2.2.1

Details

  • Filename
    OtherDrops_2.2.1.zip
  • Uploaded by
  • Uploaded
    Jan 29, 2012
  • Size
    265.19 KB
  • Downloads
    1,393
  • MD5
    79dedceb8440b2b3249bd0f1e9ef80ef

Supported Bukkit Versions

  • CB 1.1-R1

Changelog

Version 2.2.1 (2012/01/30)

  • Quickfix for messages in some configs showing 0 for %q

Version 2.2 (2012/01/30)

  • DEFAULT now works correctly with fishing actions
  • new aliases (SPAWN_EGG for MONSTER_EGG, GLISTERING_MELON for SPECKLED_MELON)
  • od-fix_undroppables now has endermen dropping their contents on death

Version 2.2-beta1 (2012/01/29)

  • added FISH_CAUGHT & FISH_FAILED actions
  • mooshroom now works instead of being seen as a cow
  • fix bug where PROJECTILE_ARROW didn't send messages
  • attempt fix NPE in SimpleData.get()
  • new flexible way of checking creature names
  • added HELM as alias for HELMET (eg. IRON_HELM)

Fishing example:

    PLAYER:
        - dropgroup: fishcaught
          action: FISH_CAUGHT
          drops:
            - drop: IRON_HELM@50
              message: "Bonus!You found an iron helmet - a little rusty but still ok."
              chance: 5%
              exclusive: 1
            - drop: {DIAMOND, GOLD_ORE, OBSIDIAN}
              chance: 3%
              exclusive: 1
              message: "Woo, you hooked a precious stone!"
    
        - action: FISH_FAILED
          drop: LEATHER_BOOTS
          chance: 2%

Currently this will always drop the default fish as well, that will be fixed in the next release (then you will have to add drop: DEFAULT if you want the fish as well).

Caveats: currently we cannot add items to your inventory and there's no way to determine the location of the fishing "bobble" so it just drops items at your feet.

Bonus: you can use all the usual conditions (biome, weather, world, etc) to customise fishing.

2.1.2

  • add dropgroup conditions back in
  • fix "drop:" default value (if not specified) - was DEFAULT, now NOTHING (more intuitive)
  • stop "drop: NOTHING" replacing blocks on actions other than blockbreak

2.1.1

  • fix for "drop: default" not working
  • fix for "ALL:" & "ANY_CREATURE"
  • fix chance condition for dropgroups

2.1

  • enchantment support! eg. "drop: DIAMOND_SWORD@!DAMAGE_ALL#3, FIRE_ASPECT#2" - see here for more details
  • fix for bug where if an embedded chance fails the block doesn't break

2.0.1

  • remove enhanced HawkEye logging as it caused OtherDrops to be dependent on HawkEye and crash if you don't have it (if you need full HawkEye logging use version 2.0, otherwise use this version).

2.0

  • only change from beta13-2 is support for integer drop values (eg. drop: 318@1022)
  • confirmation that major bugs have been fixed

Beta13-2:

  • fix for HawkEye logging - should work now

Beta13-1:

  • fix for ANY_EXPLOSION, EXPLOSION_CREEPER & EXPLOSION_TNT
  • fix to allow custom drops dropping during tnt/creeper explosions

Beta12-2:

  • fix for in_mob_arena crashing with NPE if mob arena plugin not found

Beta 12:

  • fix "delay bug" choosing same location
  • dropgroups now have separate messages (handy for delays - show immediate message then delayed messages with event)
  • fix IN_MOB_ARENA flag
  • fix UNIQUE flag
  • update hawkeye logging (hopefully rollback works? not tested)
  • remove ProjectileAgent debug msg
  • fix for negative regions (region: [-here])
  • fix for ANY_BLOCK (using replacement block or DENY changed any block to the first block you broke)

Beta 11:

  • remove spawn_egg alias to allow compability with Minecraft 1.0.1 Bukkit
  • clear up a couple of debug messages
  • fix NPE in weather check
  • add datavalues for magma_cube

Beta10: Basic support for enchantments, fix no death animation & entities removing block within, update to 1.0 & 1.1 (mobs/items), ignore players in creative mode (onblockbreak)