Multiverse-NetherPortals
Core | Portals | NetherPortals | SignPortals
Multiverse NetherPortals Resources:
Wiki | Source | Feature Request | Bug Report
Latest Awesome Build is 2.4-AB
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff.
Use them at your own risk.
About MV2
Multiverse was created at the dawn of Bukkit multiworld support. It has since then grown into a complete world management solution including special treatment of your nether worlds with NetherPortals.
In the second delivery of Multiverse, we've broken it up into several smaller plugins that are each feature packed but *not bloated*! Multiverse provides the easiest to use world management solution for your Minecraft server, big or small, and with great addons like Portals and NetherPortals, what's not to love!
Multiverse is back! Is your server, a Multiverse?
Multiverse-NetherPortals Features
- Allow a nether per real world!
- Let nether portals built in a world go to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even Custom generators!)
So long Awesome Builds
We use to have this notion of an "Awesome Build" or AB which was suppose to be thought of like Bukkit's Recommended Build system. Awesome Builds were ones that we put extra testing into and were meant to be very stable. Unfortunately there will be no more Awesome Builds. Our development team doesn't have the time to devote to the project that we use to. As such, we've moved to a new build system which you'll notice in the new version numbering. Our release builds here should be stable; Lots of people have had time to vet them for us while they were only development builds. While we don't have much time to work on the project, we do still take critical bugs very seriously and try to get them fixed as quickly as possible.
This compat with Spigot 1.10?
Hi I love you plugin I do have a small suggestion for it and that is to make the portals similar to the ones in Minecraft story mode if possible
also when i link the nether portal to the neather world it spawns me 200 blocks under ground
Is there anyway to make the nether portals spawn another in the other nether? I Want nether portals to work 100% fine but when i like them they are all broken and dont spawn, etc and dont act like norma portals
Hi,
I'm using the latest nether portals plugin, but when I go through the nether portal it takes some health from me and it makes that 'donk' sound when you do.
Any ideas please?
Cheers
2.5.0 snapshot, with Spigot 1.9.4
Unlike vanilla, if you do not get out of the portal on arriving at the other side, it will send you right back. You can just go back and forth forever if you don't leave the portal. This is OK, except in creative, when portals are instant. If you step into a portal, good luck getting out of the loop of going back and forth over and over again.
Portals that you have just arrived at need to not be activated until you step out of it and back into it
I haven't had the issues @sleite has been having, everyone's been arriving into the respective nethers safely, so far.
The problem I'm having is that it seems to be interfering with WormholeXTreme. Without mvnp installed, I can have as many sign gates as I need, without any issues. Once I drop mvnp into the plugins & restart, I can have up to 4, and it doesn't matter which worlds they're scattered among, or even just on the same world. Once it hits 4-6 sign gates, the signs on those gates don't update anymore. They still WORK, but the signs don't update.
This is with the latest multiverse-core, multiverse-netherportals, and wormholextreme. If I remove mvnp, all sign gates' signs work normally again.
Is it compatible with spigot 1.9.2 or 1.9.4?
@Marrarus
Giving players tp command is not an option.
I've been running my server as a hobby server for over 5 years and never experience this issue. Lag for 2-3 players at a time also not an issue.
Been trying for over a month - still can't figure out the problem. I've all but give up on it. I just tell my players not to go to the nether. For the most part, none of them mind too much. I assume the problem will eventually fix itself with either a new relase of Spiggot, or a new release of Multiverse.
Until them I came up with another work-around:
Since I already use these two plug-ins: Citizens 2, and Shopkeepers. I just added one more plug-in called Netherstar. The Shopkeeper sells the Netherstar item for a few gold coins. When the player 'uses' the Netherstar item, they are teleported back to spawn.
This seems to be a good alternative for now.
Cheers.
@sleite
im new to this whole plugin but i give u the tip to give u players permission to go back with an tp command. what u say let me think that the server lag so long that the activation time of netherportals in world get reached so it activate again (when u go to nether u spawn for normal before the portal not in it like on return thats why u have this problem only with the return from nether to overworld
Going through some portals between non-default worlds gives you some damage. In an extreme case, it kills any players who goes through a portal from the overworld to the Nether by "suffocation" upon trans-dimension teleportation. Also, the items does not get transferred over when thrown through the portal: they get lost/deleted. Are these a fixable problem?
EDIT: Nevermind; the problem was with the worldborder. However, it's still a problem. It looks like the player gets teleported to the same exact coordinates of the next dimension before teleporting them to the appropriate nether portal location. It looks like this very method is causing players to still lose half-a-heart when going between dimensions. Also, the items thrown into the portal still gets lost. I hope a new method of teleportation gets developed soon.
Nether portals aren't being formed in the nether when you teleport from the overworld.
- Also, players are spawning in blocks rather than in safe locations
Having similar problems with teleporting to the nether, except my players can get TO the nether just fine. Getting back to the over-world is the problem. Once they are in the nether, trying to come back to the over-world results in them appearing in the overworld (portal), and almost immediately being teleported back to the nether again.
Playing on my localhost, I do not experience this problem (whether I am op, or not op), so that got me thinking it might be a latency / lag issue. I cannot reproduce the problem myself, but all my players are experiencing this problem.
Hard for me to test / troubleshoot since I am not affect - only players are. Hope this helps track down the problems and squash it.
I have the same issue, but I don't think it has anything to do with MV-nether portals, since I don't use it. Probably more of a MV-core issue.
In my case, travelling to the overworld works correctly, but when going TO the nether, it teleports me to the correct destination, then 2 seconds later, it teleports me to spawn.
I suspect, but can't prove, that the second teleport is caused by a small delay that causes the player to be yanked back into the portal area and the plugin is interpreting this as the player re-entering the portal.
@WonderDave
I have the same issue with my server. I can't figure out for the life of me why but some nether portals work perfectly and others send you to the right place, but then immediately to the wrong place. The wrong place is nether coordinates x8, the same as the overworld coordinates except in the nether. If I go back in the portal it again multiples coordinates by 8 (sending me to the overworld this time) and if I go through that portal, the process repeats (sending me to the nether at yet different coordinates).
One of the more frustrating things is I can't find a pattern to determine if a portal will or won't work.
edit: it seems to be the fault of a custom plugin that was designed to teleport players to a safe place when players would teleport into blocks. Disabling it fixed the error. The issue didn't arise until 1.9 so it is likely your problem is caused by a plugin that does something similar (as far as I can tell, probably caused by bukkit events behaving differently). Worldborder plugin also causes similar issues (though more consistent, teleports you away whenever your coordinates in the teleportFrom world are outside the border of the teleportTo world.
I'm not sure if it's just me or just my server, but as I'm testing with Spigot 1.9, I'm finding that when I go from an overworld through a nether portal into the nether, I get teleported into the nether, as I should, but then, with some (not all) portals, I almost immediately get teleported again to another location in the nether, very far away. Everything worked fine with Spigot 1.8.8. I'm using MV-Core build 713 and MV-NP build 704. Not sure if the problem is with Multiverse or Spigot, or both.
@minerdan Update to MVNP 2.5 assuming you have MVCore 2.5
Once I have linked both of the Worlds together, building a Portal from Survival teleports me to world_nether, however it does not spawn a portal in the nether, just teleports the player to the nether, however building a portal in the nether will teleport and build a portal in Survival. Any Help? What I think it might be is that Nether is an original world so it builds a portal on teleport to Survival, but Survival is secondary so it doesn't get notified to build once teleporting to Nether, the plugin is what controls the teleportiation between worlds. Version I Use: 2.4-AB
@SiamoTitan
Make sure you link the world nether to your Factions world. Also I have a question if not hard to ask, does it create a portal for you when you teleport to Nether? For me it doesn't.