MultiInv
What is MultiInv
MultiInv is a plugin that gives players a separate inventory for every different world running on the server. You can share inventories over chosen worlds and some players can be ignored entirely. With this power it is possible to have multiple worlds running on one server, but keeping them totally segregated from one another.
MultiInv can also separate health over certain worlds allowing for total separations of a world on a server.
If MultiInv refuses to work and you can't change inventories, it's because you have the wrong version of the TuxTwoLib or forgot to deny yourself the permission multiinv.exempt!
Update for UUIDs and 1.7.9 (there will be no support for 1.7.8 or below due to game breaking bugs) are here! Download will be available as soon as Bukkit Dev approves it.
MultiInv and MobArena are currently not compatible! Make sure users can only join a mob arena from the same world group!
Starting with MultiInv 3.2.1 we now require the library TuxTwoLib to maintain compatibility across various minecraft versions
Video Tutorial
Features
- Separate world inventories
- Create groups of worlds where the inventory is shared between them
- Separates XP, food, health, potion effects, and EnderChest inventory per world/group of worlds.
- Option to ignore certain players completely (permissions based)
- Can import Multiverse-Inventories/WorldInventories saved inventories.
- Option to use mySQL instead of flat files.
Forums/Problems
The forums for this plugin (at the top of the page) are the best place to go if you have any questions that aren't just general comments (such as "I hat you" or "I love you"). There I can see which problems have been replied too and who still needs help.
Using MultiInv with BungeeCord
Since BungeeCord requires servers to be in offline mode it's sometimes hard to acquire a reliable UUID if Spigot/BungeeCord isn't configured correctly. Here are the settings you will need to change:
In the BungeeCord config.yml make sure ip_forward is set to true
On the server in the spigot.yml make sure bungeecord is set to true
By setting these two options BungeeCord will be able to pass the correct UUID to the servers. Please note that if you are sharing inventories across multiple servers that this feature is still in beta and may not always work.
Commands
- /multiinv reload - Reloads config files.
- /multiinv import - Imports flat files into a mysql database.
- /multiinv mvimport - Imports Multiverse-Inventories into MultiInv, with the database that you have selected. (You will need to have the Multiverse-Inventories plugin installed when doing the import, just make sure to remove it afterwards)
- /multiinv miimport - Imports WorldInventories into MultiInv.
- /multiinv mcimport - Import Minecraft player files into MultiInv. (Only useful when you've got existing player data and you are enabling the SaveInventoryOnQuit option)
- /multiinv mcexport - Exports MultiInv player data for the default world into the default world in Minecraft format.
Permissions
- multiinv.reload - Permission to use the reload command
- multiinv.import - Permission to use the import command
- multiinv.mvimport - Permission to use the mvimport command
- multiinv.mcimport - Permission to use the mcimport command
- multiinv.mcexport - Permission to use the mcexport command
- multiinv.exempt - Exempts player from inventory switch (If your inventory is not changing, deny yourself this permission in your permissions manager!!!!)
Configuration
^That's a link up there
Updating from MultiInv 2.x to 3.x
- Delete your old config.yml file in the plugins/MultiInv directory
- Start the server with the new plugin
- Rename the Worlds folder to Groups under the plugins/MultiInv directory.
- Rename shares.yml to groups.yml
- Cut the creativeGroups section out of groups.yml and paste it at the end of config.yml
- Edit the config.yml to your prefrences
- do: /multiinv reload
- If you are moving to the mysql database do: /multiinv import
- You're done, enjoy!
Links
When, Where, and How are the Inventories Saved?
Old forum page (Includes old version links)
Development builds of this project can be acquired at the provided continuous integration server.
These builds have not been approved by the BukkitDev staff. Use them at your own risk.
Jenkins Dev Builds
Source Code
Please note, that while I (Tux2) am maintaining this plugin you must file bug reports under the tickets section. If you're having a problem, try replicating it in the latest version of MultiInv as it could already be fixed! Also, if you want your problem to be addressed please make sure to include the MultiInv version, the TuxTwoLib version, your config.yml and groups.yml files contents as well, (even if it is a comment asking for help) If you do not follow these guidelines your comment may be deleted without warning!
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@Tux2
Hi,
I may have found a strange bug, with your patched release, even with worldTypes: false i, config.yml, multiinv force sometimes gamemode changed. with aanother plugin doing that already, things mess up ... (gamemode change fired twice, and user ends with survival mode in creative world) by deactivate multiinv (or reverse to the previous "kill my enchantement" build) the behavior disapear ...
can this plugin add like: when you join one world you get one specific inventory (gonna use it on pvp)
like the player's just get that item when they go'es in to the world (have to be everytime) can you fix it to the next update if you don't have it in the plugin...
sorry for my bad english... hope you guys understood what i ment. ;D
@Legolum
It seems that I forgot that the previous build depended on Spout being there... My mistake. I just built a new build that fixes a few inventory issues when logging in and teleporting, allowing you to get a creative inventory in survival world, etc. while also fixing the spout dependency. It can be downloaded at the same place: http://tux2mc.com/filemgmt/visit.php?lid=32
Please Update for RB 1.0
@Tux2
http://pastebin.com/4FmRrvuA
I seem to be getting a error, and Multiinv seems to not work when I try to use your version of the plugin... any help?
Hey everyone, thanks for letting me know that my version is working out for you guys! Just to let you know, I am poised and ready to take over the project if Pluckerpluck doesn't return. I have been doing some digging and it seems the last time he was active on bukkit dev was on Nov. 10th. At the moment I am pursuing any form of contact with him to either: a) Have him respond positively and continue work on the plugin. b) Transfer ownership of the project over to me so that updates can continue to be pushed.
For those who want a version that works with enchantments (although has a chance of being of incompatible with future updates if Pluckerpluck takes a different route for enchantements) can download my version here: http://tux2mc.com/filemgmt/visit.php?lid=32
@Pluckerpluck Please update.
Will you update this Plugin Pluckerpluck?
At the moment I told my people to store their enchanted Items before worldchange... (not good)
If you update this - are you planning to incorporate with Tux2?
I didn't use his version because I want future compatibility and no inv-loss!
OK. Thx to Tux2. Your update works also fine for me :)
Cound you add MySQL database support?
Tux2 update worked for me. Enchantments work now.
are you planing on updating? the enchantment bug is really annoying
@Tux2
Thanks, but dint work for me :(
@Tux2
Thanks for this TUX2 - you rox0r
@Tux2
Thanks!
@MarkehMe
I made a custom build for my server that supports enchantments although it may be incompatible with his later official builds if he decides to do something different. (I did send the modified code back to him if he wants to incorporate it. Hopefully he does.) Download: http://tux2mc.com/filemgmt/visit.php?lid=32
@Jasonsj10
Also looking forward to a fix with this..
Recomminded Build is out! Please try to fix the enchantment glitch!
In the config file I have worldtypes set to true, but both my worlds are survival. If I set my gamemode to creative, and then switch worlds it changes back to survival. this happens both ways. How do I set ONE of the worlds to survival, and the other to creative?
I also have the invincible bug in 1.0.0, is there a certain way I have to specify which workd is survival or creative, or is it just a bug with 1.0.0?