v3.2.3

Details

  • Filename
    MultiInv.jar
  • Uploaded by
  • Uploaded
    Dec 20, 2012
  • Size
    69.87 KB
  • Downloads
    2,065
  • MD5
    439fbf12ff7cd4833cdadaf1e314a175

Supported Bukkit Versions

  • CB 1.4.5-R1.0

Changelog

v3.2.3

  • Fixed bug with custom potions throwing errors. (I didn't have a plugin to test this out with until I started updating InfiniteKits and added the custom potions generator)

v3.2.2

  • Craftbukkit broke NBT again, yet they added in their own methods for getting at all the previous NBT data. (NBT data in items will be wiped yet again if it was in another world than you are currently logged into)
  • Added in Bukkit approved methods for getting item data (This method should never break).
  • Refactored EnderChest saving/loading to be less intensive and only happen on world switch
  • Fixed Enderchests being wiped upon installation of this plugin
  • A few code optimizations.

v3.2.1

  • Bukkit changed some things we were working with so now all craftbukkit methods are in a separate library.
  • Refactored to require TuxTwoLib
  • Big change in the way NBT data is saved. (Old way was incompatible with this very breaking craftbukkit change)

v3.2.0

  • We now save all NBT data from all blocks! (Custom dye colors, head names, custom item names)
  • Improved mySQL connection settings should make it so that you won't ever get the annoying connection timeout message.
  • Fixed Multiverse-Inventories Import
  • Separate potion effects by gamemode and world groups now!

If your inventory doesn't switch make sure to deny yourself the permission multiinv.exempt!

NOTE to users upgrading from 3.0.1 or older versions: Please delete your config.yml file and have it re-created. Then do /multiinv reload when you configure it the way you want.

NOTE to users upgrading from MultiInv 2.x: Make sure to edit groups.yml to include all groups you had before in shares.yml. Then rename the Worlds folder to Groups

Jenkins build: http://build.yu8.me:8080/job/MultiInv3/91/

  • NBT data in the old format will be erased. Sorry, there's nothing I can do about this.