NoCheatPlus 3.11.1-RC-sMD5NET-b743


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  • Uploaded
    Sep 21, 2014
  • Size
    760.66 KB
  • Downloads
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Supported Bukkit Versions

  • CB 1.7.9-R0.2
  • 1.7.4
  • 1.7.2



Release for CraftBukkit for Minecraft 1.7.2 - 1.7.10 (+ 1.6.x + 1.5.x + 1.4.5-R1.0).

This build has not been adapted to work with changing names, issues could be inheriting fall distance or violation history. Ignoring it or activating data expiration could help until an update of NCP for UUIDs is available. You can use [uuid] in commands and log messages with this build, but there are no new preset entries. This should not be an issue before people are allowed to change names.

Release for MC 1.7.2 - 1.7.10, changes since last release:

  • Changes
    • Passable raytracing: Removed the vcliponly option, set blockchangeonly to false by default, extend "early exit" check.
    • "ncp inspect": Added op status to message.
  • Fixes
    • Raytracing/Passable: Prevent moving through diagonally closing blocks.
    • Fix a NullPointerException with command protection.
    • Only log certain debug messages if logging.debug is set.
  • Internals
    • Refactor parts of velocity handling to prepare for per-axis velocity.
    • Passable raytracing: Added unit tests.

For a more detailed change history see the build-info page:

The documentation will be brought back to shape with the NCPDocs project at GitHub, with time. You can file tickets on BukkitDev or GitHub, e.g. to indicate missing entries.

Note that jar files downloaded from anywhere else but BukkitDev are not approved by Bukkit-staff, use them at your own risk. Development builds for NoCheatPlus are found at the Jenkins on exclusively.

Users of mcMMO, Citizens should consider using CompatNoCheatPlus as well to make most features compatible.

Notable (open)

  • Cheaters can abuse velocity received upon damage.
  • In order to avoid false positives with the recently added ctrl-sprint feature we made checking more coarse, in that it assumes that the player is sprinting whenever technically possible. This can be disabled with setting checks.moving.assumesprint to false.
  • There are rare cases with false positives (survivalfly + vacc) for fast falling players. This seems to be caused be moving events not firing, leading to a too big move in-between, occasionally even triggering the built in "moved too quickly" check (1.6.4 ~ 1.7.2).
  • Fighting checks can be too sensitive under certain circumstances (e.g. fast clicking + both running, high latency).
  • Some high level potion effects might pose problems (jump, speed).
  • Players moved by pistons still create violations (mostly horizontal - unlikely to get fixed quickly, though realistic concepts exist).
  • Speeding is still possible up to a certain percentage of the usual speed (unlikely to get fixed quickly).


Some issues can not be fixed in a simple way, the above list contains those we consider both confirmed and severe enough to mention. This list is only updated for the latest upload on BukkitDev.

For more issues see: