OITC V2.1.2

Details

  • Filename
    OITC.jar
  • Uploaded by
  • Uploaded
    Dec 4, 2013
  • Size
    47.67 KB
  • Downloads
    30,223
  • MD5
    2f33aad8cbaed5e1d25dd2309e120226

Supported Bukkit Versions

  • 1.7.2

Changelog

Whats in 2.1.2:

  • Updated for 1.7.2
  • Preparation for creating your own Kits and such in the Store :)

Whats in 2.1.1:

  • Fixed the scoreboard actually counting deaths of a player, when it really should be counting kills -.-, HOW EMBARRASSING FOR ME D:!
  • More Preperations for Shops, also if you get any errors whilst loading, be sure that you have the plugin "Vault". If still shows, then please post the error

@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ What's in 2.1:

  • Fixed the scoreboard issue, of how the kills were not being "Set" or "recorded" in the scoreboard, thus the game goes on forever, but NOW ITS FIXED. KILLS NOW COUNT AND DISPLAY ON THE SCOREBOARD :)
  • A bug where players are able to pick arrows back up, or just from the ground, has been FIXED, arrows now DISSAPPEAR, or get "REMOVED" when they hit the floor/wall/ceiling/player W/E!!

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

Whats in 2.0:

  • The whole plugin is RECODED, yep i said it, RECODED. That means there might be a FEW THINGS MISSING, please note that there might be more then just the ones listed below. Features that have been removed but will later come back:
  • Perks/Shop/Etc.
  • Jumping pads.
  • Sign creation is a bit different.
  • a few commands added/removed.
  • Points System (This will be later turned into economy based System)
  • added /oitc setmainlobby
  • add /oitc setlobby [Arena]

#FOR SIGN CREATION## There is a new system and is much more Simpler for creating Arena Signs.. The order and setup you must now follow is this:

  • Line 1: oitc (Caps does not really matter)
  • Line 2: "Your ArenaName Here" The rest of the lines are now not needed anymore!!!!! SO MUCH MORE SIMPLER WOOOOT.

########

OITC Now also has an EndTime config option, this is how long the arena will run until the seconds that you have put are up. Example: EndTime: 600 (This is by default, and is considered to be 600 seconds.) So 600 seconds / 60 (for 1 minute) = 10 minutes. So by DEFAULT, the arena will run until either the score is met, or the time has been met. So there are possibilities that a player may or may not win.

This version of oitc is fully built to actually run this time... = not many bugs.