.
Message: 'You have %health% health and level %level%' - Set's the message on the base ( tags supported: %name%, %level%, %health% , %maxHealth%, %expToLevel%, %food%, %flySpeed%, %speed%).
Default Max Health: 20 - Set's the default max health, which will be set when a player joins for the first time.
Plugins using PlayerBar
Send me a private message with you're plugin if you are using PlayerBar.
What this actually does
If you use this plugin all by it'self it will change the minecraft old healthbar to a new one way more configureable!
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier.
- The server's version of Java.
- Whether the server is in offline or online mode.
- The plugin's version.
- The server's version.
- The OS version/name and architecture.
- The core count for the CPU.
- The number of players online.
- The Metrics version.
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
This plugins changes the way minecraft health works, keep that in mind!