Mobs Spawning Control improving #203


  • New
  • Enhancment
Open
Assigned to _ForgeUser7105870
  • _ForgeUser9597014 created this issue Feb 15, 2013

    What is the enhancement in mind? How should it look and feel?

    To do a better control of mob spawning would be great. There is no control with breeding spawns (neither with spawning from a hen egg when breaking it) so players can spawn unlimited mobs and lag the server.

    Please provide any additional information below.

    In the plugin "" rel="noopener nofollow" target="_blank">http://dev.bukkit.org/server-mods/mobmanager/" they control some other good stuffs like stop spawning when no players near, stopping it in relationship with chunks loaded, etc. It would be great to have all this Anti-Lag features inside the NoLagg plugin.

  • _ForgeUser9597014 added the tags New Enhancment Feb 15, 2013
  • _ForgeUser7105870 posted a comment Feb 24, 2013

    I decided to not turn NoLagg into a gigantic plugin that tries to compete with plugins designed specifically for a certain task. I agree on the fact that it needs improving, but on the other hand it's better to let the plugins that are designed for this to improve it instead. NoLagg's focus is on tackling key issues that are not easy to fix, mob limiting or despawning is very easy compared to that.

    It can be improved, but if it will be truly depends on the people continuing it.


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