crash and void tp on game end #81


  • Accepted
  • Defect
Open
Assigned to kitskub
  • _ForgeUser9353013 created this issue May 14, 2013

    What steps will reproduce the problem?
    1.play game as normal, once winner is decided game ends, layers teleport away.
    2.many of the players and teleported to the void on leaving the game, at this point they can not do any commands, /ping, /spawn, chat etc.
    3. the player/s then crash,

    What is the expected output? What do you see instead?
    should TP to the point they were at when the joined the hunger game OR like alot of other plugins, you should be able to set a END and QUIT point, this way it can be 1-2 blocks above the floor to help avoid any TPing into or below the floor.

    What version of the product are you using?
    lates,t this has happened in at least last two versions.

    Do you have an error log of what happened? Can you upload some of your files?

    Please provide any additional information below.

  • _ForgeUser9353013 added the tags New Defect May 14, 2013
  • Forge_User_01524769 posted a comment May 15, 2013

    Please post your games.yml on pastebin.com


    Edited May 15, 2013
  • Forge_User_01524769 removed a tag New May 15, 2013
  • Forge_User_01524769 added a tag Waiting May 15, 2013
  • _ForgeUser9353013 posted a comment May 16, 2013

    http://pastebin.com/Dka900uS

    Its a pretty simple setup,
    spawnpoints, a load of chests, then this...

        blacklistedchests: {}
        fixedchests: {}
        itemsets: []
        cuboids:
        - 202 1 90 0 0 groundzero:312 100 201 0 0 groundzero
        enabled: true
        spawn: 251.499 77 145.508 -88.935 90 groundzero

  • _ForgeUser9353013 removed a tag Waiting May 16, 2013
  • _ForgeUser9353013 added a tag Replied May 16, 2013
  • Forge_User_01524769 posted a comment May 16, 2013

    @Rickious: Go

    Hm okay could you post your plugins too?

  • _ForgeUser9353013 posted a comment May 17, 2013

    pvpgunplus, WorldEdit, VoxelSniper, BattleTracked (removing), SignEditor, ConsoleScheduler, RedClock, PermissionEX, WorldGuard, ChestRegen, SQLLibrary, ClearLag, ModifyWorld,WGCustomFlags, Essentials, Lift, WGMobDamageFlags, WGPlayerDamageFlags, WGFlyFlag, EssensialsSpawn, WGBlockRestrictor, EssensialsChat, WGInstaBreakFlag, VoxelModPackPlugin, WGDropFlags, Minigames, WGRegionEffects, ServerSigns,Enjin Minecrafr Plugin, Wireless Redstone, Vault, uCars, StackableItems, MyHungerGames, Battlearena (removing) MobArena, ArenaCTF(removing)

    I will remove the 3 im getting rid of and test again.

  • _ForgeUser9353013 posted a comment May 17, 2013

    I have removed battletracker, battlearena, arenaCTF and it is still the same so we can rule those out at least.

  • Forge_User_01524769 posted a comment May 17, 2013

    @Rickious: Go

    Can you post your configuration file too?

  • _ForgeUser9353013 posted a comment May 17, 2013

    http://pastebin.com/Ezi3QCj2

    Just to let you know I really appreciate your time on this.

  • kitskub posted a comment May 17, 2013

    I see you have use-spawn set to false. If you set that to true, then users will spawn at `x=251.499 y=77 z=145.508 pitch=-88.935 yaw=90` in the world `groundzero`. This is the END/QUIT point you were wanting. Also, this may be a bukkit issue, because if a player teleports to somewhere where the player would be in a block, then bukkit moves them to a safe location (also in vanilla minecraft, but not as apparent)

  • Forge_User_01524769 posted a comment May 30, 2013

    This happend to me too

    Server log: http://pastebin.com/VBivnS0c

    Crash report: http://pastebin.com/pFsdhyXv

    I was teleported to the void after winning, and the server crashed

  • Forge_User_01524769 removed a tag Replied May 30, 2013
  • Forge_User_01524769 added a tag Accepted May 30, 2013

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