MythicMobs v0.9.0


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    Mar 1, 2014
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Supported Bukkit Versions

  • CB 1.7.2-R0.3
  • CB 1.7.2-R0.2
  • CB 1.7.2-R0.1


Beta Release v0.9.0

New Features

  • Mob Stacks - If one mount isn't enough, you can now stack mobs by creating a mob stack:
  MobStack: StaticallyChargedSheep,StaticallyChargedSheep,StaticallyChargedSheep,StaticallyChargedSheep
  • Spawner Group commands - most spawner commands now accept g:groupname instead of a mob spawner name, and will change all spawners associated with that group.
  • Skills can now use a percentage for the health modifier, i.e. =50% or <25% etc
  • Health modifiers now scale with the mob's max health, including health granted by gear and health added by mob level scaling (coming in a future build). This means if a mob has a max health of 200, and a skill is set to fire at =100, then if the mob has 400 health from gear or scaling the skill will fire at 200 health. This is necessary for mob levels and scaling in the future.
  • You can now use multiple health modifiers per skill, in a comma-separated list. So the following skill string is valid:
- skill dosomething =75%,=50%,<200
  • Added WorldGuard Support
  • Added ShowHealth option to all mobs, and two new config values to config.yml - show-health-radius and show-health-format Will display a message to all players within the radius every 10% of the mob's health if ShowHealth is set to true. Format can include color codes and variables $mobname, $mobhp, $mobmaxhp, and $percent.

New Spawner Attributes

  • You can now change the spawner's mob type by setting the mobtype attribute

New Spawning Conditions

WorldGuard conditions, region can be a comma-separated list of region names:

  • inregion [region]
  • notinregion [region]


  • inside [true/false]

New/Updated Skills

  • Added Mount skill
  • Added Dismount skill
  • Added SpawnPassenger skill
  • Added EjectPassenger skill
  • Added MountPlayer skill
  • Added TeleportLocation skill
  • Added RemoveMobs skill
  • Added ToggleLever skill
  • Added SetHealth skill
  • Added SetMaxHealth skill

Bug Fixes / Other

  • Mobs should use abilities immediately at the intended health level instead of one hit after.
  • Fixed a bug with the spawners/listnear command involving multi-worlds
  • Fixed a bug where the Message skill would not display mob health correctly.
  • The RepeatAllSkills option should now work as intended.
  • Fixed Ranges in Health modifiers so they work properly.
  • Some refactoring and optimizations here and there.