Multiverse-Core
Core | Portals | NetherPortals | SignPortals | Inventories
Multiverse Core Resources:
Wiki | Source | Feature Request | Bug Report
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Advanced command structure with full tab-completion and flags (Try out all the commands and see!)
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Improved respawn handling with auto overworld linking and new config options
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Built-in PlaceholderAPI support (no need for ecloud extensions)
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Restrict all types of entity spawning, including non-living creatures such as armor stand! (those can be such a spam)
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Teleport to world destinations with a command or allow others to teleport their self or others (with per-world permissions)
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Improved performance with many internal changes and support for async teleport
- Create multiple worlds of different environment, seeds, single biome, super flat and with Custom Generators
- Set the game mode per world (creative, survival or adventure)
- Restrict users from going to specific worlds by using permissions
- Economy support with entry fee!
- Custom world aliases with rgb colors! (Leave your folder names alone! use an alias!)
- Purge all those unwanted entities from your world!
- Show which users are in what worlds with `/mv who`
- Have separated players stats and inventories per world or per group of worlds.
- Choose what each group of worlds share: Inventories, Last location (in a world before teleporting), Hunger, Health, Exp, and Bed Spawns.
- Make custom portals to go to any destination!
- Restrict users from using specific portals using permissions.
- Charge users to use specific portals!
- Launch users through the air when they enter a Multiverse Portal! (with cannon destination)
- Allow minecarts/boats through Multiverse Portals.
- Automatically link your nether and end to the correct overworld!
- Have nether and end portals in a world custom linked to a specific world
- Custom World Scaling when using NetherPortals! (All types of worlds, normal, skylands and nether supported! Even custom generators!)
Before making a review:
Please do not use the review comments below as a way to seek help, report bugs or suggest features. Utilize the Multiverse wiki. A lot of documentation for each plugin is there. If you still need help:
@Schlumpf9
There is not currently. Maybe sometime in the future, but we're working out a bunch of bugs and prep work for 1.8 at the current time (no pun intended).
@erickingsr
The best way to get help is to pop in our irc channel at #multiverse. The next best way is to post on our forums, as you're right, this comment space is getting a bit crowded...
I'll check it out tomorrow, not sure I tested with squids :/ Very possible it's a bug.
@theonewithgingahair
Rigby promoted a new Core version 4 days ago (i've been on vacation for about 7) so it looks like the newest version should work great with bed spawns.
As for the default configs, If you delete yours (or move it) a new fresh one will be generated for you. The default config (for your viewing pleasure) is located on our github.
Tomorrow (i'm super tired tonight...) I'll go write a wiki page on those variables. Stay tuned for those. (message cooldown is currently unimplemented, but left in because it was in 1.X, it's there to slow MV from displaying a ton of messages to you really quickly)
@erickingsr
Make sure you've updated your MV. I know this was an issue in older copies.
@XAMpew
Not really. Multiverse is intended as a world management solution. There are several great warp/teleport plugins out there. I would recommend OpenWarp as it uses an extensive stack based teleport history.
I am also working with the author to incorporate MV destinations.
@xIKreeper
Use: /mv modify set monsters false
How i can eliminate Mobs from a world?
So I've got a question thats got me stumped.
I have a central 'Spawn' world that has portals to all the other worlds in my server. Now this all works fine, no issues at all....until a new player joins.
Instead of spawning at my custom spawn point, they show up about 60 blocks above it, on the 'Cealing'
Now, my spawn world is custom generated...Flat Bedrock, blocks 1 -10 are air, and 11-60is obsidian. Its all setup so you can look around a bit, or take a portal where you wanna go
If they spawn ABOVE all that however, on a flat plane of bedrock...well...They see a barren expanse and get confused.
Now, if the player Dies they show right up where they belong at the spawn point. My question is, why are they NOT spawning there orignally, and what might be overriding your plugins Spawn. The only other thing I can think that would be AdminCmd's, and even THAT is set to the same location as your point.
Got any ideas?
Edit: Ok..i think i figured it out. Game does NOT like spawns below 64..works fine when someone dies, but initial spawn...eh.
Least, I assume that's it. If I'm wrong and there's something else I missed or an error or something, do let me know .Thanks again.
Edit2: It's not height related. I used MCEDIT To completely shift the little 'Spawn Room' I had built underground to a good Y level like 90 and reset all the spawn points and such.
Have a test person login, once again player spawns in the middle of nowhere. Look up, see the HUGE construction floating in the sky..Die, re spawn in there like they should.
I feel like I'm doing something wrong but I can't seem to find the problem. Once again, any help would be amazing
Hello, is there a way to set just the time to day on a specified world? Tha tit never gets night/dark?
Is it possible to make Multiverse remember from where the user teleported and put the player back there when teleporting back instead of having a forced location?
Anyone have any idea where we can go for help/issues with Multiverse? This forum/thread doesn't seem to be working.......and/or responsive.
I'm having yet another issue with Multiverse - let's hope this question gets answer O.o
So, I've set animals/mobs to spawn: true
However, I've added an exception for Squid, yet, they are continuing to spawn on the map...... wtf? Is this a bug?
- squid
^ doesn't work^
I have a multiverse world that I want to "reset" every 4 hours, as it has dungeons w/ exploding walls, bridges, etc... in it. I have it scheduled that every 4 hours it will /mv unload. After that I have a shell script that copies over the data from a copy of the world that is unexploded, etc... to the dir of my world, to reset it When I go to do the /mv import normal, it looks fine, no errors, world is listed in /mv list but I can't get into the world at all. If I reload the server, I can get back into it. Any ideas on what might be causing this or how to fix it?
@fernferret
I'm working on a complete server overhaul at the moment, was planning on updating multiverse to 2.0 but reading the posts below portals still appear to have some issues, is this correct? If so, per your posts below you will release a new build when CB releases a new RB (which I presume will be sometime after the 1.8 update), if this is the case then we will probably end up waiting a while as there will probably be a slew of 1.8 RBs fixing bugs etc, which means I will probably end up waiting for a couple of weeks ;)
Also, could you please include/update the config.yml information for multiverse-core? I assume from below bedrespawn isn't working, however do multiworld beds work? Also what does fakepvp do and how would it affect the war plugin? finally, I am a little unclear on how the opfallback works and which message the messagecooldown pertains to.
Cheers (awesome plugins though, been using them for a while now and never had any issues!)
Hi,
Quick question. In the core.yml -> opfallback: true
When I change this to opfallback: false.... it keeps reverting to true :(
Help? Thanks!
Eric
Bed Respawns have been fixed in Builds 250+ of Core thanks to @Vaht!
This build will not be promoted until the next CB RB, but if you want to use them, feel free to grab a dev build! (PS: here's the link http://ci.onarandombox.com/job/Multiverse-Core/250/)
@Stealthii
You are about 1060, but please grab the new nether portals build also. Sorry about the confusion.
I tried to clear up the confusion, but I think I introduced more... Sorry. Feel free to ask more questions.
-FF
Am I correct in assuming the new Multiverse-Core build will work on CraftBukkit 1060? Will the older build of NetherPortals work fine with this build? Thanks.
@OverSpeed301
Please keep profanity out of your posts. In addition, All of the things you describe are working properly.
Pleas continue discussion politely on our threads if you have any further questions: http://dev.bukkit.org/server-mods/multiverse-core/forum/
Thanks, FF
HeroChat enter in conflict with MultiVerse, the permissions for portails doesn't work correctly (compass bugged, /home command inusable and more) and impossibility to create a nether : multiverse teleports me in other world because the "Nether is not safe" .. oh really ? the Nether is not safe ? I didn't know this ... I'm switched to an old version of Multiverse (1). Bye.
[done] found my fail :D