NaturalHorses-1.0.7
Details
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FilenameNaturalHorses.jar
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Uploaded by
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UploadedJul 18, 2013
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Size25.22 KB
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Downloads1,607
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MD58b429f74c685459b1c33006ffc398311
Supported Bukkit Versions
- 1.6.2
Changelog
Release 1.0.7
- Configurable multi biome support (but still only spawns horses on grass blocks)
- MCStats - anonymous plugin stats (can be disabled in PluginMetrics/config.yml)
Release 1.0.6
- Add multiworld support (specify a list of worlds to spawn horses in)
- Configurable number of horses to spawn per group/herd (min/max values)
- Better WorldGuard handling
- Now compiled for Java 1.6 !!
NOTE: The config.yml file does not auto-update!
Please delete the file and let the plugin re-create it with the new settings
Release 1.0.5
- Now entirely using Bukkit API (no NMS code.. really this time!)
- Allow decimal values in "chance" percentages (eg. "spawn-chance: 0.5")
- Compatible with 1.6.2 ONLY (CraftBukkit build #2811 or higher)
Release 1.0.4
- Fix WorldGuard integration problems (hopefully all errors are gone now)
- Horses no longer despawn when player leaves the chunks
- Compatible with 1.6.1 + 1.6.2
Release 1.0.2
- Using a completely new spawning method (thanks to DarkBladee12 for the HorseModifier class)
- Horses now spawn with more natural health levels (8-15 hearts)
- Fix error when world name is not valid
- Spawned horses do not despawn (but do not force chunk to stay loaded)
Release 1.0.1
- Fix error when WorldGuard is not present
Release 1.0.0
- First release!
- No documentation so far - Please read config.yml for configuration settings
- Can spawn donkeys and horses of ALL colour combination
- Respects WorldGuard "mob-spawning: deny" regions