Paintball War Edition
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Want to help? Looking for documenters and translators!
Hey! I am looking for someone who would be willing to actively get involved in the project.
Currently that would probably mostly mean helping me with creating documentation for the upcoming new and rewritten paintball plugin, but if you have any ideas on how you can contribute to the project beyond that, let me know!
Also I am looking for people who would be willing to maintain a certain translation of the plugin's messages.
If you are interested, feel free to contact me via Private Message.
Paintball is a fast paced and action packed multiplayer game.
In the classic TeamDeathMatch mode 2 teams compete against each other to bombard each other with snowballs. Once a player is hit, he's out and automatically leaves the arena and has to wait in the paintball lobby for his mates to finish and the next match to start. In the Paintball lobby you will meet all paintball players, choose your team and wait for enough players, or the end of the last match. When all conditions are met, a countdown starts which announces the next match.
Some license stuff:
You can find the full license terms here: https://dev.bukkit.org/projects/paintball_pure_war/license
You can find a basic summary of it at the bottom of this page.
Quote:Our main target is to keep this plugin easily integratable on any standard survival server without disturbing the survival feeling. You don't have to dedicate a whole server or world to this plugin!
Basic-Features
Paintball is constantly expanding. There are more and more features added which have not much to do with the classic paintball game. But do not panic: According to your personal preferences you can modify or disable most things in the config.yml in the Paintball folder.
- No client or server modifications or additional plugins are required !
- Multiple Arenas: Build as many arenas as you like !
- Complete freedom on what your arena looks like! As Paintball does not care about your arenas borders, your arena can have any shape and layout, as long as it is impenetrable. Simple build some sort of wall around your arena to keep your players inside.
- Multiple Spawns: Paintball lets you define multiple spawn points for each team (red, blue, spectators) !
- Automatic-Lobby-Arena-System: The Paintball lobby will automatically rotate through all your ready arenas. No need for administrators to be online !
Limitation: Currently there can always only run one match at a time.
- Easy: No complex setup needed ! Only 4 commands and your arena is ready and added to the automatic arena rotation !
- Mechanism to strictly seperate Survival and Paintball and to prevent "cheating" in and with Paintball.
- Easy and individually adjustable small Shop, where you can buy ammunition or other special and unique "weapons", gadgets and power-ups with the Paintball-Cash earned during the matches.
- Ranking: Your players gain points to compete with each other !
- Various statistics: examples are Points, Cash, Kills, Deaths, Hits, Shots, KD, Accurancy, Teamattacks, Wins and Defeats for each player, each arena and as a whole.
- Toggleable Killfeed ! Turn it off if it spams you !
- Most stuff is configurable ! For advanced information click here.
- Much, much more!
Easy integration on every survival server!
Our main target is to keep this plugin easily integratable on any standard survival server without disturbing the survival feeling. Players shall not be able to swindle items or gain other advantages over survival players through Paintball.
Here you got some sort of overview what actions are taken to protect the survival-part of the server:
People with the 'paintball.admin' permissions node can bypass some of them.
- Prevent commands that are not related to Paintball. So player can't teleport or use commands as a benefit.
- Prevent breaking and placing of blocks.
- Prevent dropping and picking up items, or dropping the armor.
- Options to let players only join with full health or hunger so they can't escape during fights.
- Options to save the players inventory when joining the lobby and restore afterwards.
- Paintball inventory is cleared when leaving the lobby.
- Turned off damage and starvation inside the lobby.
- Many things can be disabled if they create problems with your other plugins.
- Explosions do no damage to blocks.
- Only Paintball players receive the Paintball messages. Your other players will not get spammed.
Videos on Youtube!
Arena setup
German(!) introduction
A french plugin description and video can be found here:
http://minecraft.fr/paintball-war-edition/
Additional information
Hint about version checking and stats collecting:
This plugin is checking dev.bukkit.org for new updates. This can be disabled in the config with the setting "Server.Version Check".
This plugin is also doing some periodically stats tracking to mcstats.org which helps me to determine how many servers are using it. This can be disabled with the setting "Server.Metrics".
And the plugin is also sending some stats to blablubbabc.de to maybe prepare for some kind of later serverlist (a list of paintball servers). Currently those data are only stored in a non-public mysql table on my server.
- This means that this plugin is sending some general information about the minecraftserver, like: ip-adress, port, servername, slots, motd, bukkit version, if server is in onlinemode and if it has whitelist enabled.
- And some information about paintball like: how many players already played paintball there and if it is an paintball-only server (autolobby enabled) and if the server admin wants the server to be listed at some kind of public server list later, when it is finished.
→Those data are currently only send once every reload.
→ For people who don't want to share these informations with me :( → you can en- and disable this in the serverlist config (plugins/Paintball/serverlist.yml) with the setting "post enabled"
For bug reports or fixes for common problems take a look at the Issues page.
Don't spam with your error here !
For a list of ideas and suggestions take a look at the Ideas page!
Feel free to leave a message here!
(How you like it, what you like most, what you like in no way. I'm interested in your opinion!)
Donators 
A big "thank you" to everybody who is keeping my motivation up through donations!
OklaMokla | zrocweb | Brian |
mattmc291 | treestompz | hector22x |
IceRhal | Lars | xprotect |
TheOnlyRealTGS | breachSWE | forestovserver |
jeracom | MineCrystalSpain | Urban_Professional |
Lamont Ellingson | Meegacoolman |
If you like this plugin, don't spare the effort to any amount that you consider reasonable and/or leave a positive comment!
Usage conditions / License
Paintball Server Plugin for Minecraft
by blablubbabc
You can find the full license terms here: https://dev.bukkit.org/projects/paintball_pure_war/license
Those may be updated from time to time. In summary:
- Usage of this software is on own risk. I give no warranty in any kind that this software is working as intended.
- Modifications for personal use are mostly allowed. See the license for limitations on that. (Also note that the source code isn't publically available just yet. So actual modifications might be rather tricky currently.)
- Do not redistribute or publicly upload the plugin, with or without modifications. People are supposed to always download it for themselves from this page.
- Do not use for commercial purposes! This also applies to add-ons (other plugins or services for example) which are related or used in relation to this plugin! Examples: Don't sell any in-game currency that can be used related to paintball. Don't sell access, or prioritize paying players when joining paintball or the server running paintball. Make sure that your "donors" don't get any benefits such as abilities that can be used within the matches, or otherwise in relation with paintball.
Thank you for respecting these conditions!
If you have any questions on this feel free to contact me.
everytime i do /pb I keep getting requires more arguments what did i miss
@hunkashoomc
It's a known bug, should be fixed in the next version. Klick here
You can fix the problem with an /pb admin reload
Hello, after about 3-4 games, the paintball plugin stops automating games, so the players can't kill eachother and they are just stuck in the map. Also, because of this, players can't leave the arena because the game thinks players are still in it. I have to reload the plugin every time this happens, so I just closed the paintball part of the server.
As he said. Check the group has got the permission. I use group manager and it works fine. I do suggest adding the permission via ingame commands though. Less likely to get errors that way.
@nsordk
Ensure the players / group REALLY got the permission node, maybe be reloading the permission-plugin you are using?
Paintball uses superperms, so permission should be compatible with every permission-manager, which supports superperms..
With the paintball.general permission they should only be able to join the matches and play paintball..
Right now, no. But I will maybe add some "automation" option, so inventories are saved and later restored, and gamemode is automatically changed, etc.
blablubb
First I am rly looking forward to trying this, but I am stuck right as I am ready to try it. I have added the userpermission paintball.general, but my users get the message "no permission",
Next I am sure it has to do with the security, but isn't there an easier way to play than to empty our your whole inv?
@blablubbabc
Well i seem to have few issues with Myworlds Plugin - maybe its something in the difference between them?
Edit: But it works :)
I have no clue at the moment, why the server crashes with this error, then players is send back to lobby in an other world..
:(
@Stingcraft
Which will hopefully contain the fix for multiverse :D
Is there any approx time the next version will be released?
@blablubbabc
Alright - Posted here as you requested i tested it here.
If you guys think, you have found a new bug or maybe have some more information on an known bug:
Don't be afraid to create a new ticket or add informations / suggestions / ideas to existing tickets.
bla
@blablubbabc
COuld You come on and check if i set the arena correctly - it could be to do with that?
@Stingcraft
hmpf, I thought I would have fixed this bug some time ago :(
@blablubbabc
I mean - no one can hit each other to knock them out - it keeps just hitting them but no death detected. Also got the same error appear again.
Edit : Sorry if i breaking rules - i new to comments on bukkit - but if u need more detail and examples - come my server: 77.111.204.111:25565
@Stingcraft
What exactly do mean with "it glitches it up" ?
@ARavinMadMonkey
Nah :( Just fixing this and that, but not the right things I think..:P
So have you fixed the problem with multiverse? Im just sitting here reading the comments :P
@blablubbabc
No problem - Multiworld thing seems to be going ok - ran it for a while. Just had a second error pop up though. Whenever someone quits without /pb leave twice first - it glitches it up:
Edit: I also have added a couple of comments to ideas page :)
@Stingcraft
ayayay :/ this is some new error :P But at least one, with a hint to the color-change stuff of my plugin :P
But could you maybe tell, what you have done, so this errors occurs? changes in the config? Or only a normal match-start?
Edit: ah okay, I think I know why this error occurs for you:
minecraft only allows 16 or 17 chars as listname, so to avoid errors, I cut the last letters of the "listname". If you now use Prefixes and stuff, it can happen that after cutting off the last chars, some listnames would be the same.. thats why there is this error.
Thank you for reporting. Maybe I just dropp the prefixes and stuff, then changeing listnames..
bla
@blablubbabc
I have done so and the only error that appeared was this:
>14:38:54 [WARNING] Task of 'Paintball' generated an exception
java.lang.IllegalArgumentException §c§0[§8Member§0] is already assigned as a player list name for someone
at org.bukkit.craftbukkit.entity.CraftPlayer.setPlayerListName(CraftPlayer.java:170)
at me.blablubbabc.paintball.Match.changeAllColors(Match.java:137)
at me.blablubbabc.paintball.Match.<init>(Match.java:119)
at me.blablubbabc.paintball.MatchManager.gameStart(MatchManager.java:109)
at me.blablubbabc.paintball.MatchManager$1.run(MatchManager.java:291)