Player Heads
Ever PVP someone or PVE a mob and get no good loot? Feel like you deserve a trophy for your victory? Want a simpler alternative to bigger plugins that implement everything but the kitchen sink? Then PlayerHeads is right for you! You can now lop off enemies heads in battle, and mount it on a pole for all to fear, wear your opponent's face as a mask like camouflage, or just collect all of the mob heads.
Installation
Place PlayerHeads.jar in your plugins folder, on server start the configuration will be generated. Remember to remove any outdated playerheads jars when adding the new one.
If you can't be bothered to read the rest of this page, then just watch this video by Awesome_Soul:
Portuguese (Português) video: http://youtu.be/OqhI_oIGPWo
German (Deutsch) video: http://youtu.be/ijEws5yjo6Y
Try It
Server: aztecmc.org (rare drops are enabled for mob and player-heads)
Website: aztecmc.org
Documentation
Notes
- PlayerHeads is now translatable! Edit "lang.properties" to whatever phrases you desire.
- lang files will change between releases, when updating be sure to delete the old file if you haven't edited it.
- If you've given people the * permission node, they will get 100% drop rates. If you don't want this to happen, deny (or add negative) nodes for the following: playerheads.alwaysbehead and playerheads.alwaysbeheadmob
- If you want to disable head drops in a specific world, use your permission plugin to deny (or add negative) nodes for the following in that world: playerheads.canbehead and playerheads.canbeheadmob
- If you have any problem using "lang_[language]_[country]_[variant].properties" for any reason, just use the file name "lang.properties" to override messages.
- Spawn mob heads with the following names: #creeper #zombie #skeleton #wither #spider #enderman #enderdragon ... (any many more!)
Known issues
- Renamed heads (with an anvil) don't stay renamed after placing, mining, dropping them.
- If for any reason your mob heads loose their name, you can get it back by placing and mining it.
- If you use the BountyHunters plugin and you have enabled head drops for bounties as well as player head drops from PlayerHeads, both will be dropped - for now, you should disable one or the other. Alternative solutions are being looked at.
- If you use JPerms, users with Op or playerheads.* permission will receive playerheads.alwaysbehead[mob] permissions and have 100% droprate since PlayerHeads permissions nodes are ignored. It's recommended to use another permissions plugin if this is a concern (LuckPerms, PermissionsEX, GroupManager).
Dev Builds
Development builds of this project can be acquired at the provided continuous integration servers. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
https://ci.meme.tips/job/PlayerHeads (upstream)/ (selected major changes only)
https://ci.meme.tips/job/PlayerHeads-5.x/ (rapid changes and work-in-progress)
Sourcecode / API documentation
We've included the entire sourcecode via github:
https://github.com/meiskam/PlayerHeads
Third-party plugin-developers can view the PlayerHeads API documentation at the following link: https://crashdemons.github.io/PlayerHeads/
Server Support
Current versions of the plugin have been tested as compatible on the following server environments:
- Spigot/Paper 1.8-1.18.2 (Use PlayerHeads 5.20.2 or lower; READ NOTE)
- Spigot/Paper 1.19-1.20.4
Server environments that are known to be incompatible:
- Glowstone 1.12 (only partial support is available in PlayerHeads 5.20.2 and lower)
Support should exist for any modern bukkit server with access to authlib which is needed to set textures.
Legacy version notes:
- 5.x drops support for older usernamed-based mobheads (3.x), fixing some longstanding issues with spawn commands; uses vanilla and texured heads exclusively (4.x)
- 4.x introduces new, more reliable support for head textures, more configuration options, updated mobs, and more consistent permission behavior and will continue to receive updates in the future - some older configurations may be incompatible (see the changelog and Configuration page). This version automatically upgrades 3.x heads to 4.x when breaking or dropping heads.
- 3.x maintains the original behavior of the plugin with username-based mobheads, but head skins may be less reliable over time and support has been discontinued.
Legacy version documentation: changelog, configuration, permissions.
1.13.2
Version 4.8.5
Player SKIN is the default Steve
Place and read
The player ran to the nearby LAG
In reply to zz2423257:
Big thx for updating Playerheads.
We used it for years now and im realy glad to see it maintained again. Keep up the good work!
Hello all, I've just recently joined this project and been working on some big updates lately, as you may have seen.
Right now I'm focused on bringing the original plugin (3.12 development build) up to speed for 1.12+ and 1.13+ servers and providing occasional bugfixes for it for short-term support.
I'm also focused on actively developing/supporting the major update v4 for 1.13+ which should improve a lot.
Chiefly, for version 3.x losing mob-head skins to username/player skin changes is a well-known issue - it's my hope that changes in version 4.x alleviate this.
Please let me know if you have any issues using the new builds available, as I'm currently testing on only a couple different server environments (spigot,paper) - and I may need to add others to that list.
The last time the devs ever replied to a bug report was...
*drumroll please*
NEVER.
The first report was made in May 26th 2015 - it was never answered. Every other report was never answered. Which is great, because now I'm having bugs with the latest development version of the plugin and I can almost entirely guarantee myself the owner will never notice it
I'll put my error here anyways, just for fun - https://pastebin.com/7SBwSZ57
In reply to TheRainArmy:
I'm not too sure if this is 1.12.2 or just the plugin but clicking super fast (with mouse and touchpad at the same time) seems to duplicate any kind of head. It doesn't generate as a ghost block because they properly stack and sometimes they both disappear.
In reply to Danku:
PlayerHeads 3.10-b255 is working on Spigot 1.12.1 with PermissionsEx 1.23.4 on Java 1.8.0_144 (64-bit) on Ubuntu Server 16.04.3 LTS (64-bit).
NOTE: It will not know about new mobs though and some old mob heads were changed and do not work perfectly but little is broken and works for the most-part. No console errors.
Thanks,
LHammonds
does it work for 1.11?
Could you update this?
In reply to Gruiel:
You can get all the mob heads in MobHunting, including the new mc1.11 heads. using the command /mh head give player name Evoker
https://dev.bukkit.org/projects/mobhunting
Let me know if you are missing anything.
We have been using yours and its great! The role playing possibilities are significantly greater with your mod! Thank you soooo much!
I don't know if its possible but I really liked your idea of a bounty. However since we are not a pvp server is there anyway to make a bounty for mobs and have it a random daily bounty like the player bounty you have?
We use ShopKeepers and it would be really cool to have one that does a different random daily bounty on mobs! Cool huh? Just a thought though :)
Sad day! Sent in a ticket to ask if this mod is dead and the short answer is yes it is. Here is the full reply...
" Problem is, I don't play MC anymore, not am I interested in it ... If any dev feels like pickup up the project feel free, the source is open. I currently don't have a development environment setup to even work on the project, and am not even sure what server software we're using anymore. So yeah, it's pretty dead. Though if you remove the plugin, all the trophies will still work, shouldn't loose it unless you're planning on wiping."
Unfortunately I am not a dev and have no idea how to code. Any helpful dev out there willing to pick this project up??? It really is a cool mod!
@puckman1971
I wholeheartedly agree! Since nothing on this plugin has been touched since 2015 it would be nice to have an update that supports the new mobs. I believe villagers, zombies, & skeletons have changed as well to support the new variations.
Now on 1.11, still works a charm. Only thing not working, obviously, are the new mobs. Mule and Donkey have been renamed and Llama is all new. Would love to see them added.
Hi, como hago para dar permisos de el dropeo de las cabezas en la consola? como es el comando? Hi, how do I give permissions to drop the heads on the console? How is the command?