Paintball War Edition
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Want to help? Looking for documenters and translators!
Hey! I am looking for someone who would be willing to actively get involved in the project.
Currently that would probably mostly mean helping me with creating documentation for the upcoming new and rewritten paintball plugin, but if you have any ideas on how you can contribute to the project beyond that, let me know!
Also I am looking for people who would be willing to maintain a certain translation of the plugin's messages.
If you are interested, feel free to contact me via Private Message.
Paintball is a fast paced and action packed multiplayer game.
In the classic TeamDeathMatch mode 2 teams compete against each other to bombard each other with snowballs. Once a player is hit, he's out and automatically leaves the arena and has to wait in the paintball lobby for his mates to finish and the next match to start. In the Paintball lobby you will meet all paintball players, choose your team and wait for enough players, or the end of the last match. When all conditions are met, a countdown starts which announces the next match.
Some license stuff:
You can find the full license terms here: https://dev.bukkit.org/projects/paintball_pure_war/license
You can find a basic summary of it at the bottom of this page.
Quote:Our main target is to keep this plugin easily integratable on any standard survival server without disturbing the survival feeling. You don't have to dedicate a whole server or world to this plugin!
Basic-Features
Paintball is constantly expanding. There are more and more features added which have not much to do with the classic paintball game. But do not panic: According to your personal preferences you can modify or disable most things in the config.yml in the Paintball folder.
- No client or server modifications or additional plugins are required !
- Multiple Arenas: Build as many arenas as you like !
- Complete freedom on what your arena looks like! As Paintball does not care about your arenas borders, your arena can have any shape and layout, as long as it is impenetrable. Simple build some sort of wall around your arena to keep your players inside.
- Multiple Spawns: Paintball lets you define multiple spawn points for each team (red, blue, spectators) !
- Automatic-Lobby-Arena-System: The Paintball lobby will automatically rotate through all your ready arenas. No need for administrators to be online !
Limitation: Currently there can always only run one match at a time.
- Easy: No complex setup needed ! Only 4 commands and your arena is ready and added to the automatic arena rotation !
- Mechanism to strictly seperate Survival and Paintball and to prevent "cheating" in and with Paintball.
- Easy and individually adjustable small Shop, where you can buy ammunition or other special and unique "weapons", gadgets and power-ups with the Paintball-Cash earned during the matches.
- Ranking: Your players gain points to compete with each other !
- Various statistics: examples are Points, Cash, Kills, Deaths, Hits, Shots, KD, Accurancy, Teamattacks, Wins and Defeats for each player, each arena and as a whole.
- Toggleable Killfeed ! Turn it off if it spams you !
- Most stuff is configurable ! For advanced information click here.
- Much, much more!
Easy integration on every survival server!
Our main target is to keep this plugin easily integratable on any standard survival server without disturbing the survival feeling. Players shall not be able to swindle items or gain other advantages over survival players through Paintball.
Here you got some sort of overview what actions are taken to protect the survival-part of the server:
People with the 'paintball.admin' permissions node can bypass some of them.
- Prevent commands that are not related to Paintball. So player can't teleport or use commands as a benefit.
- Prevent breaking and placing of blocks.
- Prevent dropping and picking up items, or dropping the armor.
- Options to let players only join with full health or hunger so they can't escape during fights.
- Options to save the players inventory when joining the lobby and restore afterwards.
- Paintball inventory is cleared when leaving the lobby.
- Turned off damage and starvation inside the lobby.
- Many things can be disabled if they create problems with your other plugins.
- Explosions do no damage to blocks.
- Only Paintball players receive the Paintball messages. Your other players will not get spammed.
Videos on Youtube!
Arena setup
German(!) introduction
A french plugin description and video can be found here:
http://minecraft.fr/paintball-war-edition/
Additional information
Hint about version checking and stats collecting:
This plugin is checking dev.bukkit.org for new updates. This can be disabled in the config with the setting "Server.Version Check".
This plugin is also doing some periodically stats tracking to mcstats.org which helps me to determine how many servers are using it. This can be disabled with the setting "Server.Metrics".
And the plugin is also sending some stats to blablubbabc.de to maybe prepare for some kind of later serverlist (a list of paintball servers). Currently those data are only stored in a non-public mysql table on my server.
- This means that this plugin is sending some general information about the minecraftserver, like: ip-adress, port, servername, slots, motd, bukkit version, if server is in onlinemode and if it has whitelist enabled.
- And some information about paintball like: how many players already played paintball there and if it is an paintball-only server (autolobby enabled) and if the server admin wants the server to be listed at some kind of public server list later, when it is finished.
→Those data are currently only send once every reload.
→ For people who don't want to share these informations with me :( → you can en- and disable this in the serverlist config (plugins/Paintball/serverlist.yml) with the setting "post enabled"
For bug reports or fixes for common problems take a look at the Issues page.
Don't spam with your error here !
For a list of ideas and suggestions take a look at the Ideas page!
Feel free to leave a message here!
(How you like it, what you like most, what you like in no way. I'm interested in your opinion!)
Donators 
A big "thank you" to everybody who is keeping my motivation up through donations!
OklaMokla | zrocweb | Brian |
mattmc291 | treestompz | hector22x |
IceRhal | Lars | xprotect |
TheOnlyRealTGS | breachSWE | forestovserver |
jeracom | MineCrystalSpain | Urban_Professional |
Lamont Ellingson | Meegacoolman |
If you like this plugin, don't spare the effort to any amount that you consider reasonable and/or leave a positive comment!
Usage conditions / License
Paintball Server Plugin for Minecraft
by blablubbabc
You can find the full license terms here: https://dev.bukkit.org/projects/paintball_pure_war/license
Those may be updated from time to time. In summary:
- Usage of this software is on own risk. I give no warranty in any kind that this software is working as intended.
- Modifications for personal use are mostly allowed. See the license for limitations on that. (Also note that the source code isn't publically available just yet. So actual modifications might be rather tricky currently.)
- Do not redistribute or publicly upload the plugin, with or without modifications. People are supposed to always download it for themselves from this page.
- Do not use for commercial purposes! This also applies to add-ons (other plugins or services for example) which are related or used in relation to this plugin! Examples: Don't sell any in-game currency that can be used related to paintball. Don't sell access, or prioritize paying players when joining paintball or the server running paintball. Make sure that your "donors" don't get any benefits such as abilities that can be used within the matches, or otherwise in relation with paintball.
Thank you for respecting these conditions!
If you have any questions on this feel free to contact me.
@blablubbabc
Sure - Testing as we speak
@Stingcraft
I got this multiworld problem even without any "multiworld-mangement "-plugin.
So maybe you could test the following ;)
create a lobby and a arena in different worlds and then play a round with someone
greetings,
bla
Just want to say a massive thankyou - been looking for a plugin like this for ages. I would be happy to test things on my server if You ever need me too.
Also - about your multiworlds problem. I use MyWorlds [an older version] and it works fine - if that helps :)
@ARavinMadMonkey
hm, interesting! :P
@blablubbabc
Thank you :D Dont worry its not just this plugin, the famous "Snowballer" plugin has this problem as well, this could make people switch to this :D I am definitely using this as soon as these issues are fixed!
@ARavinMadMonkey
Nope, sorry. "Multiword" seems to have problems even without mutliverse.. Error pops up, and server crashes, then someone is dead or games end and arena is not in the same world like the lobby..
But i am working hard on this one..
@blablubbabc
Any idea on how to fix it and how long it will be? I am really interested in getting this on my server and a lot of people want it.
Multiworld-issues confirmed :( Strange error popping up..
@ARavinMadMonkey I think you were in creative mode, so you could't recieve any hits.
The problem with the countdown, you have to do /pb leave twice, one time to leave the team and the second one to leave the lobby. That's why you probably got the countdown message. If it's not, pls tell it to us^^
@blablubbabc
Ok awesome. I plan to replace this plugin with the one I'm currently using on my quite popular Paintball server so I'll be contacting you again in the future :) Keep up the good work!
@CharlieG97
Okay, maybe I forgot again to remove some "debug" message, when a player is hit :/
This shouldn't be a problem to fix.. just need to search :D
EDIT: Okay, could reproduce the problem, should be fixed in the next version, thank you :) Changing colors doesn't work, if you are using some chat-plugin, which overwirtes the colors.. I could try to experiment around with the prioritys.
And I removed the feature with colored "name plates" (names above head), because it always made problems :P
@ARavinMadMonkey Öhm, all paintball messages (like countdown) should only be viewed by people in the lobby already.. Will test this, maybe it's a bug :/
EDIT: Sure, that also people not in the lobby could see the countdown? Because for me it's working, but maybe I miss something..
Okay, will look into this, thank you. I don't want any compatibility issues with multiverse :D And maybe this is also the reason for this other bug, where matches are not ending the way they should..this would be great :D
First off, i wanna say, excellent plugin. Is very well coded and is the best paintball plugin on bukkit. I just wanted to report some bugs for you :) firstly, if you have several lives, when you get hit the text is in white and shows your name, but appears sorta of a line of code. Second, the name plates arent changing colours for me and the names during paintball seem to be buggy in general. I set it to true tags in the config. Is it clashing with permissions? (using GroupManager) Thanks, charlie :)
Could you make it so that the countdown message isn't broadcasted but only sent to players who are in the lobby?
EDIT: This is incompatible with Multiverse, Looking at the log it enables and loads, but when you hit someone with a snowball it doesnt teleport them out of the arena and end the game.
QUICK FIX for the shop "bug" (which is not realy a bug, but anyway..)
This bug occured, because I didn't change default-generated config.yml, when I change shop-stuff :P
The next version (tomorrow..) will have the fixed default config.yml ;)
So to enable the shop, just use this pattern, instead of the WRONG one in the CURRENT config.yml (which is: amount|item|price Note: this is the WRONG one.. :/ )
FIXED PATTERN: amount-item-price
So you just need to change all the "|" to "-"
Night, until tomorrow :)
blablubb
@Kzkas
Okok, bugs :( I hate bugs. Will have to go into this...
Will probably take until "tomorrow" (which is quite relative :) ), because i am getting tired. :P
All I can say for now is: I think I can remember some cases, when the match didn't end or start the way it should..But it wasn't clear that it was some bug occuring.
At least, now I got a error-log and some kind of description, when this bug seems to accur :)
And the shop-bug should be some smaller bug, but will look into this more tomorrow ..
Grettings, bla
@thekillerofevil
Thank you for the hint, that many possible ideas, of what COULD be done, can probably be omitted because of bukkit licensing ;)
Nevertheless, do you casual know, if selling some kind of "commercial-use-license" would be against some bukkit license? (I will look into this anyway.. but to get some sort of first impression ;) )
FOR NOW I only wanted to say: I will have to look into this topic more clear. What is possible, what are my aims, etc. ;)
Greetings, lukas :)
/pb admin reload. It was a match, because there was only one guy left and the match didn't end. I investigated this a little bit and this bug occurs then there are about 5 and more players.
@Kzkas
Can you tell me please some more details? So that we can remake this issue and find out, from what its made.
as I can see, you've forced an reload. Was it an normal /reload, or an /pb admin reload or /pb admin softreload? Was an match running when it happend?
@blablubbabc
I just hope you know that the sale of plugins is not allowed, HOWEVER, the private development for money (What you spoke of with the other plugins) is allowed. This is due to Bukkit's licensing.
Good luck fixing it. Oh and btw I sometimes get this error:
2012-07-07 22:25:12 [SEVERE] Error occurred while disabling Paintball v1.0.3 (Is it up to date?) java.lang.NullPointerException at me.blablubbabc.paintball.Lobby.isPlaying(Lobby.java:131) at me.blablubbabc.paintball.MatchManager.forceReload(MatchManager.java:48) at me.blablubbabc.paintball.Paintball.onDisable(Paintball.java:207) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.disablePlugin(JavaPluginLoader.java:363) at org.bukkit.plugin.SimplePluginManager.disablePlugin(SimplePluginManager.java:400) at me.blablubbabc.paintball.Paintball.reload(Paintball.java:216) at me.blablubbabc.paintball.commands.CmdAdmin.command(CmdAdmin.java:172) at me.blablubbabc.paintball.CommandManager.onCommand(CommandManager.java:61) at org.bukkit.command.PluginCommand.execute(PluginCommand.java:40) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:166) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:479) at net.minecraft.server.NetServerHandler.handleCommand(NetServerHandler.java:821) at net.minecraft.server.NetServerHandler.chat(NetServerHandler.java:781) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:764) at net.minecraft.server.Packet3Chat.handle(Packet3Chat.java:34) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:567) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:459) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
and the game doesn't end until I reload the plugin. Is there any solution to fixing this?