Conflict with MultiInv #21


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Assigned to _ForgeUser7440750
  • _ForgeUser7161524 created this issue Oct 19, 2011

    MultiInv is a plugin which manages per world inventories.

    What steps will reproduce the problem?
    1.Set worlds A and B to have separate inventories
    2.Set spawn location to world A
    3.Die on world B
    4.Get resurrected on world A by Player Lives. (World A inventory will be briefly visible)
    5. Watch as your world A inventory is replaced with your World B inventory.
    6. Return to world B and note that your inventory for that world is now empty.

    What is the expected output? What do you see instead?
    Expected to see world inventories remain discrete. B overwrites A, see above.

    What version of the product are you using (if you say "latest" you will NOT be helped)?
    1.6

    Do you have an error log of what happened?
    No.

    Please provide any additional information below.
    I'm not sure which plugin author would be in a better position to fix this sort of thing, so I'm going to tell the author of MultiInv about this too.

  • _ForgeUser7161524 added the tags New Other Oct 19, 2011
  • _ForgeUser7440750 posted a comment Oct 21, 2011

    Hmmm, I honestly have no idea how easy this would be to fix. MultiInv is most likely completely taking over inventory management, so Player Lives and it just step on eachother's feet.


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