Multiverse-SignPortals
Core | Portals | NetherPortals | SignPortals
Multiverse SignPortals Resources:
Wiki | Source | Feature Request | Bug Report
Latest Awesome Build is 2.4-AB
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff.
Use them at your own risk.
About MV2
Multiverse was created at the dawn of Bukkit multiworld support. It has since then grown into a complete world management solution including special treatment of your nether worlds with [NetherPortals](http://dev.bukkit.org/server-mods/multiverse-netherportals/).
In the second delivery of Multiverse, we've broken it up into several smaller plugins that are each feature packed but *not bloated*! Multiverse provides the easiest to use world management solution for your Minecraft server, big or small, and with great addons like Portals and NetherPortals, what's not to love!
Multiverse is back! Is your server, a Multiverse?
Multiverse-SignPortals Features
- Slap a sign on a standard Nether Portal and it goes where the sign says!
- Place a sign anywhere else and users can right click to go to the destination!
So long Awesome Builds
We use to have this notion of an "Awesome Build" or AB which was suppose to be thought of like Bukkit's Recommended Build system. Awesome Builds were ones that we put extra testing into and were meant to be very stable. Unfortunately there will be no more Awesome Builds. Our development team doesn't have the time to devote to the project that we use to. As such, we've moved to a new build system which you'll notice in the new version numbering. Our release builds here should be stable; Lots of people have had time to vet them for us while they were only development builds. While we don't have much time to work on the project, we do still take critical bugs very seriously and try to get them fixed as quickly as possible.
When I use it, I slap on a sign, and the [mv] turn green, but when I try to enter thorugh the portal, it is stuck on the teleportation effects; the wavering purply thing. What did I do wrong?
Needs the option to prevent people from accessing a world by any other means than the nether portal (for sign portal/portal I mean)
So how is the new "Bounceback when you don't have access" feature work? Is there something I need to do to make it work? I just tested to see if someone could use a portal they don't have permission access too, but they didn't bounce off, they just stood there.
Just need some clarification oh what that feature is. ^_^;
I was wondering if i could just add the world name after the [mv] and it would tp me to my previous spot in that world. Like not the world the sign is in, but a different one.
@krisk76
Hmm, they should, will test this weekend.
@shinji257
Sound reasonable, post a feature request on github.
Can we split up the perms so there are separate ones for standalone signs and for ones on portals?
Signs seems to not work with the ow destinations. It says that destination was not safe (i:Invalid Destination).
Can we have a sign as a destination (sort of like a waypoint)?
Why I suggest this:
I have about 200 players and I made one Runecraft teleport/waypoint for each of them i my spawn, and this place is HUGE and it gets hard to find the right teleport.
I have tryed several other methods but I keep getting down to your signportals.
The perfect way for me is to just plant a sign in a players house where it says:
1:
2: [mv]
3: "destination-name" or "just a name of this waypoint-sign"
4:
And then I can have a sign in the spawn-area:
1:
2: [mv]
3: d:"name of the waypoint sign"
4:
Where "d" is Destination or you could just make out another letter urself.
I hope you will consider this suggestion.
Sorry if I couldnt make myself any clearer about this, my native language is not english.
Hello, How can we create a sign with exact location ? That's not fit in the text box of the sign !
So i just installed muli-verse and everything is awsome and works great. the only problem is that i cannot use the portals for signs for teleporting im not sure how to fix this any ideas?
cool it works now. thanks a million billion :) one little bug though it seems...when i traveled back to my base via a mv sign portal my npcs skins reset to default. they dont do that when i travel back to my base using a creativegates portal. im using npcskin to give them skins. traveling back to my previous destination and coming through a creativegates portal fixed them somehow. ill keep testing and have a look at npcskin to see if i can figure out whats going on.
edit - it only happens with the signportal. i can /mvtp back and the skins are fine. in fact, if i signportal back to my base and the skins are wiped, i can /mvtp (which takes me to the exact same spot as the signportal) it also fixes the skins.
@Woodpeckersam
lol i would rather pour bleach in my eyes than do that :P
@undeadmach1ne
Thats why for every Dev Bukkit page I comment on, I create a shortcut to that page on my desktop and check it from time to time.. its a real pain :/
@fernferret
ill try it out asap. thanks =)
ps - sucks that we dont get a notification when someone replies to us here =\ (ten days later)
@HotelErotica
Fixed, and your ticket on GH is closed too.
@HonestFlames
Will investigate. It shouldn't be an issue.
I appologize as our server does not actively use SignPortals it gets tested less than the others :(
I'm working on getting some unit tests done for the MV suite to prevent things like this.
Should be fixed in 2.1. but feel free to try out the dev builds (ci.onarandombox.com) and let me know.
I'll get MultiInv installed on the test server tomorrow and do more testing
@HonestFlames
I have that exact same problem. I'm using transporter until the bugs stomped. :(
I'm having an issue with a fairly simple 4 world (2 normal, 2 nether) config.
I've added the very latest builds of MVCore, NetherPortals and SignPortals and I have created 2 portals with signs to enable players to travel between
THCreative and THSurvival
MV is handling the gamemode change and I have the latest dev build of MultiInv handling inventory management.
The problem I am having is that when players teleport between worlds without going through a sign portal, their inventory is switched correctly. If players travel from the Creative world to the Survival world through the SignPortal, their inventory is not switched - i.e. players can give themselves endless resources to use in the Survival world.
I have looked at the source for MultiInv, focusing my attention on the use of the new Bukkit API that deals with players switching between worlds using portals. MultiInv seems to have this correctly implemented.
So forgive me if I have made a false assumption, but is this then a MV problem? Has anyone else managed to get a similar configuration to work using SignPortals or should I ditch the idea of SignPortals and use another solution - Or ditch MultiInv instead?
@undeadmach1ne
Think i have this nailed down in 2.1. Stable builds coming sometime this week of 2.1
@dklafder
It's been fixed multiple times. Sorry. Make sure you're on the latest Core as that's what has the fixes, not SignPortals.