Multiserver Environment Support #406


  • Accepted
  • Enhancment
Open
Assigned to _ForgeUser8455416
  • Slind14 created this issue Jan 4, 2014

    I would love to see some enhancements for multiserver environments. I think a milestone would be to split the database into one global and a local one for each server.

  • Slind14 added the tags New Enhancment Jan 4, 2014
  • _ForgeUser8455416 posted a comment Jan 6, 2014

    Can you explain how you would like to see the split between the use of the global and local servers?

    What capabilities would you want regarding the combining of the data across the local servers?

  • _ForgeUser8455416 removed a tag New Jan 6, 2014
  • _ForgeUser8455416 added a tag Waiting Jan 6, 2014
  • Slind14 posted a comment Jan 6, 2014

    It would stay the same on the local side. But there would be second external database with the overall ontime of all servers. Which also stores the loyality points. And there would be a new reward trigger. One which triggers on the local server ontime and another new one on the total global time.


    Edited Apr 23, 2016
  • Slind14 removed a tag Waiting Jan 6, 2014
  • Slind14 added a tag Replied Jan 6, 2014
  • _ForgeUser8455416 removed a tag Replied Apr 22, 2014
  • _ForgeUser8455416 added a tag Accepted Apr 22, 2014
  • _ForgeUser10850599 posted a comment Apr 23, 2016

    That sounds great!
    I need that for my multiserver network.
    I have 4 servers and it would be nice if there was a table with the TOTAL global ontime, loyality points and so on.. And 4 tables with the ontime of each single server.

    Is there any progress already?

    PS: whats the use of the "ontime_mulitServer" table?
    each time a player joins or leaves a new row gets added! (is that a bug?)
    If only 1 row for each player and server stayed it would be perfect!


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