NoCheat
Thank You!
Thanks to everyone who used and liked this plugin. I've set the plugin to "abandoned" status myself (that's why there is a red box above this text), because it describes best the current status of this plugin. Thanks to everyone that supported me during the year of development, with money, bug reports or simply kind words.
What now?
NoCheat 3.5.0 no longer works with recent CraftBukkit build and you will no longer get any updates or support from me anymore.
If you want to see the original version of this description page for this plugin, you can find a copy of it here: Original plugin description
Replacements for NoCheat
Check out these plugins.
NoCheat+
It is based on NoCheat's code and is therefore similar in how it works. But it also adds a ton of new features. You can find it HERE.
NoCheat Classic
It is the original NoCheat without any modifications beyond what is necessary to make it work on modern CraftBukkit versions. If you like NoCheat exactly the way it is, this may be what you are looking for. You can find it HERE.
AntiCheat
Is a new plugin that's built from scratch. That means it will behave and feel different to NoCheat. I'm sure the developer appreciates new users and bug reports. Get it HERE.
Make your own
Don't like the presented alternatives? You may just create your own plugin instead. The source code for NoCheat is HERE.
@fondelaar
I would be very glad if winter4w and I could take over this plugin together.
@jolleward
Please read the description of this plugins... He quit.
please update for 1.2.4 :)
@fondelaar
there is no problem between them, they just want the author's permission
@winter4w
thanks i just downloaded yours
@NOSDuco you should let winter4w help you. he was nice enough to update it
@NOSDuco
hes actively reading these forums and such, he should pop up soon enough, hes just being a Forum Ninja ;)
@cvxx7q
I'm just gonna take some precautions and ask the owner nicely, if I do not get a response I might when just take over the plugin.
@NOSDuco
i think as far as his licenses go, i think you don't need permission to take the code and re-release it, but don't hold me to it, he may have said otherwise
If it were my choice to take over this great plugin I would in a heart beat. If you guys could, please contact the owner letting him know I would be glad to take over the plugin. Thanks, NOS.
@NOSDuco
I will be glad to help you
I update the plugin also
http://dl.dropbox.com/u/14757719/Plugin/NoCheat.jar
@NOSDuco
YES!!! :D Go for it, certainly make me happy! :)
@NOSDuco
It would be great)
I would be happy to take over this plugin, please do let me so. It will make thousands of people happy.
Please let someone take over this plugin and continue to upgrade it independently (like winter4w). I can't use 'Essentials' because it do not let you disable commands or remove command permissions from op's, instead i use a pluggin called 'RoyalCommands' which is more convenient. I think the only reason more people don't use it is because of its name.
Thanks, ReconDR23
@Evenprime85 thanks for that long support you gave us with NoCheat. Your plugin had such a good code, never errored on my server or something.
Thats amazing... Hope Essentials can remake that good work :)
Can I take this plugin over I also updated it to the 1.2.4
http://dl.dropbox.com/u/14757719/Plugin/NoCheat.jar
Inactive!? Without this plugin my server is dead! SOmeone need to take care of this plugin!
Cheats works!!
@asofold
i contacted an moderator, and he told me that he took over nocheat, he will do somthing with essentials but it will say an standalone plugin. it should be ready soon. if you need any info about this new plugin, contact md_5
@fumitti
NoCheat ignores that value, because it isn't working properly yet. E.g. people who have "allowFlight() == true" still get kicked for flying by Minecraft.
@CoolOppo
As cvxx7q said, you can't compare the two.
The Source Engine works with small, static levels that can be heavily optimized in advance for such things. Also, it usually has to deal only with relatively few entities/players (for games with many players e.g. CS or TF2 it only supports very few entities, for games with few players e.g. L4D it supports many entities). That's because it has to keep the value of players * entities small to make extensive line of sight checks (and all other server-client communication) plausible.
The Minecraft engine works with huge, fully dynamic levels and can support may thousands of entities and hundreds of players at once (players, monsters, items, ...). That would make such line of sight checks very expensive.
@asofold
I would expect that the Essentials version stays a standalone plugin and will keep working as such.
@TWIMinecraft
"guys"? I'm only one guy.