rewards.yml

# OnTime Rewards Configuration YAML
# Author: Edge209
#
# This file can be edited manually, but it is *MUCH* easier to maintain the OnTime Rewards via the in game (or console)
# commands.  You can find tutorials and examples here: http://dev.bukkit.org/server-mods/ontime/pages/tutorials/
#
# Format for rewards:
#  - r,p,ts,tr,l,mt,dd,hh,mm,rdd,rhh,rmm,rc,t,q,reward,rewardTag
#
# where:
# r = recurrence:
#................."DO" = Days On        - A reward to be issued after player has been on the server for a specified number of different days
#................."S" = Single            - One time only as specified total OnTime
#                 "R" = Recurring       - Recurring starting at specified time, repeating at recurring interval
#                                           for a specified count, or until the next reward (if no count specified)
#                 "I" = Individual      - A one time reward for a specified player
#                 "FS" = reFerred-by     - A one time reward issued to a player (the source) that refers another.  The reward
#                        source              is issued when the referred player has played for the specified time.
#                 "FT" = reFerred-by     - A one time reward issued to a player (the target) who issues 'referred by' command.
#                        target             The reward is issued when the referred player has played for the specified time.
#                 "KE" = Kit Element    - A reward which is an component of (element) a defined kit of items.  Rewards of this
#...........................................recurrence are issued when the corresponding 'kit' is issued.
#                 "P" = Perpetual       - A recurring reward that starts at the specified time, repeating at the
#                                           recurring interval, but continues indefinitely.
#                 "TD" = Top Daily      - A reward to be issued to the player(s) with the most playtime for the previous day.
#                 "TW" = Top Weekly     - A reward to be issued to the player(s) with the most playtime for the previous week.
#                                           Issued just after midnight on the first day of a new week.
#                 "TM" = Top Monthly    - A reward to be issued to the player(s) with the most playtime for the previous month.
#                                             Issued just after midnight on the first day of a new month.
#                 "TT" = Top Total      - A reward to be issued to the player(s) with the most playtime on the server.  It can be
#                                           issued daily, weekly, or monthly per the setting in config.yml.
#................."V"  = Votifier       - A reward to be issued to a player when they 'vote' for a server from a service which also
#...........................................supports the 'votifier' plugin.
# #
# p = permission: "A" = All
#                 "E" = Exclusive
#
# ts = time scope: This is the timing scope against which the player's time will be compared
#.................."T" = Total PlayTime   - This is the default and the original scope of all OnTime rewards.  This is the player's total time on the server.
#.................."D" = Daily PlayTime   - The reward time will be compared against the player's playtime on a daily baisis
#.................."W" = Weekly PlayTime  - The reward time will be compared against the player's playtime on a weekly baisis
#.................."M" = Monthly PlayTime - The reward time will be compared against the player's playtime on a monthly baisis
#
#
# tr = time reference: This is time reference for how the 'target time' / 'recurring time' should be applied for the reward
#.................."P" = PlayTime ........- The amount of time a player plays on the server
#.................."R" = Real Time .......- Clock time (regardless of player online/offline status)
#
# l = link : If this reward is a member of a chain of rewards, this field will contain the rewardTag of the next reward in the chain
#.................null = Not link in a chain
#
# mt = messageTag : Tag for the message to be sent when the reward is issued.  Set to "default" to use messages defined in output.yml.
#                   Set to "off" to display no message.  Otherwise set to a message tag (msgTag) as defined in messages.yml.
#
# dd = reward days
# hh = reward hours
# mm = reward minutes
#
# rdd = recurrence period days
# rhh = recurrence period hours
# rmm = recurrence period minutes
#
# rc = recurrence count (number of times an award should be given)
#      set to 0 for regular rewards (no recurrence)
#      set to -1 for recurrence that should happen until the next regular reward (original design)
#
# t = type:  "E" = economy
#            "I" = Item
#            "+P" = Permission (grant)
#            "-P" = Denial (a.k.a permission removal)
#            "G" = Group
#            "C" = Command
#            "K" = Kit
#            "M" = Message
#            "X" = XP
#
# q = quantity: Only applies to "(I)tem" rewards
#
# reward = reward string
#
# rewardTag = Unique tag to identify a reward.  This is used to also create the "exclusive" permission string,
#             which will have the the format "ontime.reward.rewardTag"
#
#  This tag is auto generated by the plugin.  If rewards are defined by hand, then this can be set to to "TBD"
#   so the plugin knows that a tag needs to be created.  (e.g.: "- S,A,T,P,null,default,0,1,0,0,0,0,-1,I,1,DIRT,TBD")
#   The "rewardIDCounter" defined below is used as part of this string, such that every reward ever defined is guaranteed
#   to have a unique permission string.
#
# example:
#
#          A set of permission plugin groups from lowest to highest of Default, Builder, Moderator, and Admin
#
#          a one time player change to permissions group named 'Builder' to be issued at 2 hours
#          a one time econ reward to be issued at 1 day, 0 hours, 0 minutes of 200 coins, exclusive to only some groups
#          a one time econ reward to be issued at 2 days, 8 hours, 10 minutes of 1000 coins
#          a recurring 2 DIAMOND item reward to be issued at 3 days, and every four hours after that
#
#
#####################################################################################################
# Example reward.yml:
#
# 'version' below is the version of this YML file. DO NOT CHANGE THIS
#
###################################################
## DO NOT CHANGE THE VERSION number for this file #
#version: 8
###################################################
##
###################################################
## DO NOT CHANGE THE FOLLOWING rewardIDCounter    #
#rewardIDCounter: 0
##################################################
##
## Worlds enabled for Rewards
# worlds:
#   - all
#   groups:
#      - Default
#      - Builder
#      - Moderator
#      - Admin
#
#  commands:
#      - creative:'creative [player]'   NOTES: The (') around the string are REQUIRED & there should be no space before
#       - kill:'kill [player]'             or after these (') marks; [player] will be replaced
#                                         with the target player's name when executed
#
#    rewards:
#     - S,A,T,P,null,default,0,2,0,0,0,0,-1,G,1,trusted,S2G1trusted
#     - S,E,T,P,null,default,1,0,0,0,0,0,-1,E,1,200,S3E1200
#     - S,A,T,P,null,default,2,8,10,0,0,0,-1,E,1,1000,S4E11000
#     - P,A,T,P,null,default,3,0,0,0,4,0,-1,I,2,DIAMOND,S5I2DIAMOND
#
#####################################################################################################
#
#
##################################################
# DO NOT CHANGE THE VERSION number for this file #
version: 8
##################################################
#
##################################################
# DO NOT CHANGE THE FOLLOWING rewardIDCounter    #
rewardIDCounter: 0
##################################################
#
# Worlds enabled for Rewards
worlds:
   - all
#
#
groups:

#
#
commands:

#
#
kits:

#
#
rewards:

#
#
#
# END rewards.yml


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