MyZ 3.0.6.13

Details

  • Filename
    MyZ-3_0_6_13.jar
  • Uploaded by
  • Uploaded
    Nov 17, 2013
  • Size
    250.56 KB
  • Downloads
    241
  • MD5
    38c4d1807f20a570136b867cd4dd5c6d

Supported Bukkit Versions

  • 1.6.4

Changelog

This is the first release of MyZ 3.0 on dev.bukkit. If you haven't been keeping up with the bleeding-edge releases, check out the GitHub page. Lots has been added in the last month and we're finally ready for an official beta release.

MyZ hosts an official website where you can view lots of cool things such as global statistics and recommended servers. After downloading MyZ, I highly recommend you head on over there and register your server for entry on the CDS and server list.

I am also in the process of creating an official MyZ map, especially for Minecraft 1.7.2. If you want to help contribute to the development of the map, feel free to submit a WorldEdit schematic to my personal email. The theme is, obviously, post-apocalyptic. Submitters will be given a server-wide name prefix.


CHANGES

  • 3.0.6.1
    • Adjusted entity spawn rates.
    • Permitted villagers to spawn with modified trades.
    • Native support for Build-in-a-box.
    • NPC performance tweaking.
    • Minor bugfixes.
  • 3.0.6.13
    • Supported DiguiseCraft for being a zombie on spawn (still a WIP)
    • Some major bugfixes and some minor ones too.
    • Performance addresses.
    • More configurations.
    • Ability to harm mobs while in spawn region (just not players).

Not all features are implemented yet. Be patient!

  • MyZ mobs will spawn cross-worldwide, regardless of your Multiworld selection in the MyZ config. This is being worked on.
  • Human NPCs will drop two copies of their death loot, a real and a ghost. The ghost cannot be picked up and is essentially a visual glitch. This is being investigated.

Find another bug? Submit it!