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Components which are most provably envolved:
- Spigot 1.10.2- AuthmeReloaded- Multiworld
The issue:
EnderPearl clipping was long ago erradicated from Minecraft Vanilla, however, there where still some issues where AuthmeReloaded would incorrectly attribute a player's Y axis position on logout. This issue by Authme was also corrected recently, but it seems Multiworld still somehow causes this.
I've done extensive testing, and I have come to the conclusion that this only happens if Multiworld is applied. Does Multiworld manage player coordinates or safely place them on login? Because that could be the issue.
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