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I would love to see some enhancements for multiserver environments. I think a milestone would be to split the database into one global and a local one for each server.
Can you explain how you would like to see the split between the use of the global and local servers?
What capabilities would you want regarding the combining of the data across the local servers?
It would stay the same on the local side. But there would be second external database with the overall ontime of all servers. Which also stores the loyality points. And there would be a new reward trigger. One which triggers on the local server ontime and another new one on the total global time.
That sounds great! I need that for my multiserver network. I have 4 servers and it would be nice if there was a table with the TOTAL global ontime, loyality points and so on.. And 4 tables with the ontime of each single server.
Is there any progress already?
PS: whats the use of the "ontime_mulitServer" table? each time a player joins or leaves a new row gets added! (is that a bug?) If only 1 row for each player and server stayed it would be perfect!
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