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The one thing I noticed when giving players awards, they tend to care less and less overtime when the rewards remain the same. What could be the remedy for a situation like this? Random rewards; these would keep things fresh since players wouldn't really be expectant of their awards which would cause them to actually work towards gaining them.
How could this be handled? Maybe a new section in the rewards config to define a tier of rewards to be used for random based rewards. For instance, you could define common, uncommon, rare, legendary rewards. These list could hold a set of items which could then be given out by defining a command such as "/ontime rewards add random" which would randomly pull a reward from one of those list based on chance. Administrators would be able to define the list names & the percentage chance of an item from that list being given away. They could also define how many items would be given with something like "/ontime rewards add random 3" which would pull 3 items from those list.
Yeah?
Yeah! Just not sure how soon, as I am getting backed up and am now out of town.
Any chance this is going to be implemented soon? I wanted to give donators an "every flavor potion" type package where they get a pack of potions of a random selection.
@FoxyFullmoon: Go
I don't yet have a time frame for this addition. I'm doing some major overhaul and once that's done I will pick up the next set of priority requests. Adding your vote here will help move this toward the top of that list.
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