OldCombatMechanics
Unlike similar plugins, this plugin focuses on efficiency so as to not hinder the performance of your server.
Available features:
- Master & per-world toggle for each module
- All modules fully customisable
- Remove weapon cooldown
- Setting tool damage as in pre-1.9
- Make players regenerate like in pre-1.9 & with correct exhaustion
- Give players a shield while they right click with a sword
- Have armour be as strong as in pre-1.9
- Have configurable old potion durations
- Have configurable old potion effects (strength & weakness)
- Disable sword sweep attack
- Option to disable shield crafting
- Disable off-hand (with white/blacklist)
- Make shields block 1/2 a heart instead of reduce damage to 33%
- Configurable general & projectile damage reduction for shields
- Have arrows not be stopped by shields
- Re-add snowball, egg & enderpearl knockback
- Disable player collisions
- Enchanted golden apple crafting
- Customisable enchanted & golden apple potion effects
- Fishing rods knockback and damage like in pre-1.9 (customisable)
- Automatically add blaze powder to brewing stands
- Automatically add lapis in enchanting tables
- Stop usage of elytra
- Disable random projectile trajectories
- Disable bow boosting
- Configure Chorus Fruit properties
This plugin requires Java 8.
Hotels - allows you to create hotels and rent rooms
InactiveLockette - Allows players to remove Lockette locks of inactive players.
This plugin uses bStats metrics. You can disable it in the relevant plugin folder.
I tried everything but there is no possible way for me to enable the offhand in the config file.
After "disable offhand" it is just blank. Help
In reply to EliPlayz32:
You need to disable the disable-offhand module. Two negatives make a positive.
Is there gonna be a 1.14 update?
In reply to KobeiggyTV:
It is already supported.
In reply to gvlfm78:
Will 1.14.4 be supported?
Edit: I should've tested it before asking about it. It works the only thing thats weird is that the console just says loading libraries, please wait... forever the reason for this is probably the versions of the server and plugin but it works so whatever.
In reply to LemonMan200:
Any issues you have with the initial startup of the server would be entirely unrelated to OldCombatMechanics. The loading process for OldCombatMechanics does not occur until much later in the startup of the server, long after the libraries have been loaded. If this is a persistent issue, you may want to report it to the Spigot / PaperSpigot developers (or whoever makes the flavor of Bukkit server that you are using).
Is there a way to disable one of theses features? Like
and
In reply to KaranOsu:
Yes, simply go to the config.yml, find the relevant module sections, and set enabled: to false.
In reply to gvlfm78:
im bad at computers, can you tell me how to get to config.yml with a mac, and if that isnt possible how to do it with windows? i would love to enable elytras and off hands on my server.
In reply to corn778:
In the server's plugins folder there's an OldCombatMechanics folder, in that there's the config.yml file. You can open it with any text editor, although on Windows I'd recommend Notepad++.
It will be great if someone could port this to Minecraft Forge.
In reply to thejanox824:
In reply to gvlfm78:
Well, if Forge mods work for Sponge, it's OK. I want to use it with other Forge mods because i really hate 1.9 changes. Downgrading to 1.8.9 or 1.7.10 isn't a good idea because all mods for those versions are very outdated. Also, i like the new 1.12 blocks and mods.
Hey, does this plugin have any dependencies that I'm missing? All I see is Java 8.
I can't seem to get the swords/axes to revert, but other things are working (Such as crafting enchanted golden apples and preventing things from being in the off-hand).
This is a good plugin, however, for some reason it does not let me naturally regenerate or loose gapples when i eat them. I can solve this by just giving everyone gapples at the start of the game but it is annoying to have to deal with.
@delsolsi213
Someone had already told me about this issue and I already fixed it in a development build which you can get from the jenkins server
@delsolsi213
Hmm. We will have to look into this. It wouldn't surprise me, as that module is very hacky. It wasn't a fun one to write :P
Please open a formal issue on our GitHub, and we'll get back to you as soon as possible.
@gvlfm78
Found a small bug, if we set the old regen to true prior to 1.9 and we use any plugin that lets us use health boost as a custom enchant you wont regenerate the extra hearts, if you turn the old regen to false it works fine.
This plugin is very useful! Ty for creating this plugins! :D
@assasianfire
Nice to hear it works for you now!