NoSpawn
NoSpawn - A simple mob control plugin:
Version: v1.9.6
Yes, it works with 1.8!
Features:
- Prevent any mob you don't like form spawning
- Very easy to use
- Works with multiworlds
- Configure each world individual
- Edit config on the fly!
- Block mobs from specific blocks
- Spawn mobs with a command though they are blocked!
- Permissions support!(Vault, Bukkit Permissions and OP)
- Optional limit the number of Mobs
- Allow/Deny spawner Eggs
- Allow/Deny spawns from spawners
- Allow/Deny jockey spawns
Notice:Bukkit updates shouldn't break this plugin so if the version in the file discription is lower than the actual bukkit version it should work fine :)
Configuration:
After installing the plugin (just put the .jar file into your plugin directory) it will create a NoSpawn folder within your plugin directory.
In this folder there will be a configuration file where you can choose which mobs are allowed or not.
The global block blacklist blocks all mobs to spawn on the specified blocks on the specific world.
It can individually be enabled and disabled for each mob (default is enabled), to see how look at the commands.
If the global block blacklist is enabled it will add to the blacklist of the specific mob for example:
All mobs are forbidden to spawn on grass and cobblestone, but in addition only pigs shouldn't spawn on cleanstone too. So you add the cleanstone to the blacklist of the pig and they complement one another.
If you don't want a mob to spawn on specific blocks you can put these blocks on the blacklist for the specific mob.
Please separate the block id's with a ";" (without the quotes), this syntax is used for the global block blacklist too.
See example below:
properties: RefreshTimer: 20000 worlds: world: creature: Creeper: spawn: false BlockBlacklist: '' Limit: 1 UseGlobalBlockBlacklist: true Chicken: spawn: true BlockBlacklist: 2;3 Limit: 0 UseGlobalBlockBlacklist: true Sheep: spawn: true BlockBlacklist: '1' Limit: 3 UseGlobalBlockBlacklist: false . . . properties: TotalMobLimit: 10 GlobalBlockBlacklist: 1;4 AllowSpawnerSpawn: false AllowEggSpawn: false DenyJockeySpawn: false
After restarting/reloading your server the unwanted mobs will be disabled on the configured world.
Note: If you have more than one entry in the blacklist the quotes will disappear but the plugin will still load the blacklist!
If you don't want to blacklist some blocks you can ignore the Blacklist.
The limit option sets a maximum of mobs of that mobtype that can spawn.
In the example above the maximal number of sheep for example is 3 so there are only 3 sheep on the whole world.
If you set the limit to 0 (default) the limit is disabled.
The TotalMobLimit sets a total maximum of ALL mobs on the world, so if you set it for example to 10 there will only be 10 monsters on the entire world.
The RefreshTimer is an option that tells the plugin in how often it will check the number of mobs on the world. The default is 20000 ms (20 seconds).
The config node "world" is the name of the world you configure.
The plugin will detect new worlds automatically if they are loaded and adds them to the configuration file so you don't need to add them.
Commands:
If you want to configure the plugin from the game you can use :
/nospawn allowspawn <worldname> <mobname> : To allow a mob to spawn
/nospawn denyspawn <worldname> <mobname> : To block the mob
This will change the plugin on the fly and you don't need to reload anything!
If you want to despawn a certain type of mobs you can use:
/nospawn despawn <worldname> <mobname>
To change the limits you can use:
/nospawn setmoblimit <worldname> <mobname> <ammount> : To limit a certain mob
/nospawn settotalmoblimit <worldname> <ammount> : To limit all mobs
If you want to change the timer you can use:
/nospawn settimer <milliseconds>
To enable or disable the global block blacklist for a specific mob use:
/nospawn usegbbl <world> <mob> <true/false>
To edit the global block blacklist use:
/nospawn addgbbl <world> <blockID> to add a blockID to the list
/nospawn delgbbl <world> <blockID> to delete a blockID from the list
To edit the block blacklist use:
/nospawn addbl <world> <mob> <blockID> to add a blockID to the list
/nospawn delbl <world> <mob> <blockID> to delete a blockID from the list
To reload the config use:
/nospawn reloadconf
Permissions:
You can use this commands if you are an OP or if you have installed permissions and use these permissions:
- nospawn.allowspawn
- nospawn.denyspawn
- nospawn.despawn
- nospawn.setmoblimit
- nospawn.settotalmoblimit
- nospawn.settimer
- nospawn.useglobalblockblacklist
- nospawn.editglobalblockblacklist
- nospawn.editblockblacklist
- nospawn.reloadconfig
Metrics
NoSpawn uses the Metrics system to collect some data to determine the usage of the plugin.
This will help the plugin developers to see how many servers are using the plugin and what versions these servers are running,
If you don't want this, edit /plugins/NoSpawn/config.yml and set sendMetrics to false
If there are questions or errors please post them so I can fix it ;)
Donations:
If you like my plugin, feel free to donate some Bitcoin or via PayPal (Donate button at the top right hand corner)
Bitcoin address:
1Hg9shJTUjTZjwWGeQoupS4iszm6JUYMLi
Changelog:
Version 1.7.2
- Added commands to reload the config and to edit the blacklists ingame
Version 1.7.1
- NPE fix if global blacklist contains nothing....
Version 1.7
- Added a global block blacklist
error more error :( MCPC 164 config default
Block monster spawn based on Y coordinate?
@xXLupoXx
Thank you very much! Would you like take on a idea i have for a plugin. Im willing to donate for the work. PM me if you are interested. The plugin will involve a type of flight and need a type of piggy back system. I can explain more in a pm. I dont want my full idea out there just yet.
Thanks again for the plugin, zcahrywilsn
@zachrywilsn
new version is up, waiting for approval
@zachrywilsn
Interesting seems like the server is throwing empty spawn events while the world is loading Oo. You can ignore this error I will release a fix for the error spam in the next days. Also the old versions work with the new bukkit
get this when making a new world with multiverse http://pastebin.com/hgjXhJji
it stops after world is made an dosent seam to effect anything
just wanted to say something and 1.7.2 update?
@zachrywilsn
I have to thank you, you are the first one to donate something ;)
@xXLupoXx
Said i would and i did! check your paypal! thanks again so much! :)
@zachrywilsn
There is a Donation button at the top right hand corner leading to paypal :)
Love this plug! You need another way to donate not just bitcoin. no offense, but i use paypal and i think most people do. Thanks for all your hard work and time!
Thanks! I was searching for a yml editor This plugin has been great btw, I had a super overpop problem with Ozelets on my server, was causing alot of lag so disabling them was key
@darqen27
Ozelot, and i suggest you use something like Notepad (PlusPlus) to open it with the normal text editor it looks.... messy
What are ocelots called in your plugin, and also, the config file is almost unreadable
@Thiagofag
So I've uploaded a version which can allow spawner spawns just set the AllowSpawnerSpawn flag in the config to true (Might be a while till the file gets approved be patient :) )
@xXLupoXx
Could add this option, because that way it would be easier to control the mobs born naturally.
@Thiagofag
Well you can't understand it because it can't be set... You can only allow mobs to spawn from eggs if all other things are disabled but I could add the spawner setting if it's needed.
I did not understand how to set up the skeleton for example, to be born only in mobs spawner, sorry for english
I think this plugin causes strange glitches with worlds flooded with animals or no animals spawning at all. I will do more testing...
can u please update this plugin so it works for 1.6.4
@wuselrob
There is a config node called AllowEggSpawn: false for each world, just set it to true and the spawneggs will work