MythicMobs v0.9.0
Details
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FilenameMythicMobs.jar
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Uploaded by
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UploadedMar 1, 2014
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Size265.03 KB
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Downloads1,658
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MD57d586733d1a38fe10db7827b4ad30bd4
Supported Bukkit Versions
- CB 1.7.2-R0.3
- CB 1.7.2-R0.2
- CB 1.7.2-R0.1
Changelog
Beta Release v0.9.0
New Features
- Mob Stacks - If one mount isn't enough, you can now stack mobs by creating a mob stack:
SheepStack: MobStack: StaticallyChargedSheep,StaticallyChargedSheep,StaticallyChargedSheep,StaticallyChargedSheep
- Spawner Group commands - most spawner commands now accept g:groupname instead of a mob spawner name, and will change all spawners associated with that group.
- Skills can now use a percentage for the health modifier, i.e. =50% or <25% etc
- Health modifiers now scale with the mob's max health, including health granted by gear and health added by mob level scaling (coming in a future build). This means if a mob has a max health of 200, and a skill is set to fire at =100, then if the mob has 400 health from gear or scaling the skill will fire at 200 health. This is necessary for mob levels and scaling in the future.
- You can now use multiple health modifiers per skill, in a comma-separated list. So the following skill string is valid:
- skill dosomething =75%,=50%,<200
- Added WorldGuard Support
- Added ShowHealth option to all mobs, and two new config values to config.yml - show-health-radius and show-health-format Will display a message to all players within the radius every 10% of the mob's health if ShowHealth is set to true. Format can include color codes and variables $mobname, $mobhp, $mobmaxhp, and $percent.
New Spawner Attributes
- You can now change the spawner's mob type by setting the mobtype attribute
New Spawning Conditions
WorldGuard conditions, region can be a comma-separated list of region names:
- inregion [region]
- notinregion [region]
also:
- inside [true/false]
New/Updated Skills
- Added Mount skill
- Added Dismount skill
- Added SpawnPassenger skill
- Added EjectPassenger skill
- Added MountPlayer skill
- Added TeleportLocation skill
- Added RemoveMobs skill
- Added ToggleLever skill
- Added SetHealth skill
- Added SetMaxHealth skill
Bug Fixes / Other
- Mobs should use abilities immediately at the intended health level instead of one hit after.
- Fixed a bug with the spawners/listnear command involving multi-worlds
- Fixed a bug where the Message skill would not display mob health correctly.
- The RepeatAllSkills option should now work as intended.
- Fixed Ranges in Health modifiers so they work properly.
- Some refactoring and optimizations here and there.