Spawn protection & class #249


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Assigned to blablubb
  • Forge_User_80075269 created this issue Apr 29, 2014

    Hi, i've 2 suggestions.

    First, i suggest to add a spawn protection arround the spawns points (amount of block selectable in config), to prevent spawnkill. A player can't be hurt into it, but when he leave this region, he can't return.

    Next, i suggest to add a "class" : a player selects an equipement (for instance 5 grenades + 1 shotgun), he saves it (with a sign or a command, i don't know), and when he uses another command or click on a sign, the equipement is gave and the player pays the amount of $ necessary (if he hasn't enought $, the equipement isn't gave)

    Thanks for reading, if i'm not clear, say me please :)

  • Forge_User_80075269 added the tags New Enhancment Apr 29, 2014
  • Forge_User_80075269 edited description Apr 29, 2014
  • blablubb posted a comment Apr 29, 2014

    There is a spawn protection timer instead (to avoid spawn camping or afk players not being kill-able). You can configure how many seconds the players are protected after spawning in the config.

    The 'class/kit' creation for each player individually is remembered as 'idea'. However it isn't something which will happen for sure or any time soon..
    The first thing which will be added are predefined kits for the shop.


    Edited Apr 29, 2014
  • Forge_User_80075269 posted a comment Apr 29, 2014

    Predefined kits are better, but i thought it was less easy to add, so it's very nice :)

    I use the spawn protection timer, but players wants choose weapons haven't enought time protection, and the time protection is too big if a player rushes

    Obviously, if a player is in the protect spawn, he can't hurt others players :)


    Edited Apr 29, 2014
  • Forge_User_80075269 posted a comment May 2, 2014

    Another idea, could you stop the time of the countdown of spawn protection when a player opens the book (to buy a weapon) if the countdown isn't finished ?

  • blablubb posted a comment May 2, 2014

    @JohOply: Go

    Why would that be useful? What if you setup a long spawn protection timer but the player doesn't even open the shop book? Also, long spawn protection timers can slow down the match very much, even more if some players are afk and you have setup a lot of respawns..

    These seems like a very specific feature to me.. I will probably leave this to the API which will be available with the rewrite.

    If you want to give your player's some more time to look through the available items in the shop you could increase the pre-match-countdown (during which player's are frozen but can already use the shop).


    Edited May 2, 2014
  • Forge_User_80075269 posted a comment May 3, 2014

    I don't know if I explain properly what I mean (English isn't my native language)

    The problem for me currently is that players can't choose weapons quietly/calmy

    I REALLY DON'T WANT break the game, but i think currently the spawnkill is really too easy. Currently on my server, there is 3 seconds for the first spawn and 4 seconds for the spawn protection.

    Increase the first spawn time is useless : after dead, players must buy weapons again (unless if there is a way that i don't know ?)

    But even if the spawnkill is too easy, i DON T WANT players can stay in the spawn : so, for instance if you enable a "spawn zone", it's really important to enable a max-time in this zone : if the player stay into, he is kick from the zone and go to the battle (a tp point? i don't know, i'm not the developper :) )

    If I havn't see an important feature in your plugin about spawn protection or spawnkill, please give me an URL :)

    If you want, i can reformulate all my ideas to be more clear :)


    Edited May 3, 2014
  • blablubb posted a comment May 3, 2014

    @JohOply: Go

    Buying should be pretty fast via the book, if you know what you want to buy. That's why there is the pre match counter: the players have can have lots of time once at match start to look through the shop and decide what they want to play with. Also there will be a setting in the future to let players keep there bought stuff over respawns or have some "auto-rebuying" setting.

    If spawn killing is that big of an issue, even with 4 seconds spawn protection and the relativly strong default painball gun, then you can't fix that by increasing spawn protection times (neither via some complicated spawn region logic nor directly) without turning gameplay into a "waiting until enemy player can be killed" -situation. Your arena is simply to small..

    However, nevertheless there will probably a setting for a respawn timer (players get teleported into the spectator area for a couple of seconds before respawning). This will be added for other reasons but might fit to your issue as well..though it will slowdown gameplay in your situation as well (players waiting at spawn for their enemies to spawn..), but that is up to you then with this option..


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