Pre-created commands. (Or just take them as a more examples)

.

DailyBonus :

dailybonus:
  command: /dailybonus
  type: RUN_COMMAND
  runcmd:
  - "$Script$%if%$todaydate!=$PlayerData%DailyBonus%"
  - "$text$&0[&6Daily&eBonus&0]&b Hello $player! Here, your daily reward!"
  - "$text$&0[&6Daily&eBonus&0]&b Received &a1 DIAMOND!"
  - "%PlayerOptions%addItem: DIAMOND:1"
  - "$Script$%PlayerData%DailyBonus=$todaydate"
  - "$text$&0[&6Daily&eBonus&0]&b Come back tomorrow!"
  - "$Script$%else%"
  - "$text$&0[&6Daily&eBonus&0]&b That's enough for today! Come back tomorrow!"

Custom Lottery :

lottery_example:
  command: /lottery_example
  type: RUN_COMMAND
  runcmd:
  - '%PlayerOptions%playSound: BLOCK_LEVER_CLICK:1.0F:1'
  - '$text$&6Welcome to &eMyCommand &6Lottery!'
  - '$delay$'
  - '$text$&b+------------------------------------'
  - '$text$&b| &2Prize of today :'
  - '$text$&b| &aCOBBLESTONE, BREAD, APPLE, GOLD_INGOT or DIAMOND! '
  - '$text$&b+------------------------------------'
  - '$text$&ePlease wait for the results!'
  - '$delay$$delay$$delay$'
  - '$delay$$text$&0[$random_colorLottery&0] &65...'
  - '%PlayerOptions%playSound: BLOCK_LEVER_CLICK:1.0F:1'
  - '$delay$$text$&0[$random_colorLottery&0] &64...'
  - '%PlayerOptions%playSound: BLOCK_LEVER_CLICK:1.0F:1'
  - '$delay$$text$&0[$random_colorLottery&0] &63...'
  - '%PlayerOptions%playSound: BLOCK_LEVER_CLICK:1.0F:1'
  - '$delay$$text$&0[$random_colorLottery&0] &62...'
  - '%PlayerOptions%playSound: BLOCK_LEVER_CLICK:1.0F:1'
  - '$delay$$text$&0[$random_colorLottery&0] &61...'
  - '%PlayerOptions%playSound: BLOCK_LEVER_CLICK:1.0F:1'
  - '$delay$'
  - '%PlayerOptions%playSound: ENTITY_EXPERIENCE_ORB_PICKUP:1.0F:1'
  - '$Script$%PlayerData%lotteryprize=$GetRandomStringFromList%COBBLESTONE;DIAMOND;GOLD_INGOT;BREAD;APPLE%'
  - '$Script$%PlayerData%amount_lotteryprize=$randomnumber%3%'
  - '$delay$'
  - '$text$&b+------------------------------------'
  - '$text$&b| &6Congratulation! You won : &e $PlayerData%amount_lotteryprize% $PlayerData%lotteryprize%! ' 
  - '$text$&b+------------------------------------'
  - '%PlayerOptions%addItem: $PlayerData%lotteryprize%:$PlayerData%amount_lotteryprize%'
  delaytimer: 1
  cooldown: 600

Custom sethome and home

sethome:
  command: /sethome
  type: RUN_COMMAND
  runcmd:
  - $Script$%PlayerData%home.x=$locX
  - $Script$%PlayerData%home.y=$locY
  - $Script$%PlayerData%home.z=$locZ
  - $text$Home successfully created
  cost: 0
  permission-required: false
home:
  command: /home
  type: RUN_CONSOLE
  runcmd:
  - /tp $player $PlayerData%home.x% $PlayerData%home.y% $PlayerData%home.z%
  cost: 0
  permission-required: false

Custom /top command

go_to_the_top:
  command: /top
  type: RUN_CONSOLE
  runcmd:
  - /tp $player $locX $loc_highestY $locZ

Check if a player is online (.contains) example.

is_online_check:
  command: /isonline
  type: RUN_COMMAND
  runcmd:
  - "$Script$%if%$ponline.contains=$arg1"
  - "$text$&aYes. The player $arg1 is online"
  - "$Script$%else%"
  - "$text$&cCan't find the player $arg1"
  require_all_arguments: true
  error-message: "&cUsage : /isonline playername"

Coin command(s) Example :

coin_pay_cmd:
  command: /coins pay
  type: RUN_CONSOLE
  runcmd:
  - $text$&b+-- MyCommand Coin System --+
  - $Script$%if%$arg2<=$PlayerData%coins%
  - /mycmd-playerdata add $arg1 coins $arg2
  - /mycmd-playerdata remove $player coins $arg2
  - $text_to_specific_player%$arg1%$player sended you $arg2 coins!
  - $text$&aTransaction Done.
  - '$text$&aNew balance : $PlayerData%coins%'
  - $Script$%else%
  - $text$&cNot enough coins for do this transaction
  error-message: '&cUsage : /coins pay <player_name> <amount>'
  require_all_arguments: true
coin_main_cmd:
  command: /coins
  type: TEXT
  runcmd:
  - "&b+-- MyCommand Coin System --+"
  - "&aCurrent balance :&e $PlayerData%coins%"
  - "&aSend coin to another player with /coins pay <player_name> <amount>"

Another "Credits" command(s) example :

'addcredits':
  command: /addcredits
  type: RUN_COMMAND
  runcmd:
  - '$Script$%PlayerDataFor%$arg1%Credits+$arg2'
  - "$text$New $arg1 balance : $PlayerDataFor%$arg1%Credits% Credits"
  required_args: 2
  error-message: "Usage : /addcredits <player> <amount>"
'removecredits':
  command: /removecredits
  type: RUN_COMMAND
  runcmd:
  - '$Script$%PlayerDataFor%$arg1%Credits-$arg2'
  - "$text$New $arg1 balance : $PlayerDataFor%$arg1%Credits% Credits"
  required_args: 2
  error-message: "Usage : /removecredits <player> <amount>"
'viewcredits':
  command: /viewcredits
  type: RUN_COMMAND
  runcmd:
  - "$Script$%if%$PlayerDataFor%$arg1%Credits%!=NoData"
  - "$text$$arg1 have $PlayerDataFor%$arg1%Credits% Credits"
  - "$Script$%else%"
  - "$text$This player don't have any account..."
  required_args: 1
  permission-required: false
  error-message: "Usage : /viewcredits <player>"

Custom Kit example :

kit_test:
  command: /mycmdkit
  type: RUN_COMMAND
  runcmd:
  - '%PlayerOptions%clearInventory'
  - '%PlayerOptions%setHelmet: IRON_HELMET:1:0:DAMAGE_ALL;1;FIRE_ASPECT;1:&aMega Helmet:&bLine 1;Line 2;$random_colorLine 3'
  - '%PlayerOptions%setChestplate: IRON_CHESTPLATE:1:0::Mega Chestplate:Super'
  - '%PlayerOptions%setLeggings: IRON_LEGGINGS:1'
  - '%PlayerOptions%setBoots: IRON_BOOTS:1'
  - '%PlayerOptions%setItemInOffHand: SHIELD:1'
  - '%PlayerOptions%addItem: STONE_SWORD:1:0:DAMAGE_ALL;1;FIRE_ASPECT;1:&aMega Sword:&bLine1;Line 2;$random_colorLine 3'
  - '%PlayerOptions%setHeldItemSlot:0'


String (Text) Lenght Check

argstest:
command: /test
type: RUN_COMMAND
runcmd:
- "$Script$%if%$multiargs.string.lenght>0"
- "$text$ Do something if the command args are more than 0"
- "$Script$%else%"
- "$text$ Show Command Help Here"


Checking if the inventory is empty :
$Script$%if%$hasemptyinventory==true or $Script$%if%$inventorysize==0

Checking if the inventory is full:
$Script$%if%$inventorysize==41 (Full Inventory)

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