PickupArrows
PickupArrows - Get those arrows back!
Version v7.0.0
Description
Ever wished you could pickup the arrows from skeletons or wanted to pickup arrows from an infinity bow?
Or do you want to disable the collecting of fire arrows?
Well, now you can limit the collecting of arrows.
Comes with a config, permissions!
Features
- Configure which arrows should be picked up again. Support for
- flexible configuration
- Control each entity/block/shooter itself with
- fire arrows
- normal arrows
- tipped arrows
- spectral arrows
- tridents
- Crossbow, Drowned and Pillager support
- Permission check the arrow to pickup (turned off by default)
- WorldGuard support. Deny or allow regions, where the plugin should be active!
- NEW: command to toggle the pickup status
Third party features, all of them can be disabled
Please take a look at the detailed information about bStats below!
- bStats for usage statistics
Config
# For help please refer to the bukkit dev page: https://dev.bukkit.org/projects/pickuparrows # Should we use permissions? If yes, the players will need the permissions below. usePermissions: false #Define the sources you want to pickup arrows from pickupFrom: # each entry controls an own range, fire and normal arrows skeleton: fire: true normal: true spectral: true tipped: true
trident: true player: fire: true normal: true spectral: true tipped: true
trident: true
crossbow:
fire: true
normal: true
spectral: true
tipped: true
multishot:
fire: false
normal: false
spectral: false
tipped: false
trident: true # YEP, support for OWN BLOCKS! dispenser: fire: true normal: true spectral: true tipped: true
trident: true
drowned:
fire: true
normal: true
spectral: true
tipped: true
trident: true
pillager:
fire: true
normal: true
spectral: true
tipped: true
trident: true # fallback if an entry is not found unknown: fire: false normal: false spectral: false tipped: false # Should we enable WorldGuard support? useWorldGuard: false # You can use the list below either as an allow or as a denylist useListAsDenylist: false # Write down your regions you want to add regions: [] # Example of the regions could be #regions: # - test # - spawn
Permissions
If the config value 'usePermissions' is set to false, all people can collect the enabled arrows!
If no permission system is found, all permissions are for OPs only! (as long as 'usePermissions' is set to true)
pickuparrows.allow.normal
Description: Ability to pickup normal arrows (non burning).
pickuparrows.allow.fire
Description: Ability to pickup fire arrows (burning).
pickuparrows.allow.spectral
Description: Ability to pickup spectral arrows.
pickuparrows.allow.tipped
Description: Ability to pickup tipped arrows.
pickuparrows.allow.trident
Description: Ability to pickup tridents.
pickuparrows.*
Description: Includes all sub permissions
pickuparrows.allow.*
Description: Includes all permissions for collecting arrows
Commands
There is one command to toggle the ingame pickup status:
- /pickuparrows (aliases are pa, arrow, arrows, pickuparrow)
Downloads/Source Code/Dev Builds
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
(Latest dev builds/bleeding edge builds) - - Dev builds from Jenkins
(Source code hosted on GitHub) - - Source Code
Future Plans (a.k.a. ToDo)
- Find a way to determine exactly if the player is allowed to pickup
Known Bugs
- If permissions are enabled, the plugin uses a range check. If there is a player in range and has got the permission, anyone will be able to pick the arrow up.
Changelog
Version 7.0.0
- Updates code to support 1.20.6 and higher
- Older versions than 1.20.6 please use v6 instead
- Rename list option to useListAsDenylist
Version 6.2.4
- Updates bStats
Credits
@mushroomhostage for the original plugin!
Banner
Feel free to use this banner!! :)
Statistics (from bStats)
Donations
If you really like my plugin, you can if you want make a donation via PayPal!
Donation chain: -> I receive some money -> Buy coffee -> Work longer -> Faster Updates -> Your benefit!
There is a button on top of this page :)
I'm accepting bitcoins, too! :)
1NnrRgdy7CfiYN63vKHiypSi3MSctCP55C
License
This plugin is released under the MIT license!
Information about the data usage collection bStats
Disabling bStats
The file ./plugins/bStats/config.yml
contains an option to opt-out.
The following data is read and sent to https://bstats.org and can be seen under https://bstats.org/plugin/bukkit/PickupArrows
- Your server's randomly generated UUID
- The amount of players on your server
- The online mode of your server
- The bukkit version of your server
- The java version of your system (e.g. Java 8)
- The name of your OS (e.g. Windows)
- The version of your OS
- The architecture of your OS (e.g. amd64)
- The system cores of your OS (e.g. 8)
- bStats-supported plugins
- Plugin version of bStats-supported plugins
A new update for Minecraft 1.8.3 is awaiting approval
@Onewingseraphim
https://ci.dustplanet.de/job/PickupArrows/72/
Arrows from infinite sources can be ignored by PickupArrows and are only able to be pickuped by creative players (as normal)
Enable ignoreCreativeArrows
Yeah allow disabling infinite arrows and I'd really like to use this plugin. :)
@ThisUsernameIsMine
you can turn everything (fire or normal) off ;)
@madtomic
I'll see, as said in the PM
Thank you for updating this!
Can you add new fixes to 1.7.9+ ?
@PapiDimmi
Fix what?
It is an intended feature... (but making it optional is probably a good thing)
@madtomic
It will be :)
http://forums.spongepowered.org/t/plugins-to-be-ported/828/223
This would not hurt if get ported to Sponge.
Is there anyone who would like to see this plugin ported to Sponge?
Can I use 3.0.3 with 1.7.9-r0.2 or 1.7.9r0.3?
If I have permissions enabled and somebody doesnt have
- pickuparrows.allow.dispencer.normal
does this mean that he/she can not get arrows shot from a dispencer?
A version with 1.7.10 compatibility is awaiting approval
@xGh0sTkiLLeRx
Yey, awesome ! In addition to this idea, I thought of a separation between pvp and pve. I mean a "pveRate : XX" and a "pvpRate : XX" This way, se can avoid people farming skeletons but I am not sure if the entities "arrow" have a distinct entity source.
Anyway, can't wait to see the implementation. If so, dont forget to release in 1.6.4 ahahah :P
@Cat121
I like this idea and see if I can implement it, when I have some time left :)
It's a great plugin ! Maybe you could implement a rating percent to add a small rpg side.
Like if I set "rate : 75" then I will have 75% chance to pickup an arrow, we assume that the other 25% is a problem during the landing or something similar involving that this arrow is broken.
With this, we can even add a "allArrows" permission allowing people to pickup all arrows, wherever they come from.
Do you think it can be done ?
Dev builds are updated.
Official update awaiting approval
Dev builds are updated.
Major update to come with new ProjectilesAPI :))
First untested dev builds are available for CB 1.7.2!!
Uploaded 2.2.4 to BukkitDev, too.
I'm aware of the arrival of the 1.6 update. This plugin will BREAK with the new version!
As soon as Bukkit is ready I start working on a 1.6 compatible update!
Please allow me 24hrs to finish this, I'm no machine, need to sleep and eat and might be offline due to time shifts when CraftBukkit 1.6 comes out!
@xGh0sTkiLLeRx
Ah figured so. Thanks for the info. I'd rather keep the plugin how it is rather than straight away from it's lightweight-ness. Keep up the great work then! :P