Config

Update: true
#This will autoupdate your plugin.
Parachute:
  time: -1
  #How long should the parachute be active (-1 means until the player comes to the ground)
  fallspeed: 0.3
  #how fast should the player fall
  speed: 0.8
  #how fast should the player fly forward
  activate_sound: CHEST_OPEN
  disable_sound: CHEST_CLOSE
  fail_sound: GHAST_SCREAM
  #Sounds that will the player hear
  Item:
    id: 344
    name: 'Parachute'
    lore:
      - 'This is a parachute'
      - 'use rightclick to activate'
    recipe:
      useRecipe: true
      #should the recipe be active
      shape:
      #This is the crafting recipe
      - 'AAA'
      - 'B B'
      - 'CDC'
      ingredients:
      #here you have to define the variables
        A: WOOL
        B: STICK
        C: WOOD
        D: IRON_INGOT
  #Parachute Item (Default egg)
  failchance: 10
  #the chance the parachute fails to trigger in percent
  singleuse: true
  #singleuse means that the parachute will be removed after you used it
  dobblespace-to-activate: false
  #do you want to that a dobble-jump will open the parachute?(then you just must have the parachute somewhere in your inventory)
  remove-parachute-on-damage: true
  #do you want that the parachute will be removed when the chicken gets damaged?
  useLeash: false
  #should the chick connected with you via a leash?
  autoParachute:
    useAutoParachute: true
    #do you want that you can switch between a normal parachute and the autoparachute?
    fallBlocks: 5
    #somany block you have to fall before it activates
    id: 76
    #item ID
    name: AutoParachute
    lore:
    - This is a autoparachute
    - It will open after you fall 5 blocks

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