Synchronized Code Access #260


  • New
  • Other
Open
Assigned to _ForgeUser7105870
  • _ForgeUser7633192 created this issue Jan 30, 2014

    What steps will reproduce the problem?
    1. Install NoLagg
    2. Install RaceGames
    3. Start a horse race of RaceGames

    What is the expected output? What do you see instead?
    Expected: The players freeze and stay frozen untill the counter is over. The players will unfreeze and they will be mounted on a horse.
    What happens: The players stays frozen after the counter is over and they won't get a horse.

    What version of the product are you using?
    NoLagg-1.90.4 and RaceGames 4.2

    Do you have an error log of what happened?
    Yes, here:  http://pastebin.com/5HBwSwSc

    Please provide any additional information below.
    I am the plugin owner of RaceGames and I am wondering how to fix these errors. I get the: Synchronized code got accessed from another thread error. I use the following code to freeze the players when they move.

    public void OnPlayerMove (PlayerMoveEvent event){
        Player player = event.getPlayer();
            speler.teleport(player);
    }

  • _ForgeUser7633192 added the tags New Other Jan 30, 2014

To post a comment, please login or register a new account.