Multiverse-Inventories
Core | Portals | NetherPortals | SignPortals | Inventories(β)
Multiverse Inventories Resources:
Multiverse-Inventories Features
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Hunger, Health, Exp, and Bed Spawns (Bed Spawns only available in CB1.1+)
- Import your data from WorldInventories 1.0.2+ and MultiInv 3.0.0.
- Useful in game commands
Is Multiverse Missing that little something that you need?
Ask us! Or better yet, hop on our discord and tell us that you'd like to fork us and add a feature! You can of course do this without consulting us, but we cannot accept pull requests that will break Multiverse for the rest of our users! Don't go write your own World Management plugin, join the team and submit a pull request
Want your plugin to use the Multiverse API
(currently undocumented, sorry...) Again, hop on IRC and tell us! We love talking to other devs and a bunch of us will be able to help you out!
Is it possible to limit the amount of maximum player in one world? For example, say that you got a server with minigames, and you don't want to many players to be on that game. Say you have a game that uses beds as spawns, and you have a max limit of 16 players.
This might be a stupid question but how do I set the inventories so all items from one (world) can go into (world_nether). Simply, I need to enable access for people so they can import their items from NORMAL to NETHER and END.
@ctharvey
I already uses the built in inventory for storage. It just swaps the inventory on world change.
Is there anyway to go from this system back to the normal system? Export the items to normal location?
@stoneminer02
I'm trying to import multiinv inventories into mv inv. I probably should have mentioned that.
@netherfoam
Remove Multiverse-Inventories or MultiInv! They do the same thing.
So....
Whats the solution?
Sounds so buggy
I have a problem with MultiverseInventories. The problem IS, that I made a correct world group sharing everything, but when I deop myself, delete all permissions, reconnect and walk through portals, IT DOES NOT F* WORK. I mean, worlds FreeBuild and Surowcowa share EVERYTHING, and when I go through a portal from FreeBuild to Surowcowa, i have other EQ. I am deopped, i dont have bypass perms, but still it does bypass. How to fix it? :(
@niknea
Take a look at the wiki. You will need to make a group that contains these two worlds and share "all":
groups: uniquenamehere: worlds: - spawn - wild shares: - all
would be an example config :)
How do i make it so some worlds have the same inventories? for example: the world spawn has the same inventory as the world wild. How do i do that?
@RealityIntern
if u put it that way, then no. lol. After lots of testing, i think its a conflict with a plugin. I'm running a survival mod in my server, were when a player gets disconnected while in the arena, the arena is in a different world, they get transported back without their original stuff..annoyin the crap of out me.
@marvzzz23
Are you sure we're talking about the same issue? Mine happens only when the json file is first converted (the first time someone changes worlds after the updated jar is installed) and you're changing game modes on world change.
@RealityIntern
it also happens to survival to survival world. Once a player disconnect from the secondary world, they get transported back to the original world with empty inventory..and there is no way to restore it..its really annoying.
It seems to happen if you go from a creative world to a survival world (maybe vice versa) during the conversion.
I haven't been able to convert to json builds because it keeps losing the inventory on conversion. I think it loses the inventory for whatever world/group I teleport to when it converts, but possibly only one direction (going from ungrouped world to default group), which might indicate it has something to do with how I'm configured. I'm going to have to do more testing.
I have this issue in my server when a player get disconnected or disconnected while in other world, they get spawned back to the original/spawn world with an empty inventory, they lost their original inventory..this started happening on 1.4.6+ builds..
Works fine for me in 1.4.6 so far. Iusing Essentials and PermissionsEx in addition to a bunch of other stuff.
No issues with switching game mode so far.
I like how it maps your current inventory to the world you're currently in when the plugin is first enabled.
@Puremin0rez
Mine fault sorry, huh... seems we do need to delete conflicting json files only. DEV made clear explanation on new release:
IF YOU EXPERIENCE org.bukkit.configuration.InvalidConfigurationException: Invalid JSON detected.
This is a bug caused by the alpha build #329. You will need to delete/restore backups for any of the files mentioned in these errors. You should be able to simply delete the json file it mentions since the yaml file left behind is effectively a backup.
Im just user, and tried to help. Apologies to all.
@ha11oga11o
Delete all inventories?!
That doesn't seem like a very good fix!