2.8-beta features
This page will document the new features in the 2.8-beta series. Once 2.8 is fully released this documentation will be integrated with the main docs.
Permissions & Commands
- New Command /odd <item/mob> - Spawns item/mob with specified data (or /od drop)
- Permission - otherdrops.admin.drop
- Could also be useful for Command Blocks (not yet supported).
- Example: "/odd diamondsword@!damage_all#1MySword" or "/odd skeleton@wither/2"
- Entity name matches by shortest unique name if starting with ; (mostly for /odd command) - eg. /odd ;z = spawn zombie
- New Feature /od id - now shows lorename (including full color codes) of item in hand
- New Command /od id mob - View details of mob you're looking at.
- Permission - otherdrops.admin.id
Triggers
- Add new trigger - trigger: MOBSPAWN (will run the drop-section if this mob spawns).
- "CUSTOM" spawns are disabled unless explicity enabled in the config - this is to avoid infinite loops (eg. zombie spawns zombie spawns zombie, etc).
# Replace all zombie spawns with blazes in desert biomes. ZOMBIE: - action: MOBSPAWN drop: blaze biome: desert
- HIT
# Make snowballs do damage to mobs and slow them. ANY_CREATURE: - trigger: HIT tool: PROJECTILE_SNOW_BALL potioneffect.victim: SLOW@100@1 damage.victim: 2
- ITEM_CONSUME (eating, drinking)
# Make carrots give you night vision when you eat them. PLAYER: - trigger: CONSUME_ITEM tool: CARROT potioneffect: NIGHT_VISION@400@1 consumetool: 1 drop: DENY
- POWER_UP/POWER_DOWN (redstone power)
# Make lightning strike when a diamond block receives power. DIAMOND_BLOCK: - trigger: POWER_UP event: LIGHTNING@HARMLESS
- PLAYER_JOIN
# Run a command when a specific player joins the server. PLAYER@Zarius: - trigger: PLAYER_JOIN command: /!*broadcast The developer of OtherDrops has joined the server!
- PLAYER_RESPAWN
# Apply a potion effect when a player respawns. PLAYER: - trigger: PLAYER_RESPAWN potioneffect: SPEED@2000@2
- PLAYERMOVE
- Warning: This trigger has not been thuroughly tested and may have performance issues if it is overused.
# Turn sandstone into roads that increase movement speed for users with a specific permission. SANDSTONE: - trigger: PLAYERMOVE potioneffect.attacker: SPEED@30@4 permission: player.use.road
- BLOCK_PLACE
# Placing Mycelium may release poisonous spores. ANY_BLOCK: - trigger: BLOCK_PLACE tool: MYCELIUM potioneffect.attacker: POISON@200@1 chance: 20
- BLOCKGROW
# Give wheat a chance to drop seeds when it grows CROPS: - trigger: BLOCKGROW drop: SEEDS chance: 25
- PROJECTILE_HIT_BLOCK
# Turn snow balls into grenades. ANY_BLOCK: - trigger: PROJECTILE_HIT_BLOCK tool: PROJECTILE_SNOW_BALL event: EXPLOSION@nobreak
Parameters
- Add: basic player-action (pset.hunger, pset.xp, pset.speed, pset.exhaustion)
# Adds to or subtracts from the defined value. # Be careful using pset.speed, make sure there is always a way for players to reset their speed. # pset.speed is used to add or subtract from the players base speed amount. # pset.hunger is used to add or subtract from a players hunger amount(This cannot go above 20 or below 0) # pset.xp is used to add or subtract from a players experience. Useful for rewarding exp but not wanting it to drop as orbs. # pset.exhaustion is used to add or subtract from a players saturation. (hidden food value) PLAYER: - trigger: ITEM_CONSUME tool: RAW_FISH pset.hunger: +5
- Add: money action - replaces drop: money@percentpenalty/5 etc. Now money: 5, -5, 5%, -5% etc. Supports money.victim, money.steal, etc. (per * other actions, money.world, money.server & money.radius all supported if you need them).
PLAYER: - trigger: PLAYER_RESPAWN money: -1% message: &cYou lost some money when you died!
- Add: cooldown condition eg. "cooldown: click.%p@5" gives a cooldown for the player (%p) that lasts 5 seconds (default CD is 2 seconds)
# Cooldown is unique to the player. # This example makes it so a dragon that hits a player will also hit them with lightning every 10 seconds(only if it comes in contact though) PLAYER: - trigger: HIT tool: ENDER_DRAGON@1000h damage.radius: [LIGHTNING@1] cooldown: hit.%p@10 message.victim: "&cThe dragon fires a bolt of lightning at you!"
- Add sound parameter!
- sound: <sound_name>/1v/1p (v is volume, p is pitch, both are optional & default to 1)
- Supports all current and future official Bukkit sound values.
- Pitch is a decimal value anywhere between 0 (lowest) to 2 (highest pitch) with 1 being normal pitch (eg. 0.2, 0.75, 1.375, etc).
- Volume is also a decimal value however I'm not sure of the range (one might assume the same as pitch, 0 being lowest, 1 normal and 2 possibly the highest volume).
- sound: <sound_name>/1v/1p (v is volume, p is pitch, both are optional & default to 1)
- Add "spawnedby" condition (eg. spawnedby: [NATURAL, CUSTOM, SPAWNEGG, -OTHERDROPS])
- Mobs spawned by a plugin are "CUSTOM" unless they support OtherDrops (eg. setMetaData("CreatureSpawnedBy", new FixedMetadataValue(plugin, "<reason>");)
- Add "damage.attacker/victim/server/world/radius" with normal damage + FIRE & LIGHTNING, eg. damage.victim: [FIRE, LIGHTNING]
- Negative damage accepted to Heal entities.
- Extend potioneffect - now potioneffect.attacker/victim/server/world/radius
- potioneffect.drop (applies to dropped LivingEntities - eg. any mob)
- Passengers for mobs - eg. drop: cow^sheep@red^bat (cow riding a red sheep riding a bat).
Data Values
- Note that if a drop with a colon ":" is used in a list (inside brackets, eg. drop: [wool:red]) it must be surrounded by quotes, ie. drop: ["wool:red", "wool:green"].
Current Syntax:
'@' or ':' | Initial data separator (eg. wool@red zombie:baby) |
'!!' | Additional data separator (eg. zombie@baby!!villager) |
'h' or 'H' | Health data indicator (eg. zombie@50h) |
'eq:slot:item' | Equipment data (always drops equipment)(eg. skeleton@eq:hands:stonesword) |
'eq:slot:item%dropchance' | Chance to drop equipment (eg. skeleton@eq:hands:diamondsword%1) |
Slots: head, hands, chest, legs, feet | |
'!' | Enchantment data indicator (eg. IRON_HOE@UNBREAKING#10) |
'#' | Enchantment level indicator (eg. DIAMOND_SWORD@KNOCKBACK#5) |
'!~' | Lorename data indicator (no enchantments) (eg. ironshovel@!~Super Shovel) |
'~' | Lorename data indicator (with enchantments) (eg. ironschestplate@!thorns#1~Thorny Shirt) |
'@' | Also for potion effects parameter (eg. potioneffect.victim: SLOW@600@2) |
- All mobs use same data separator for multiple data values(currently "!!")
- Support for ":" as first data separator instead of "@"
- This is an additional separator for user friendliness. The "@" still works the same.
- All mobs support maxhealth and equipment
- eg: skeleton@wither!!eq:head:diamondhelmet%0.5!!50h
- eg: zombie@50h!!baby!!eq:hands:ironsword%0!!eq:chest:chainmailchestplate%2
- "eq:" might be removed as requirement for assigning equipment<</color>>
- All ageables have "baby/adult" data
- eg. sheep@red!!baby!!sheared
- Zombies & Zombie Pigman
- Zombie: zombie@baby!!villager
- PigZombie: pigzombie@baby!!villager
- Add collar color to wolf data
- eg: wolf@tamed,blue
- Leather armor color support
- eg: leatherpants@red or leather_armor@blue (includes any dye color, also try richred richblue. more colors to come later (eg. by RGB number)
- Slime and Magmacube allows @TINY/SMALL/BIG/HUGE & numerical (for larger than huge) (note: MAGMACUBE@50 is terrifying! So big it jumps above the clouds)
Creatures
- Any creature-related info from Data Values will be on the Creatures page as well.
- Spawned mobs now centered on block instead of spawning in the corner.
- Aliases:
- PIG_ZOMBIE > ZOMBIEPIG, PIGZOMBIE
- MAGMA_CUBE > LAVASLIME, MAGMASLIME
Enchantments
- Enchantments level now an IntRange and works in tool: condition. (eg. tool: DIAMOND_SWORD@!DAMAGE_ALL#3-6)
- Allow random enchantment -
- Random enchantment, defined level: ITEM@!RANDOM#1-6
- Random enchantment, random level: ITEM@!RANDOM
- Specific enchantment, random level: ITEM@!DAMAGE_ALL#?
- Multiple random enchantments: ITEM@!random!random
- For enchanments over max level make sure enchantments_ignore_level is true in config
- Multiple Enchantments now separated with ! instead of , (eg. drop: DIAMOND_SWORD@!DAMAGE_ALL#2!KNOCKBACK#1)
Entity List
- SKULL_ITEM@<playername> (Case sensitive)
- Added skull aliases - skull=skull_item, skull_block=skull (original bukkit "skull" is the block but most people will want the item)
- Aliases:
- STICK > STICKS
- CARROT@DATA & POTATO@DATA > GERMINATED, VERY_SMALL, SMALL, MEDIUM, TALL, VERY_TALL, RIPE
- DYE@BROWN > COCOA
Drops
- drop: money@percentpenalty/10 (player will lose 10% of their money. Note: do not use a % at the end or it will think that's the chance of the drop)
- drop: NOTHING (now cancels entity equipment drops)
- fix action: LEAF_DECAY drop: NOTHING
Tools
- When using POTION or any type of food along with the consumetool parameter you must include drop: DENY otherwise the last item will not be consumed.
- Allow tools as Data ID (eg. 'tool: 276' = diamond sword)
- EXPLOSION_TNT now properly matches EXPLOSION_PRIMED_TNT
Config
- Add "enchantments_ignore_level" and "enchantments_use_unsafe" config options
Supported Plugins
- Most plugins are compatible by default, this list is for plugins with specific compatibility built into OtherDrops.
- Support for CoreProtect (when breaking blocks with a OtherDrops replaced drop)
- Support for LogBlock/BigBrother/Hawkeye
- Support for RegenBlock
- Support for Heroes conditions (heroes.class & heroes.level)
I've been trying to use the "drop: money@percentpenalty/10" feature, and I’ve been unsuccessful to the point where I’m not sure what to do anymore, every time I reload the config the following pops up:
[WARNING] [OtherDrops:2.8b.334] Invalid data for MONEY: PERCENTPENALTY
otherdrops-drops.yml : http://pastebin.com/nKhaDR7z
@prozzenn
You need to do drop: MONEY@PERCENTPENALTY/10
Possibly money@percentpenalty is broken, I'm looking into it - no fix yet.
@ZariusT
Thank you for the response guys, i will await for future updates. ;)
@Faldonboy
I also tried that and i still get the same warning message, but still thank you for trying to help. ;)
Hej guys, i have two question about this plugin to you.
1. Is there any way to make special armor or legs that will automicaly active some kind of enchant on player who wear it?
for example Armor with enchant speed2 and when player put it on himself then i get extra speed for xxx time?
2. Is there any kind of enchant commend that will allow me to get full food bar by "right click"? For example: some kind of magic sword that allow me to get full food bar when i click right click (when i hold it in hand ofc).
VERY good Plugin.