If you specify (rows), (rows) must always come right after [Menu].
Rows must be between 1 and 6.
Inventory name will be the name of the chest inventory when the menu is opened.
If you don't specify it, [Menu] will be used as the inventory name.
Inventory name can be multiple words, but must be less than 32 characters long.
Inventory name has color support! Use &[Color/Format]. If you use a format, it must come after the color. Example: &a&lGreen Bold Text
Menu will open up with the specified options in edit mode after the command is entered.
/mmset [Menu] [Item] (Optional- Specific Item Name)
Binds the item to the menu.
When a menu is bound to an item it means the following:
When a player right or left clicks while holding the item, it will open the menu. No permissions required!
If the item is not name-specific the item can no longer be used except to open the menu.
You should take caution and only bind one menu to each item unless you use specific-names).
Specific Item Name
Color is supported! Use &[Color/Format] to use color.
If this is specified it means the following.
The item has to be named the exact name. CaSe SeNsItIvE!. It is also color and format sensitive.
You may use the same item with different names, for different menus. However: Do not use one menu for the item without a name, and one with a specific name, it will not work!. Example: Menu default is bound to a compass, while Menu Tools is bound to a compass when it is named "Tools". It is not guaranteed what menu will open when this happens!
To unbind a menu from an item enter in "none" for [Item]
/mmname [Name]
Sets the display name of the item in your hand to [Name].
This is because MyMenu does not implement a way by itself to use color with Anvils. Other plugins may do so making this command useless.
Color is supported with this command! Use &[Color/Format] to use color.
How can i use an spawn egg ocelot as material in the menu? (383:98)
also glass panes would be nice. I have tried multiple strings but it doenst work.
is there a way to open the menu on command? E.g. /kits opens the kit menu